Volt, chaotic female human Warrior ------ ------------ |....| |..........| ------------ ##------- |.<^.| |..........|#|..........| ###,|.....| |....| ------------- |..........|,-..........|######,,,|.....| |....|##|...........| |....>......,|..........|,,,,,,,,,......| |....-,#|...........|## |..........|#|..........|,###,,,##|.....| --.---,#|............,# -----.------#-----.------,# #,### ------- #,###,#--|----------,## ##,,,,,,,,,,,,,,,,,,,,,,,###,# #,##,,# #,,,# #,,##F#`,###,##########,#########,,# #,##,------.--#######,,##@u## #,## ----|---------,## #,##,........|,,,,,,,,,,,,## #,,# |............|,# ----.-##|.......|,#######,---------|- |....(.......|,# |.....,#|.......|,# #,|.........| |............|,# |...>|,#|.......|,# #,...(......| |.............,# |....|,,|.......|,# ##|.........| --------------## ------#,---------,# |.........| #,,,,,,%,,,.# |.........| ############# ----------- [Volt the Longswordsman] St18/01 Dx13 Co14 In6 Wi9 Ch7 WarHumFemCha S854 Dlvl:3 $66 HP57(57) Pw31(31) AC-2 MC3 Mov12 Xp4/92 Wt361/1960 T1234 Latest messages Ulch - that meat was tainted! You feel deathly sick. You still feel deathly sick. The monkey claws you! You feel a tug on your knapsack Your dwarvish mithril-coat blocks the monkey's attack. You kill the monkey! You see here a monkey corpse {100}. What do you want to eat? [fgp or ?*,] This monkey corpse tastes terrible! You finish eating the monkey corpse. You still feel deathly sick. (2x) There is a wall in the way! (2x) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. You still feel deathly sick. There is a wall in the way! You displaced VWScirocco. You die from your illness. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: slow digestion You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 87% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) The following skill became untrainable if you tried to train it too early: morning star (turn 896) The following skill became untrainable after a while: enchantment spells (turn 26758) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 17473) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69775 Monster spawn increase reached its maximum at turn 110661 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4766625 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: bushy interdiction (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 4) The monster species that spawned more often: japanese girl (freq bonus 6) The monster species that spawned more often: two-headed snake (freq bonus 60) The monster species that spawned more often: Ina (freq bonus 3) The monster species that spawned more often: interrogational pharisaic (freq bonus 12) The monster species that spawned more often: maud growth (freq bonus 14) The monster species that spawned more often: spore warp fungus (freq bonus 6) The monster species that spawned more often: black and white fungus (freq bonus 5) The monster species that spawned more often: ondy (freq bonus 18) The monster species that spawned more often: bramble warp fungus (freq bonus 4) The monster species that spawned more often: millenum (freq bonus 9) The monster species that spawned more often: weird mushroom (freq bonus 8) The monster species that spawned more often: tree fungus (freq bonus 9) The monster species that spawned more often: translucent growth (freq bonus 14) The monster species that spawned more often: lowercase minotaur (freq bonus 12) The monster species that spawned more often: Natascha (freq bonus 18) The monster species that spawned more often: caster druid (freq bonus 20) The monster species that spawned more often: demeter uncontrovertible (freq bonus 3) The monster species that spawned more often: lilac force patch (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster species that never randomly spawned: quantum force patch The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: betrothal enclosure The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: calderon arctic The monster species that never randomly spawned: neighbor sanctioner The monster species that never randomly spawned: Hastur the Unspeakable The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 26) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 169) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 27) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 31) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 4) Next attribute increase check would have come at turn 1266 Strength training was 0 Dexterity training was 7 Wisdom training was 8 Constitution training was 39 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having glib combat (0) Your chance to block was 27% You had 1021 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (radiant helmet) * skullcap (spinning helmet) * flack helmet (cone-shaped helmet) * crystal helm (fish bowl) * mining helm (red helmet) * field helm (full helmet) * helm of safeguard (black helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (fatal gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (femmy boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (FATAL ADVENTURE TO ADULT LECHERY) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (ULULATING WAGGISH) scroll of cure (MAY THE FORCE BE WITH YOU) * scroll of extra healing (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) scroll of enchant armor (YOU ARE DOOMED) scroll called disappear (WHAT THE FUCK IS THIS) scroll called disappear (NAMEEXPERIENCEGOLDTIME) Potions potion of extra healing (turquoise) potion of blindness (hibiscus) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 14 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (33 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Warrior...