Volt, chaotic male human Pirate --.-.--- |....SB| |..<..@| |......| -------- [Volt the Landlubber] St12 Dx12 Co12 In9 Wi8 Ch13 PirHumMalCha S16 Dlvl:1 $7 HP0(12) Pw2(2) AC5 MC0 Mov12 Xp1/4 Wt127/1390 T13 Latest messages This chipmunk corpse tastes terrible! Ye finish eating the chipmunk corpse. There be a wall in the way! (3x) Unknown command ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The rat snake misses. The rat snake bites ye! [-3 -> 9] Ye just miss the rat snake. The rat snake bites ye! [-3 -> 9] Ye hit the rat snake! The rat snake bites ye! [-4 -> 5] Ye hit the rat snake. The rat snake misses. Ye miss the rat snake. The rat snake bites ye! Ye die... Your inventory Weapons a - a blessed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 monkey jacket {12} h - the blessed +0 monkey jacket named Varista {12} i - an uncursed +0 pair of high boots (being worn) {8} Comestibles j - 2 uncursed sea biscuits {0} Scrolls o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - an uncursed scroll of standard id {0} s - an invisible uncursed scroll of standard id {0} t - an uncursed scroll of cure {0} Potions l - 3 uncursed potions of rum {0} Rings m - an uncursed +1 ring of discount action {0} Tools k - 3 uncursed +0 grappling hooks {36} n - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 67% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 91% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: whip (turn 23) The following skill became untrainable if you tried to train it too early: polymorphing (turn 784) The following skill became untrainable after a while: occult spells (turn 34108) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 80423) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82678 Monster spawn increase reached its maximum at turn 316858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 577472 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: strip mine hawk (freq bonus 12) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 15) The monster species that spawned more often: chimpanzee (freq bonus 6) The monster species that spawned more often: chattering flowerpot (freq bonus 6) The monster species that spawned more often: edgy stalk (freq bonus 15) The monster species that spawned more often: inferiority pesky (freq bonus 18) The monster species that spawned more often: racoon dog (freq bonus 48) The monster species that spawned more often: laden ghost (freq bonus 3) The monster species that spawned more often: giant fire bat (freq bonus 4) The monster species that spawned more often: amnesia elemental (freq bonus 20) The monster species that spawned more often: Throne Archon (freq bonus 12) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 16) The monster species that spawned more often: avoidable inconsumably (freq bonus 16) The monster species that spawned more often: tatter democratical (freq bonus 14) The monster species that spawned more often: clay growth (freq bonus 20) The monster species that spawned more often: grah sephirah (freq bonus 4) The monster species that spawned more often: purple force worm (freq bonus 12) The monster species that spawned more often: replated beetroot (freq bonus 10) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 8) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: nausorn The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: fluidic semper interlock ballute The monster species that never randomly spawned: lilac colony The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 83) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 49) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 22) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 18) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 92) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 21) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 1) Next attribute increase check would have come at turn 548 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having glib combat (0) You had 1508 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (204) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (POWER IS GREATER THE BASE IS LESS) scroll of mana (IEO BELPHENO) scroll of phase door (ROOT CANAL THERAPY) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (CHEIAMOPSEI ERPEBOTH) Potions potion of rum (cluster amaryllis) Rings ring of discount action (kevlar) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 sewer rats (5 created) 0 visor sewer rats (2 created) a chipmunk 0 airborne parrots (1 created) 0 low oozes (1 created) 0 rat snakes (1 created) 0 twens (1 created) 12 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (23 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 7 pieces of gold, after 13 moves. Killer: a monster (rat snake) You were level 1 with a maximum of 12 hit points when you died. You reached the 54th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 12 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 13 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 17 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 18 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 21 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 23 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 27 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 28 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 29 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 35 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 38 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 40 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 43 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 44 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 45 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 46 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 47 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 48 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 50 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 51 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 52 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] 53 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] *54 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] 55 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 56 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 57 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 59 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 60 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]