Volt, lawful female elven Paladin |... ----.....| .....|)..| M.------.| .-- |...|--- |%---..| |.|....-- |.|..%..| |..)...-- |.1. ..... ----%%--..| 1 ----.@. ...[.....%.%------ |....................---- |........^....|.....-- --.---------.---.---- --- --- --- [Volt the Knightly Strider] St4 Dx3 Co12 In6 Wi11 Ch8 PalElfFemLaw S2727 Mines:4 $9 HP-1(73) Pw71(71) AC3 MC1 Mov12 Xp6/637 Wt129/1210 T1874 Blind Latest messages The human mummy claws you! [-3 -> 42] You hear a nearby zap. The wand hits you! [-14 -> 28] Unknown command ' '. (2x) You hit the human mummy. (2x) The human mummy claws you! [-7 -> 22] Your elven leather helm blocks the human mummy's attack. It misses. You miss the human mummy. The human mummy just misses! The human mummy misses. Critical hit! You hit the human mummy. You destroy the human mummy! You hear a nearby zap. The wand hits you! You die... Your inventory Amulets y - an uncursed amulet of drain resistance {0} Weapons a - an uncursed rusty +4 long sword (weapon in hand) {16} Armor c - an uncursed +0 elven leather helm (being worn) {2} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} x - a blessed +1 pair of iron shoes {20} Comestibles h - 3 uncursed food rations {0} p - 3 uncursed oranges {0} t - an uncursed tin of plain orc meat {0} u - a cursed fortune cookie {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 4 uncursed scrolls of phase door {0} m - 3 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} r - an uncursed scroll of teleportation {0} Spellbooks g - an uncursed spellbook of cure sickness (6:4) {0} Potions v - a potion of holy water {0} Rings i - an uncursed ring of warning (on right hand) {0} Gems s - 2 blessed +0 worthless pieces of yellowish brown glass {2} w - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: slow digestion You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Weapon drop chance was reduced to 67% Tool drop chance was reduced to 79% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable if you tried to train it too early: riding (turn 8154) The following skill became untrainable after a while: divination spells (turn 33840) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29345) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32670 Monster spawn increase reached its maximum at turn 163860 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3059364 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: sand warrior (freq bonus 10) The monster species that spawned more often: dark elven turret (freq bonus 6) The monster species that spawned more often: Leo (freq bonus 18) The monster species that spawned more often: old shimmering dragon (freq bonus 12) The monster species that spawned more often: bilge rat (freq bonus 12) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 24) The monster species that spawned more often: fetish shaman (freq bonus 10) The monster species that spawned more often: jibing vivific (freq bonus 8) The monster species that spawned more often: petro troll (freq bonus 15) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 9) The monster species that spawned more often: fast lichen (freq bonus 30) The monster species that spawned more often: quasit (freq bonus 40) The monster species that spawned more often: hairy force patch (freq bonus 16) The monster species that spawned more often: eleven-headed hydra (freq bonus 16) The monster species that spawned more often: indefinite shouldest (freq bonus 3) The monster species that spawned more often: large ring trove (freq bonus 8) The monster species that spawned more often: arrogance (freq bonus 12) The monster species that spawned more often: paralysis whip salamander (freq bonus 18) The monster species that spawned more often: rock edge giant (freq bonus 3) The monster species that spawned more often: kopkeeper (freq bonus 18) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: delusional abjure The monster species that never randomly spawned: caroling legation The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: maud fungus The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: giant death dog The monster species that never randomly spawned: controvertible swirled The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 15) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Next attribute increase check would have come at turn 4554 Strength training was 50 Dexterity training was 50 Wisdom training was 3 Constitution training was 23 You were sleep resistant You were poison resistant You were blinded (3) You had not decided on your sexuality yet You were suffering from very slight contamination. (5) You were prevented from having slow digestion (0) You were prevented from having an increased fear factor (0) You saw invisible You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1628 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 182% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) healing hands 6X LIMIT(0) shield bash 6X LIMIT(0) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of drain resistance (rooftop) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) leather gloves (natural gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (stroking boots) * elven cloak (faded pall) iron shoes (hard shoes) Scrolls scroll of healing (BASIL BALLS OF BEAN BREAD) scroll of mana (PRIME DOT ZIP) scroll of phase door (ZTORF) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of greater mana restoration (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of enchant weapon (I R TEH UBER PWNZ0R) scroll of destroy armor (FAGEYUDUD) scroll of teleportation (MA ARACHNID) Spellbooks spellbook of cure sickness (plaid) Potions potion called grapejuice (cherry-blossom) potion of oil (paisley) potion of invisibility (orange tea) potion of water (clear) Rings ring of warning (carnelian) Wands wand of teleportation (lacquered) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a honey bee a blob 2 jackals 0 little dogs (1 created) a floating eye a hobbit 0 dwarves (1 created) a group dwarf a duergar thief 0 hurkles (1 created) a fetish blowdart 0 normal jellies (1 created) 0 large kobolds (1 created) 0 mini leprechauns (1 created) 0 group goblins (1 created) 3 sewer rats 9 drains rats a rabbit a ferret kit 2 grid bugs a weak crow 0 white harpies (1 created) a lichen a red patch 2 sub-gnomes (3 created) 4 gnomes a gnome thief a petty gnome thief (2 created) a little grey alien 0 intermediate gnomes (1 created) 4 gnome lords (6 created) a gnomish wizard (3 created) a grabber (2 created) a dcss mummy a newt mummy 0 kappa mummies (1 created) a human mummy 0 armadillos (1 created) 3 kobold zombies a gnome zombie 2 orc zombies a white friar a filthy street urchin a wide-eyed tourist a heretic 0 angbanders (1 created) a werelichen a vile archer 0 evasive smirking sneak thieves (1 created) 0 izumos (1 created) a minighost a newt a gray newt a gray mewlip a hallu trove 84 creatures born. 63 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 90 times You killed 53 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) shield [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (110 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Paladin... You died in The Gnomish Mines on dungeon level 4 with 2727 points, and 9 pieces of gold, after 1874 moves. Killer: wand of striking You were level 6 with a maximum of 73 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 12 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 13 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 17 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 18 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 19 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 20 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] *21 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 22 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 23 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 27 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 28 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 29 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 35 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 38 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 40 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 43 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 44 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 45 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 46 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 47 62 Volt-Pal-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 21 [21] 48 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 50 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 51 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 53 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 55 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 56 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 58 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 59 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]