Volt, chaotic female vampiric Bloodseeker ------#### --- |.....,,,## ! .| |...%|##,,# ---------.| |....| ##,,# .......|.| |....| ##,--------## ......|.| |....| #,|....<.(,# ! | ....|.| -.-.-- #,......(|,# - ---- -- -----. ----- ...|.| #,#,# ##|..>...|,# ---- ----- ----......@.@........r....------|--.| #,#,# --------,# |(...................+...........@.......@)......| ##,#,# #,,# ----- ------ -- ---- -------...@..@@......| #,##,## #$## ! |.. ------|--%.| #,##,,# #$----- | ...|..| -.---.-# #,$(]>| (.((%|..|##|......, ##|.+.| ((((((|...,,|.....|# +$.| --------..|#,-.....| ..| ....|##|.....| .?| ------ ------- --- [Volt the Weaponbearer] St16 Dx9 Co17 In5 Wi4 Ch10 BloVamFemCha S3987 Dlvl:5 $67 HP-8(127) Pw54(54) AC6 MC0 Mov12 Xp7/920 Wt30/2100 T2991 Conf Latest messages The watch captain hits you! [-8 -> 28] The watch captain swings her long sword. The watch captain hits you! [-6 -> 22] Warning: HP low! The watch captain swings his long sword. The watch captain hits you! You hear the howling of the CwnAnnwn... [-12 -> 10] Warning: HP low! Unknown command ' '. The watch captain's plate mail deflects your attack. (2x) The watch captain swings her long sword. The watch captain hits you! [-7 -> 4] Warning: HP low! The watch captain swings his long sword. The watch captain hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Comestibles o - an uncursed tin of spinach {0} Scrolls d - an uncursed scroll of teleportation {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} Spellbooks r - an uncursed fireproof spellbook of create familiar (0:0) {0} Rings f - an uncursed ring of see invisible {0} m - an uncursed ring of stealth (on right hand) {0} s - an uncursed ring of shock resistance (on left hand) {0} Wands c - an uncursed wand of fire (0:2) {0} v - a * uncursed wand of make invisible (6:4) {0} x - an uncursed wand of striking (0:6) {0} z - a * uncursed wand of make invisible (0:2) {0} B - an uncursed wand of locking (0:8) {0} Tools E - an uncursed +0 unicorn horn {8} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 23 You carried 5 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 98% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 70% Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 98) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 130) The following skill became untrainable after a while: techniques (turn 75815) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 64940) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25929 Monster spawn increase reached its maximum at turn 84659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1256356 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: extract base (freq bonus 18) The monster species that spawned more often: productively unlike (freq bonus 16) The monster species that spawned more often: grim master (freq bonus 10) The monster species that spawned more often: glare patch (freq bonus 72) The monster species that spawned more often: weredragon (freq bonus 8) The monster species that spawned more often: desert robber (freq bonus 12) The monster species that spawned more often: lilac growth (freq bonus 12) The monster species that spawned more often: imputable ambulated (freq bonus 36) The monster species that spawned more often: tucket viridian (freq bonus 36) The monster species that spawned more often: reality weaver (freq bonus 12) The monster species that spawned more often: Beetle McCrunchy (freq bonus 12) The monster species that spawned more often: lethe force patch (freq bonus 3) The monster species that spawned more often: guranguta (freq bonus 10) The monster species that spawned more often: greek fish (freq bonus 12) The monster species that spawned more often: falling fungus (freq bonus 16) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 15) The monster species that spawned more often: grey spider (freq bonus 12) The monster species that spawned more often: dim patch (freq bonus 4) The monster species that spawned more often: jumping babelfish (freq bonus 3) The monster species that spawned more often: big tool trove (freq bonus 9) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: teething ruler The monster species that never randomly spawned: tawdriest tightest bop swimmingly snappily The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: draugrog The monster species that never randomly spawned: terrifier forcible The monster species that never randomly spawned: gonadic deva The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: fat farting girl The monster species that never randomly spawned: supervising merchandised The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 15) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 2) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Next attribute increase check would have come at turn 3684 Strength training was 12 Dexterity training was 11 Wisdom training was 15 Constitution training was 15 The escalating chokhmah attack damage was 1 You were shock resistant You were level-drain resistant You were confused (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having