Volt, lawful male human Fighter - -----------## # ### ``..........,# | #----- I`.`........|,# | #|%%.| ##-|-|--------,# |...| ,,,,,,# ####,# |...| --+--.----- #,,,,# |...| |.........| #,#---------- - - - |.... |...---...| #[|.q.......| . . ----- |...| |.^.|# #,@@q.q..q..| . . .. |...| |...| ##|qq%....... . |...---)..| .........|, , |.........| .>........ # - - --- ----------- - --------- ### ### ### [Volt the Jupiter] St10 Dx17 Co18 In9 Wi7 Ch6 FigHumMalLaw S17947 Dlvl:7 $229 HP-5(138) Pw50(50) AC4 MC0 Mov12 Xp10/6003 Wt125/2040 T6095 Latest messages The lesser omochi beast claws you! [-3 -> 38] The lesser omochi beast claws you! [-1 -> 37] The lesser omochi beast misses. The weremumak hits you! [-14 -> 23] Warning: HP low! You hit the weremumak! The lesser omochi beast claws you! [-1 -> 23] Warning: HP low! The lesser omochi beast claws you! [-1 -> 22] Warning: HP low! The lesser omochi beast bites you! [-3 -> 19] Warning: HP low! The weremumak hits you! You die... Your inventory Amulets J - an uncursed amulet of ESP (being worn) {0} Weapons a - a blessed rusty corroded +2 short sword (weapon in hand) {12} o - the cursed -2 axe named Stalingrad Liberator {24} y - an uncursed +0 grenade launcher {25} V - 21 uncursed +0 arrows {0} Armor b - an uncursed +1 sailor blouse {6} Scrolls d - an uncursed scroll of earth {0} e - an uncursed scroll of gold detection {0} i - an uncursed scroll of healing {0} j - 6 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} Spellbooks t - an uncursed spellbook of slow monster (5:1) {0} Potions u - an uncursed potion of water {0} v - an uncursed potion of water {0} P - an uncursed potion of water {0} Q - an uncursed potion of water {0} Rings W - a cursed ring of polymorph {0} Wands c - an uncursed wand of polymorph (0:3) {0} r - an uncursed wand of teleportation (0:2) {0} R - an uncursed wand of magic missile (0:1) {0} S - an uncursed wand of wind (0:5) {0} Tools m - a * cursed mirror {0} A - an uncursed +0 red double lightsaber {24} E - a cursed tinning kit (0:55) {0} H - a * uncursed bottle {1} T - a blessed +0 pick-axe {32} U - an uncursed brass lantern {0} X - a blessed tinning kit (0:58) {0} Gems n - 4 cursed -2 rocks {0} Z - an uncursed +0 worthless piece of red glass {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 34 You carried 1 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: searching You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Armor drop chance was reduced to 81% Tool drop chance was reduced to 62% Food drop chance was reduced to 67% Monster death drops spawned with only 89% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: boomerang (turn 13) The following skill became untrainable if you tried to train it too early: elemental spells (turn 836) The following skill became untrainable after a while: occult spells (turn 13346) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 29325) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 60064 Monster spawn increase reached its maximum at turn 171921 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1111198 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: conjured predator (freq bonus 21) The monster species that spawned more often: goblin shaman (freq bonus 30) The monster species that spawned more often: Undead Kaptain (freq bonus 12) The monster species that spawned more often: turbaned diarchy (freq bonus 8) The monster species that spawned more often: delerium (freq bonus 36) The monster species that spawned more often: dimmer (freq bonus 8) The monster species that spawned more often: giant implant trove (freq bonus 6) The monster species that spawned more often: pink mewlip (freq bonus 40) The monster species that spawned more often: chemistry watcher (freq bonus 8) The monster species that spawned more often: bricky affirm (freq bonus 6) The monster species that spawned more often: blue eyes white dragon (freq bonus 24) The monster species that spawned more often: blue dragonfly (freq bonus 18) The monster species that spawned more often: Annie (freq bonus 15) The monster species that spawned more often: asshole ant (freq bonus 24) The monster species that spawned more often: brown spore (freq bonus 5) The monster species that spawned more often: wallower scrimping (freq bonus 18) The monster species that spawned more often: protected white unicorn (freq bonus 20) The monster species that spawned more often: red centipede (freq bonus 4) The monster species that spawned more often: keneral (freq bonus 24) The monster species that spawned more often: furry (freq bonus 24) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: apostrophe m