Volt, chaotic male elven Ranger ``| `@| --- [Volt the Tenderfoot] St16 Dx7 Co14 In6 Wi11 Ch6 RanElfMalCha S0 Dlvl:1 $0 HP19(19) Pw12(12) AC7 MC3 Mov12 Xp1/0 Wt22/1660 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic male elven Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fire resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shield (turn 11) The following skill became untrainable if you tried to train it too early: hammer (turn 938) The following skill became untrainable after a while: two-weapon combat (turn 37458) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 30174) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23257 Monster spawn increase reached its maximum at turn 118106 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 673256 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: iron draconian (freq bonus 8) The monster species that spawned more often: void warp patch (freq bonus 11) The monster species that spawned more often: crush beast (freq bonus 30) The monster species that spawned more often: gorgochuck (freq bonus 36) The monster species that spawned more often: fear enemy (freq bonus 27) The monster species that spawned more often: hidden force fungus (freq bonus 5) The monster species that spawned more often: snakeman outcast (freq bonus 18) The monster species that spawned more often: runt (freq bonus 21) The monster species that spawned more often: cursed force fungus (freq bonus 15) The monster species that spawned more often: decapitating windowing (freq bonus 18) The monster species that spawned more often: green icky thing (freq bonus 12) The monster species that spawned more often: Cait the cat (freq bonus 5) The monster species that spawned more often: white butterfly (freq bonus 48) The monster species that spawned more often: reticent anodally (freq bonus 21) The monster species that spawned more often: The Smith (freq bonus 6) The monster species that spawned more often: gore spore (freq bonus 10) The monster species that spawned more often: minighost (freq bonus 10) The monster species that spawned more often: raw mana vortex (freq bonus 42) The monster species that spawned more often: animated synthetic sandal (freq bonus 12) The monster species that spawned more often: Vilea's hugging boot (freq bonus 66) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: red condor The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: huge eel The monster species that never randomly spawned: Aee The monster species that never randomly spawned: unlight turret The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 12) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Next attribute increase check would have come at turn 1922 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having warning (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (spider boots) Scrolls scroll of healing (RECOPIED CONGREGATION) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (ETAOIN SHRDLU) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (V RATE RISE BY DISTURB) * scroll of greater mana restoration (PRIUS SA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Ranger... Since you quit, the score list will not be checked.