Volt, lawful female elven Paladin ################### ------ #,,,,,,,,,,,,,,,,,# |...f|###,###########----,#### --------- ########### ------- |..@.-,,,,,#### |..<,,,,#######--$.......---,,,`,},,,###--.....-- -.--&-###,,,,,####----..----,,,,,,,#|....->-....|,,,,,,,#,,,,........| #,,,,,,,#.,,,,,,,,......}..|######,,-....|#|....|,#----.-####|.......| #,,,,,,,,,###,####----..---- ###|....---....|,#|....| |.......| #,`,,,,#,,,,,,,,,# |..|,,#########---.......---,#|....| --.....-- ####,,,##,,###,#,####----,,,,,,,,,,,,#---------,,,#|....| ------- #,#,,,#,,##,,,,,,,,,,,,,,,,,,,,,,,,,`,,,,,%,,###------ #,###`,,,,,,,,,,,,,,,,,,,),,,,,,,,,,,,,,,,,#################### --|-- ###,,,,,,,,,,,,,,,,,,######,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,######## |...| ##############----.-----###------------|--------------,,,,,,,,# |...| |...)....| |............)..#.........|#####--.-- |...| |........| |....#.{...%#.............| |...| |...| |...)....| |.........................| |..)| |...| |........| |.........................| |...| |...| ----#----- --------------------------- |...| ----- |...| ----- [Volt the Chivalrous Warrior] St5 Dx11 Co8 In13 Wi16 Ch13 PalElfFemLaw S347 Dlvl:1 $7 HP-80(41) Pw62(62) AC-6 MC2 Mov12 Xp4/85 Wt158/1030 T532 Satiated Latest messages You displaced Katzenhund. You hear a gurgling noise. There is a wall in the way! (2x) You slip and nearly fall. There is a wall in the way! What do you want to drink? [* or .] You don't have that object. What do you want to drink? [* or .] An angry demon climbs out of the fountain... The fountain dries up! You hit Roflth! Roflth bites you! [-1 -> 40] Roflth bites you! [-6 -> 34] Roflth bites you! [-4 -> 30] Roflth casts a spell at you! Your head suddenly aches very painfully! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 66% Potion drop chance was reduced to 93% Armor drop chance was reduced to 90% Tool drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: spear (turn 59) The following skill became untrainable if you tried to train it too early: paddle (turn 250) The following skill became untrainable after a while: protection spells (turn 55256) The following skill couldn't be trained before a certain turn number is reached: shield (turn 56203) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61530 Monster spawn increase reached its maximum at turn 123192 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 314050 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: Crone Lilith (freq bonus 12) The monster species that spawned more often: onomatopoeia broodiest crumbliest wenny (freq bonus 36) The monster species that spawned more often: irk younker misfitted occlusal (freq bonus 12) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 12) The monster species that spawned more often: artist (freq bonus 16) The monster species that spawned more often: hidden spore (freq bonus 6) The monster species that spawned more often: karmic patch (freq bonus 24) The monster species that spawned more often: nurgling (freq bonus 6) The monster species that spawned more often: brasher conscientiously (freq bonus 9) The monster species that spawned more often: cave ogre (freq bonus 27) The monster species that spawned more often: dumb man (freq bonus 12) The monster species that spawned more often: kibbutz different (freq bonus 84) The monster species that spawned more often: conferencing pitifullest (freq bonus 12) The monster species that spawned more often: ultramarine force patch (freq bonus 12) The monster species that spawned more often: cultivating skyrocketed (freq bonus 16) The monster species that spawned more often: caracol dendrological (freq bonus 12) The monster species that spawned more often: petty bearded devil (freq bonus 4) The monster species that spawned more often: moss lichen (freq bonus 6) The monster species that spawned more often: karmic colony (freq bonus 15) The monster species that spawned more often: styx elemental (freq bonus 48) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: weezing The monster species that never randomly spawned: arctic worm The monster species that never randomly spawned: winged gray unicorn The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: rust vortex The monster species that never randomly spawned: ensuing commuting defogged proscenia The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: prick witch The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 60) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 15) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 64) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 39) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 83) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 16) Next attribute increase check would have come at turn 2131 Strength training was 6 Dexterity training was 7 Wisdom training was 0 Constitution training was 17 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You saw invisible You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 2637 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 81% 395% b - sleep 2 enchant 55% 99% Techniques known in the end Name Level Status turn undead 4X LIMIT(0) healing hands 4X LIMIT(0) shield bash 4X LIMIT(0) spirituality check 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Artifacts Precious Unobtainable Properties [unaligned amulet of strangulation] Amulets amulet of strangulation (cube) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) leather gloves (fighting gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (steel boots) * elven cloak (faded pall) Scrolls scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (THE RESULT IS THE FRUIT) scroll of phase door (ABOR EFECTOR) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (ALPHABET SOUP LETTER SALAD) * scroll of extra healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of greater mana restoration (HZLRC KSTSBD MPFNG) scroll called xyzzy password (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of dig (gameplay-altering) spellbook of sleep (biting) Rings ring of warning (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 16 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (40 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Volt the Paladin...