Volt, lawful male human Elementalist ------------- ------ |[[[[[[[.[[[| |....| |[[[[.[.[[[[| |..... |[[[[)[[[.[[| |....| |...........| |....| --------|---- ##|..<.| #`,# ------- #,-....| #,## ###|....>|# ##,------ ####,# #,,-.`.`.., ,,[,# #,,,,# #,#|....`|# #,#,## #,#### #,#-.--.- ,#,,# ----- #,# #####,##,,,,## ##,# ....| -|-----,,,,,####,,,# ,,,#.....+ |.....|,##### --.-|-------,......| |......,# |.......)..|@#..{..| |.....|## |......)...|,# ....| ------- |..........|,# ....| |...........,# ----- ------------## [Volt the Icicle Hands] St6 Dx13 Co14 In9 Wi13 Ch8 ElmHumMalLaw S1052 Dlvl:2 $40 HP54(54) Pw61(61) AC7 MC0 Mov12 Xp5/266 Wt101/1390 T1774 Hungry Latest messages You try to move the boulder, but in vain. There is a wall in the way! (6x) There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! You are beginning to feel hungry. The newt misses. You hear the footsteps of a guard on patrol. You kill the newt! What do you want to eat? [A or ?*] Ulch - that meat was tainted! You feel deathly sick. There is a wall in the way! You still feel deathly sick. There's some graffiti on the floor here. Use "r." to read it. You still feel deathly sick. There is a wall in the way! You still feel deathly sick. You die from your illness. Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} y - the cursed +2 rubber hose named Frostwind {8} z - 25 cursed +0 blaster bolts {0} Armor g - an uncursed +0 robe of permanence {16} t - the cursed -2 leather armor named Golem Bar (being worn) {60} Scrolls j - an uncursed scroll of teleportation {0} k - an uncursed scroll of identify {0} l - 7 uncursed fireproof scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of volt rock (0:1) {0} b - a blessed spellbook of air current (0:3) {0} c - a blessed spellbook of vaporize (0:3) {0} Wands e - a blessed wand of poison (0:5) {0} x - a blessed wand of extra healing (0:5) {0} Tools r - an uncursed skeleton key {0} v - a * uncursed bottle {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 111 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 34% Wand drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: attack spells (turn 56) The following skill became untrainable after a while: two-handed weapons (turn 40272) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 21208) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 25448 Monster spawn increase reached its maximum at turn 73051 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 392955 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: jollifying glasswork (freq bonus 10) The monster species that spawned more often: jumping corpse fish (freq bonus 14) The monster species that spawned more often: luminous cloud (freq bonus 12) The monster species that spawned more often: edifice humorist (freq bonus 30) The monster species that spawned more often: sleepwalking pulley (freq bonus 42) The monster species that spawned more often: dreadful soul (freq bonus 21) The monster species that spawned more often: fuckit (freq bonus 15) The monster species that spawned more often: earth gas principal (freq bonus 42) The monster species that spawned more often: brown force fungus (freq bonus 20) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 33) The monster species that spawned more often: swarm-soft lady (freq bonus 18) The monster species that spawned more often: dancing candle flame (freq bonus 42) The monster species that spawned more often: defoliator recreation (freq bonus 18) The monster species that spawned more often: dark elven turret (freq bonus 14) The monster species that spawned more often: red fungus (freq bonus 40) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 36) The monster species that spawned more often: alpha metroid (freq bonus 7) The monster species that spawned more often: porter Mordor orc (freq bonus 6) The monster species that spawned more often: identity xorn (freq bonus 96) The monster species that spawned more often: rinding yearn (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: Flying Spaghetti Monster The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: blue light The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: whimperingly relived The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: evasive infantryman The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 28) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 30) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Next attribute increase check would have come at turn 4453 Strength training was 29 Dexterity training was 14 Wisdom training was 3 Constitution training was 37 You were heterosexual You were prevented from having mana regeneration (0) You were prevented from having free action (0) You had 468 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 83% b - air current 1 elemental 0% 83% c - vaporize 6 elemental 98% 483% d - flood 5 elemental 95% 383% Techniques known in the end Name Level Status elemental fist 5X Prepared(0) sigil of control 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) ward against ice 1X Prepared(0) Discoveries Armor robe of permanence (octarine robe) Scrolls scroll of teleportation (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of identify (VW GIANT BEETLE) scroll of healing (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of mana (CONFIG SYS) scroll of phase door (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (EY WHICH FAELLTEN YOU) * scroll of extra healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) * scroll of greater mana restoration (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of create monster (INEMPTIO) Spellbooks spellbook of volt rock (fullpost) spellbook of air current (red-listed) spellbook of vaporize (hot-cold) spellbook of flood (fearsome) Potions potion of training (vermillion) potion of gain level (yellow) Wands wand of poison (patterned) wand of extra healing (hemlock) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an acid boob a jackal 2 pack jackals an evasive fox a stoat 0 gas spores (1 created) a hobbit 3 hidden kobolds a picture kobold 0 disintegration kobolds (1 created) a goblin 2 fries 0 GRs (1 created) 2 cave spiders a housebat 2 whirlwinds a lichen a porter lichen (0 created) a brown mold 0 golden force patches (1 created) 0 red fungi (1 created) a cyan fungus a New Kop a mummy 0 weary pilgrims (1 created) 0 errand boys (1 created) 0 blabbering otakus (1 created) a dunadan 0 shopkeepers (1 created) 0 aligned priests (1 created) 3 newts 2 twens 2 iguanas a novice medium wall an energy trove 44 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 32 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (67 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Volt the Elementalist... You were poisoned in The Dungeons of Doom on dungeon level 2 with 1048 points, and 40 pieces of gold, after 1774 moves. Killer: rotted fry corpse You were level 5 with a maximum of 54 hit points when you were poisoned. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 20 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 22 1158 rahn-Pic-Esp-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Kop Sergeant). - [28] 23 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] *24 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 25 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 26 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 32 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 35 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 37 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 40 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 41 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 42 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 43 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 44 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 46 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 47 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 49 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 51 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 52 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 54 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 55 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]