The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: copperhead snake The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: Verier The monster species that never randomly spawned: Kop-branded ravenous cream pie The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: septa groveler The monster species that never randomly spawned: apprentice light wall The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 34) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 282) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 140) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 6) Next attribute increase check would have come at turn 8467 Strength training was 39 Dexterity training was 10 Wisdom training was 36 Constitution training was -3 You were shock resistant You were level-drain resistant You were heterosexual You were suffering from very slight contamination. (26) You were prevented from having disintegration resistance (0) You were prevented from having automatic searching (0) You were prevented from having a sight bonus (104) You were telepathic You had 566 points of nutrition remaining You were a wereastralelemental You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (724) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 10X Active(539) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Not Ready(1089) invoke deity 10 R Not Ready(2196) concentrating 7X Prepared(0) iron skin 3X Not Ready(1288) disarm 3 O Prepared(0) shield bash 1X Prepared(0) Discoveries Amulets amulet of ESP (rotated) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (strip bandana) * skullcap (crazy helmet) * flack helmet (chain-aventailed helmet) * crystal helm (dream helmet) * mining helm (eternal helmet) * field helm (padded helmet) * helm of safeguard (RNG helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (camouflage patterned gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * boots of safeguard (turbo boots) Scrolls scroll of earth (POKEMONGO GOTTA CHEAT EM ALL) scroll of gold detection (AS ISE DAT) scroll of confuse monster (DPIEV WENWWSG UNNZMI) scroll of healing (EIGHT MONTHS IS TOO LONG JONADAB) scroll of mana (GODFATHER OF ALL ROGUELIKES) scroll of phase door (WE WILL HURT YOU) scroll of standard id (BUNDLEBUNDLEBUNDLE) scroll of cure (VO BIEN VOI MUOI CHAN UON) * scroll of extra healing (SEXY FARTING BUTT EDITION) * scroll of greater mana restoration (VI OWNS EMACS) scroll of create monster (OUTER LIMITS) scroll called computerpasswordsense (ENTIENDES ESTA LENGUA) scroll of enchant weapon (GICCC) scroll called enchantarmor (BITHOURARA ASOUEMARA) scroll of teleportation (ROCKWORM LOCKWORM SOCKWORM) scroll of reverse identify (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll called scaremonster (CRAPPITY CRAP) Spellbooks spellbook of slow monster (cribbed) Potions potion of gain level (effervescent) potion called mediocre (black lily) potion of polymorph (cyan) potion of gain energy (cornflower) potion of full healing (fizzy) potion of water (clear) Rings ring of polymorph (rock solid) Wands wand of polymorph (spongy) wand of teleportation (lacquered) wand of magic missile (straight) wand of wind (nickel) Tools red double lightsaber (double lightsaber) mirror (looking glass) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Vanquished creatures 2 early flies a stinging insect a petty shock ant a phasing acid blob 2 kamikaze tribbles a cocktypus 2 jackals a gravity jackal a thick jackal 2 foxes a pack fox a xof (2 created) a large fox a spit demon a terminator chess wild dog a dingo puppy 0 little dogs (1 created) 0 canine badgers (1 created) a dog a growlithe 0 wolves (1 created) a large dog a rabid wolf (2 created) a strange terminal 0 kittens (1 created) a housecat (2 created) an extremely ugly cat 2 large cats (0 created) a winged-demon a hobbit wizard (2 created) a dretch a normal jelly a multi-hued jelly a hidden kobold an eloi a water nymph 0 sly water nymphs (5 created) a cave goblin 2 hobgoblins a dweeeeeeauweauw an earth gas an uncommon orc a low snotling a hill orc a mobgoblin 3 goblin shamans a goblin fighter a little pig 0 papier-mache cows (1 created) 5 lambs a baby river hog a rothe (3 created) a mutated rothe a furry rothe a giant badger an anteater a lunatic rabbit 0 boars (1 created) a funny boar 2 red river hogs a scarlet river hog 0 exploding sheep (1 created) a goat (2 created) a roe deer an original mumak (2 created) a leocrotta a flying leocrotta 0 lesser omochi beasts (1 created) 0 weremumakil (1 created) 0 uberwumpuses (2 created) a blue bear a pack rat a rabbit a scavenger a breeder mouse 0 giant rats (2 created) a prick bear 3 eevees (4 created) a petty