Volt, chaotic male worm Failed Existence ----------.----- |..............| |..............| |..............| |.........@@...| |..............+ -..............| ---+------------ [Volt the Looser] St12 Dx13 Co6 In14 Wi7 Ch19 FaiWorMalCha S0 Dlvl:1 $0 HP14(14) Pw12(12) AC-13 MC9 Mov8 Xp1/0 Wt10/1140 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic male worm Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # uit: unknown extended command. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 75% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 30) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 2400) The following skill became untrainable after a while: morning star (turn 42530) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 10173) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54024 Monster spawn increase reached its maximum at turn 253044 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 713248 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: vortex battlemaster (freq bonus 24) The monster species that spawned more often: chaos spider (freq bonus 8) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 2) The monster species that spawned more often: Warden Brianna (freq bonus 18) The monster species that spawned more often: sane fungus (freq bonus 4) The monster species that spawned more often: green dragon worm (freq bonus 18) The monster species that spawned more often: hug error (freq bonus 18) The monster species that spawned more often: plethoric derogating (freq bonus 4) The monster species that spawned more often: roast goose (freq bonus 4) The monster species that spawned more often: bloodthirster (freq bonus 28) The monster species that spawned more often: giant brass kraken (freq bonus 2) The monster species that spawned more often: ancient white world champion (freq bonus 4) The monster species that spawned more often: hidden jatan (freq bonus 6) The monster species that spawned more often: gnome battlemaster (freq bonus 15) The monster species that spawned more often: lightningjaw (freq bonus 10) The monster species that spawned more often: yellow nightmare (freq bonus 5) The monster species that spawned more often: elam (freq bonus 8) The monster species that spawned more often: bearded math teacher (freq bonus 12) The monster species that spawned more often: outmaneuvered mucker (freq bonus 36) The monster species that spawned more often: snow golem (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 12) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: centraler deadlocking neighborhood The monster species that never randomly spawned: luminescent patch The monster species that never randomly spawned: reappoint lively profiling The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: Cheesehead Simon The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 32) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 22) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 20) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 2) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 5) Next attribute increase check would have come at turn 960 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having freezopathy (0) You had 550 points of nutrition remaining You aggravated monsters You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Betti, Master Assassin and Litta Your deity was Litta The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (wedge boots) Scrolls scroll of healing (ALIUS PRA) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (FORAGAN MISROCH TULEVEI) scroll of standard id (OUSIRI SESEGGENBARPHARGGES) scroll of cure (PRIME DOT ZIP) * scroll of extra healing (WET WITH WATER) * scroll of greater mana restoration (MAYBE PROTECT FROM SERIOUS STATUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Failed Existence... Since you quit, the score list will not be checked.