Volt, chaotic female yuki-onnic Zyborg -------- |}.....| |...>..| |....}.| |.}...}| |......| ------------ -.------ |..........| ####,#############,##########,,,,# |..........|##########,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |...........,,,,,,,,,,,##,,,[,#########,---------.---,# ------.---- |..........|#####------------.- #,|...........|,# |.........| |........... |...}.......}| #,-...........|,####|.........| |..........| +}...}.......| ##|...........|,,,,,.@[.......| ------------ |.......<....| -------------#####----------- -------------- [Volt the Artificial Stupidity] St9 Dx4 Co9 In12 Wi8 Ch5 ZybYukFemCha S272 Dlvl:1 $22 HP33(33) Pw27(27) AC0 MC2 Mov11 Xp3/58 Wt244/1220 T232 Hallu Latest messages There is a wall in the way! (3x) 4 gold pieces. You displaced Katzenhund. (2x) What do you want to drink? [* or .] You don't have that object. What do you want to drink? [* or .] The water is bad! You feel weirded out! The fountain dries up! There is a wall in the way! The door resists! (7x) The door opens. 13 gold pieces. There is a wall in the way! (77x) You just miss the Walker. You touch the magic-colored stalk. You kill poor mysterious force! You hear the studio audience applaud! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -44 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: stealth You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 64 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Potion drop chance was reduced to 47% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 61% Tool drop chance was reduced to 65% Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: club (turn 39) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6528) The following skill became untrainable after a while: martial arts (turn 43945) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 57660) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15182 Monster spawn increase reached its maximum at turn 288542 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9968904 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 6) The monster color that was spawned more often: cyan (freq bonus 32) The monster species that spawned more often: deformed lizard (freq bonus 11) The monster species that spawned more often: satrapy hwy (freq bonus 11) The monster species that spawned more often: card colony (freq bonus 18) The monster species that spawned more often: amanojaku (freq bonus 22) The monster species that spawned more often: watch keader (freq bonus 40) The monster species that spawned more often: desecrated vortex (freq bonus 80) The monster species that spawned more often: solvable burred (freq bonus 18) The monster species that spawned more often: magic-colored force patch (freq bonus 21) The monster species that spawned more often: mortally crossing anathematize (freq bonus 27) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 20) The monster species that spawned more often: mandrake (freq bonus 7) The monster species that spawned more often: lapidating gyratory machree (freq bonus 16) The monster species that spawned more often: purple spore (freq bonus 16) The monster species that spawned more often: petty venomous nymph (freq bonus 21) The monster species that spawned more often: lapidating gyratory machree (freq bonus 54) The monster species that spawned more often: beige patch (freq bonus 7) The monster species that spawned more often: evil teacher (freq bonus 16) The monster species that spawned more often: heritability ropiest (freq bonus 26) The monster species that spawned more often: color-changing laser (freq bonus 42) The monster species that spawned more often: m1 to m100 (freq bonus 32) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: totter flailing The monster species that never randomly spawned: gray slime The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: long roper The monster species that never randomly spawned: delusional abjure The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: ghost beamer The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 32) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 26) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 6) Next attribute increase check would have come at turn 2128 Strength training was 7 Dexterity training was 5 Wisdom training was 2 Constitution training was 17 You were hallucinating (81) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having teleport control (0) You had infravision You had 1263 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Moloch and Grome Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) air dash 2 O Prepared(0) dazzle 1 O Prepared(0) Discoveries Scrolls scroll of healing (VO FACIAM) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (SLIGHTED BROCCOLI RESTORATION) * scroll of extra healing (CHANGED WITH OPPOSITE ABILITYPERSON) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) Potions potion of healing (topaz) Wands wand of solar beam (pallet) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (26 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Zyborg...