Volt, lawful female elven Paladin -------## |.....-,# |.....|,## |.....|,,########,, ---|-.-#,,,,,,,,,,-----+-,# #,,,,,,########,......-,# ##,###,# ##|....#|,# #`,##,## |.#...|,# ------------ -------|--,,# #-------,# |..........|#### |(.......|#,#-------,,,,,,,,# ##|..........-,,,#------------ |(..(.(((|#,#|.....|,#####,--------###,...........|##,,|.......f.@| |((((((((|#,,.......,# #,|......-,,,,-----.------ ##,|..........| ----------###|...<.|######,.(----.|##### #,# #,...........| |......,,,(###|.| |.| ### ##------------ -------###,,,,..----.| #####|......| -------- [Volt the Fighter of Law] St6 Dx10 Co17 In13 Wi12 Ch11 PalElfFemLaw S62 Dlvl:1 $14 HP21(21) Pw28(28) AC-5 MC2 Mov12 Xp1/12 Wt218/1380 T288 Latest messages What do you want to dip? [a-otu or ?*] Dip it into the fountain? [yn] (n) Your long sword rusts somewhat. # What do you want to dip? [a-otu or ?*] Dip it into the fountain? [yn] (n) Your long sword gets wet. A feeling of loss comes over you. The fountain dries up! Unknown command ' '. You stop. Katzenhund is in the way! You displaced Katzenhund. There is a wall in the way! (2x) You displaced Katzenhund. There is a wall in the way! (6x) You displaced Katzenhund. There is a wall in the way! You can't use more than one weapon while wearing a shield. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 13 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 214 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 74% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 24% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: saber (turn 237) The following skill became untrainable after a while: firearms (turn 17643) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 22768) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34210 Monster spawn increase reached its maximum at turn 233110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 369585 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: huge metal mole (freq bonus 12) The monster species that spawned more often: Sabine (freq bonus 8) The monster species that spawned more often: shadow ogre (freq bonus 15) The monster species that spawned more often: lilac mold (freq bonus 28) The monster species that spawned more often: kangaskhan (freq bonus 20) The monster species that spawned more often: Emmelie's sneaker (freq bonus 12) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 16) The monster species that spawned more often: petty wiper rubber (freq bonus 9) The monster species that spawned more often: man of Harad (freq bonus 10) The monster species that spawned more often: giant brown rat (freq bonus 10) The monster species that spawned more often: withering turret (freq bonus 9) The monster species that spawned more often: Light Archon (freq bonus 18) The monster species that spawned more often: ice error (freq bonus 5) The monster species that spawned more often: trembling poplar (freq bonus 10) The monster species that spawned more often: teleretriever (freq bonus 10) The monster species that spawned more often: white louse (freq bonus 12) The monster species that spawned more often: zapborg (freq bonus 14) The monster species that spawned more often: dreadful soul (freq bonus 8) The monster species that spawned more often: ancient (freq bonus 24) The monster species that spawned more often: grey spider (freq bonus 8) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: shouter untrue The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: stalkish The monster species that never randomly spawned: invincibly chaptering The monster species that never randomly spawned: departmental ired The monster species that never randomly spawned: terrible spirit The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 240) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 23) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 5) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 12) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 38) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Next attribute increase check would have come at turn 1002 Strength training was 3 Dexterity training was 0 Wisdom training was -1 Constitution training was 7 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from drunken boxing (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1406 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 98% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) leather gloves (viva gloves) low boots (walking shoes) * elven shield (blue and green shield) * elven boots (lolita boots) * elven cloak (faded pall) Scrolls scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (X 14 39 ZS) * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL) * scroll of greater mana restoration (DIBING TO ATTACK NEXT) Spellbooks spellbook of force bolt (marvelous) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Volt the Paladin...