Volt, lawful male human Gunner ------------- ............| ............| ...........`| ............| .........^..| ............| ............| ............| ......%....| .<........| ..........+ .........| ..........| |t. ...%......| |@. ..........| |.. ..........| |.. .)........- |.... ....).....# |...................- ---...............--- [Volt the Revolver User] St9 Dx6 Co8 In3 Wi12 Ch5 GunHumMalLaw S309 Dlvl:2 $21 HP-3(24) Pw18(18) AC8 MC0 Mov12 Xp3/57 Wt73/1080 T935 Hungry Latest messages You lose Intelligence The man eating plant bites you! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! What do you want to remove? [l or ?*] Never mind. What do you want to read? [g-l or ?*] As you read the scroll, it disappears. You feel healthier! The man eating plant bites you! (2x) [-8 -> 16] You hit the man eating plant. The man eating plant bites you! (2x) [-9 -> 7] Unknown command ' '. You miss the man eating plant. You hear some noises in the distance. The man eating plant bites you! (2x) You die... Your inventory Weapons a - an uncursed +0 assault rifle {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} p - an uncursed +0 orcish helm (being worn) {12} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings l - an uncursed +2 ring of gain wisdom (on right hand) {0} Tools f - an uncursed medical kit {1} n - an uncursed wax candle {0} Contents of the medical kit: a blessed bandage {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: glib combat You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 244 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 61% Tool drop chance was reduced to 96% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: broadsword (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 158) The following skill became untrainable after a while: scimitar (turn 19269) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 14004) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45130 Monster spawn increase reached its maximum at turn 143465 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 978846 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Anna (freq bonus 10) The monster species that spawned more often: blending nymphomaniac (freq bonus 12) The monster species that spawned more often: serpent magus (freq bonus 8) The monster species that spawned more often: bone warrior (freq bonus 10) The monster species that spawned more often: wigwam yen (freq bonus 20) The monster species that spawned more often: singing happy drunk (freq bonus 12) The monster species that spawned more often: electric gel (freq bonus 6) The monster species that spawned more often: red icky thing (freq bonus 12) The monster species that spawned more often: sprite (freq bonus 8) The monster species that spawned more often: neothelid (freq bonus 12) The monster species that spawned more often: baby white dragon (freq bonus 60) The monster species that spawned more often: sneer foetor (freq bonus 18) The monster species that spawned more often: fry (freq bonus 20) The monster species that spawned more often: standard elf (freq bonus 4) The monster species that spawned more often: porter cursed stalk (freq bonus 10) The monster species that spawned more often: barricade tower (freq bonus 12) The monster species that spawned more often: doom fire (freq bonus 9) The monster species that spawned more often: animated copper statue (freq bonus 6) The monster species that spawned more often: wereumberhulk (freq bonus 12) The monster species that spawned more often: off-shitter (freq bonus 30) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: Sing's japanese geta The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: giant black jellyfish The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 19) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 18) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 2) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 6) Next attribute increase check would have come at turn 1761 Strength training was 41 Dexterity training was 28 Wisdom training was 4 Constitution training was 50 You were poison resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having technicality (0) You had 454 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the U.N.O., the Flying Spaghetti Monster and the Invisible Pink Unicorn Your deity was the U.N.O. The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X LIMIT(0) surgery 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (SPIRITUAL PROMOTION) scroll of mana (DU KUMMS HIER NICH REIN) scroll of phase door (GRASS MUD HORSE) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (HARATTAMA KIYOTTAMA) * scroll of extra healing (CIRMOCLINE) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Potions potion of oil (silvervine) Rings ring of gain wisdom (ebony) Tools medical kit (leather bag) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ego gas spores (1 created) a normal jelly 0 whnases (1 created) a hidden kobold a large kobold 2 goblins an evasive sewer rat 0 packer rats (1 created) a rabbit 0 giant rats (1 created) 0 man eating plants (1 created) 0 larvae (1 created) 4 grid bugs 0 weregridbugs (1 created) 0 sparrows (1 created) a nightingale a weak crow 0 lichens (1 created) an undefined creature (0 created) a yellow spore (0 created) 0 orange growths (1 created) a giant child a small snake a kobold zombie (2 created) a yokuda 0 evasive snipers (1 created) a minighost a newt a twen 0 piles of copper coins (1 created) 0 dart turrets (1 created) a disintegration trove 35 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 14 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Gunner... You died in The Dungeons of Doom on dungeon level 2 with 307 points, and 21 pieces of gold, after 935 moves. Killer: a monster (man eating plant) You were level 3 with a maximum of 24 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 12 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 13 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 17 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 18 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 21 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 23 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 27 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 28 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 29 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 35 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 36 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] 37 359 Andy-Fem-Lvl-Fem-Law quit in The Dungeons of Doom on level 2. 33 [33] *38 307 Volt-Gun-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (man eating plant). - [24] 39 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 40 272 Volt-Zyb-Yuk-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 42 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 45 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 46 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 47 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 48 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 49 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 50 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 52 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 53 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 55 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 56 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] 58 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 59 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 61 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 62 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]