Volt, neutral female dwarven Noblewoman ---- --... |..... |.....|# |....u@- --....... ----.---- ## [Volt the Pargar] St10 Dx13 Co9 In11 Wi6 Ch9 NobDwaFemNeu S0 Dlvl:1 $0 HP14(14) Pw3(3) AC6 MC3 Mov12 Xp1/0 Wt28/1160 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a neutral dwarven Noblewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # quut: unknown extended command. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 60 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 53% Tool drop chance was reduced to 52% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: dart (turn 45) The following skill became untrainable if you tried to train it too early: trident (turn 310) The following skill became untrainable after a while: spear (turn 14909) The following skill couldn't be trained before a certain turn number is reached: shield (turn 31082) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25073 Monster spawn increase reached its maximum at turn 112689 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 317657 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: white patch (freq bonus 6) The monster species that spawned more often: cerulean spore (freq bonus 84) The monster species that spawned more often: wild pig (freq bonus 18) The monster species that spawned more often: catapult indulge transgressive (freq bonus 12) The monster species that spawned more often: topaz mold (freq bonus 5) The monster species that spawned more often: frolicker aviation (freq bonus 16) The monster species that spawned more often: great magic dragon (freq bonus 12) The monster species that spawned more often: dungeon master (freq bonus 4) The monster species that spawned more often: very old white dragon (freq bonus 7) The monster species that spawned more often: evil priest (freq bonus 8) The monster species that spawned more often: sideliner frolic (freq bonus 24) The monster species that spawned more often: electro spider (freq bonus 6) The monster species that spawned more often: theme sheep (freq bonus 32) The monster species that spawned more often: retorting endomorphic (freq bonus 8) The monster species that spawned more often: pile of monster coins (freq bonus 16) The monster species that spawned more often: coinsuring nonaggression (freq bonus 12) The monster species that spawned more often: furry yeti (freq bonus 4) The monster species that spawned more often: apparition (freq bonus 8) The monster species that spawned more often: poison devil (freq bonus 12) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster species that never randomly spawned: freudian brainchild The monster species that never randomly spawned: doomsay The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: aphagia domineering overimpressed The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: flesh lancer The monster species that never randomly spawned: telephoning ball dragon The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: sludge turret The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 13) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 33) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 2) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having reflection (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (715) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (narrow helmet) * skullcap (water-pipe helmet) * flack helmet (red helmet) * crystal helm (middle-earth helmet) * mining helm (resounding helmet) * field helm (translucent helmet) * helm of safeguard (RNG helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (fatal gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (calf-leather sandals) * boots of safeguard (combat boots) Scrolls scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (MUQIN BENDAN XI WO DE JIBA) scroll of cure (RIEN NE VA PLUS) * scroll of extra healing (SORRY NISI) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Rings ring of hunger (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Noblewoman... Since you quit, the score list will not be checked.