sleep resistance (0) You were prevented from having confusion resistance (0) You had 619 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 74% Techniques known in the end Name Level Status eddy wind 7X LIMIT(0) dazzle 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) draw blood 7 R LIMIT(0) Discoveries Amulets amulet of change (rubber) Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (IA CTHULHU) scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of cure (NAMEEXPERIENCEGOLDTIME) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (EX PROTEO) scroll of identify (ABABILA) scroll of enchant weapon (REDUC ENEMY POWER BY COQUETRY) scroll of food detection (NO TNILCYR ALLIK) Spellbooks spellbook of create familiar (leveled) Potions potion of blood (blood-red) potion of gain level (gooey) potion of blindness (icy) potion called deathbasically (tesco value) potion of oil (pink) Rings ring of see invisible (obsidian) ring of stealth (terrible) ring of shock resistance (granite) Wands wand of fire (beaming) wand of make invisible (glass) wand of striking (leek) wand of locking (nodular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an acid blob (0 created) 0 red blobs (1 created) a little dog 10 rabid jackals 2 kittens a giant improach a kobolt a kicker kobold 0 small kobolds (1 created) a small group kobold 0 large kobolds (1 created) a forest moogle a kobold lord (2 created) a kobold shaman 0 gizards (1 created) 0 baby mimics (5 created) 0 mynocks (6 created) 0 mini mimics (5 created) 0 petit mimics (4 created) 0 small mimics (1 created) 0 large spawn mimics (1 created) a neevil a dweeeeeeauweauw 0 porter rock piercers (1 created) 0 rothes (1 created) 3 sewer rats (4 created) a visor sewer rat a wild rabbit a GR a giant garbage rat an eevee a gray unicorn 2 grid bugs a damaged arcadian avenger an evasive airborne parrot a lichen (0 created) 4 yellow fungi (1 created) a yellow force patch 2 green molds (1 created) a reddish mushroom a shrieker (0 created) 0 gnome lords (1 created) 0 gnome clerics (1 created) a New Kop a low minator a Keystone Kop (3 created) 0 Uniform Kops (3 created) 0 Keystone Inspectors (6 created) 0 Kop Sergeants (1 created) an Intermediate Kop a gnome mummy a minor ogre a petty rattlesnake 2 chasing garter snakes (6 created) a two-footed snake 7 river moccasins a vampire a grid xorn a kobold zombie (2 created) a gnome zombie 0 dwarf zombies (1 created) a friendly adventurer an agent of the black market a heretic 0 cursers (1 created) 0 muggers (4 created) 0 item masters (2 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (3 created) an iguana a flying gecko a lizard 0 plague poppies (18 created) 0 novice light walls (1 created) a crude turret 0 prehistoric turrets (1 created) 155 creatures born. 74 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 21 times You eaten meat 21 times You were an atheist You never prayed to the gods You hit with a wielded weapon 78 times You killed 58 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Expert) (53 of 160) general combat [Basic] (max Grand Master) (27 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (43 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (98 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Bloodseeker... You died in The Dungeons of Doom on dungeon level 5 with 3981 points, and 67 pieces of gold, after 2991 moves. Killer: a monster (watch captain) You were level 7 with a maximum of 127 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 12 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 13 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 10248 rahn-Fla-Gre-Mal-Cha died in The Dungeons of Doom on level 5. Killed by an acidic corpse. - [86] 17 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] *18 3981 Volt-Blo-Vam-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [127] 19 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 20 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 22 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 26 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 27 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 28 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 34 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 37 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 39 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 42 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 43 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 44 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 45 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 46 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 48 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 49 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 51 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 53 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 54 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 56 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 57 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]