Volt, lawful female deathmold Noblewoman ------------ |.........@. |.........u| +..........| ------------ [Volt the Pargar] St14 Dx10 Co6 In10 Wi4 Ch10 NobDeaFemLaw S0 Dlvl:1 $0 HP12(12) Pw8(8) AC8 MC3 Mov12 Xp1/0 Wt28/1200 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a lawful deathmold Noblewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: keen memory You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 228 Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 70% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: firearms (turn 52) The following skill became untrainable if you tried to train it too early: body spells (turn 342) The following skill became untrainable after a while: body armor (turn 32004) The following skill couldn't be trained before a certain turn number is reached: trident (turn 38027) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 56336 Monster spawn increase reached its maximum at turn 191533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1007188 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: Windows Vista (freq bonus 12) The monster species that spawned more often: Max (freq bonus 7) The monster species that spawned more often: translator (freq bonus 21) The monster species that spawned more often: dwarven wizard (freq bonus 24) The monster species that spawned more often: real ethereal hound (freq bonus 36) The monster species that spawned more often: kangaskhan (freq bonus 42) The monster species that spawned more often: griffin rogue (freq bonus 264) The monster species that spawned more often: ancient turret (freq bonus 90) The monster species that spawned more often: foramen liaising (freq bonus 10) The monster species that spawned more often: undead lich (freq bonus 21) The monster species that spawned more often: high colony (freq bonus 10) The monster species that spawned more often: weresmasher (freq bonus 21) The monster species that spawned more often: chaos monkey (freq bonus 33) The monster species that spawned more often: fast shoggoth (freq bonus 32) The monster species that spawned more often: thief (freq bonus 15) The monster species that spawned more often: grinder (freq bonus 16) The monster species that spawned more often: dangerous large eel (freq bonus 10) The monster species that spawned more often: software engineer (freq bonus 18) The monster species that spawned more often: brimstone hellcat (freq bonus 120) The monster species that spawned more often: spikefist (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 12) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster species that never randomly spawned: unmeant storekeeper The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: deviant gargoyle The monster species that never randomly spawned: real deathmold The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: nexus bomb The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: death spectre The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 32) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 33) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 81) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (dream helmet) * skullcap (narrow helmet) * flack helmet (spinning helmet) * crystal helm (padded helmet) * mining helm (radiant helmet) * field helm (celtic helmet) * helm of safeguard (crazy helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (boxing gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (thigh boots) * boots of safeguard (platform boots) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (DOORNING DAY) scroll of phase door (MAYBE S-WAVE BECAUSE HIT) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (SHIVAN VEIDIMADUR NANAST STIGIO) Rings ring of warning (alive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Noblewoman... Since you quit, the score list will not be checked.