rabid rabbit a woodchuck an enormous rat a hole spider (2 created) 4 spiderlings a force fog cloud an armored larva 2 crawling maggots a green worm mass a dung worm 2 ego dung worms 0 forest maggots (1 created) 2 grid bugs a generic error 0 wereblacklights (1 created) a wombat (2 created) 0 mohats (1 created) a fat bat 9 flup flups a foul crow 2 athols 0 baby plain dragons (1 created) an emu 3 astral elementals (5 created) 0 wereastralelementals (1 created) 3 lichens a shaded lichen 3 porter lichens a stalking lichen 2 ungenomolds (1 created) an aggressive lichen 3 water lichens 0 werelichens (1 created) 2 lich lichens a passivity lichen a brown mold 4 brown warp patches (1 created) a yellow mold 3 yellow growths (2 created) a yellow mushroom an orange growth an orange fungus an orange spore 0 golden spores (1 created) 0 golden warp patches (1 created) a green fungus a green mushroom a red growth 3 nattos (2 created) a pale growth a sparkling fungus 3 reddish growths (1 created) 2 reddish patches 4 reddish force patches (1 created) 3 slow molds (1 created) a mind fungus a mind patch a creeping vine 3 shriekers (4 created) 3 spore shriekers (5 created) 0 colony shriekers (1 created) a violet stalk a gray spore 0 false spores (1 created) 0 translucent patches (1 created) a faker 0 gomi workers (1 created) 2 stone fungi (1 created) a grabber a New Kop a Kop Sergeant a mummy a monkey mummy a golden naga hatchling an arabesque naga hatchling a storm naga hatchling a nepto a gray ooze a rattlesnake a rust monster 0 small snakes (1 created) a striped rat snake a snake an undead snake a blue snake 0 lesser umber hulks (2 created) 0 ugods (3 created) 0 sentient trees (1 created) 0 pupurins (1 created) 0 midhulks (1 created) 0 nethackfour horrors (3 created) 0 umber hulks (1 created) 0 pikabuds (1 created) 0 umbral hulks (1 created) a sinorn a monkey a goblin zombie 2 gnome zombies an orc zombie a dwarf zombie a boil-covered wretch a yakuza member 2 humans a werelichen (0 created) a dark hunter a dark spearwoman a bad hunter a miner a mugger a rogue hireling a dark archer a wereastralelemental (0 created) 0 item masters (12 created) 0 shopkeepers (1 created) a cursed ghost 4 flying rogues a beauty a rouge jellyfish a newt 0 gray newts (1 created) an iguana a lizard an eggman 3 killer tomatoes 2 piles of copper coins an octopog an acid turret a scroll trove 294 creatures born. 237 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 26 times You eaten food with animal by-products 12 times You eaten meat 8 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 331 times You killed 162 monsters You read items or engraved 50 times You never genocided any monsters You never polymorphed an object You changed form 10 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (17 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (53 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (110 of 20) devices [Basic] (max Master) (64 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Expert) (351 of 540) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (4 of 20) Goodbye Volt the Fighter... You died in The Dungeons of Doom on dungeon level 7 with 17925 points, and 229 pieces of gold, after 6095 moves. Killer: a monster (weremumak) You were level 10 with a maximum of 138 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] *11 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] 12 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 13 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 17 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 21 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 25 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 26 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 27 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 33 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 36 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 38 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 41 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 42 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 43 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 44 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 45 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 47 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 48 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 50 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 52 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 53 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 55 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 56 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]