Volt, lawful male ancient Elementalist --------- ..o.....| |.@.....| ........| --------- [Volt the Fire Fingers] St7 Dx13 Co10 In8 Wi14 Ch5 ElmAncMalLaw S0 Dlvl:1 $0 HP13(13) Pw27(27) AC6 MC0 Mov12 Xp1/0 Wt32/1030 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male ancient Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 70% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 21) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1358) The following skill became untrainable after a while: martial arts (turn 17931) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 36597) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79281 Monster spawn increase reached its maximum at turn 137152 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1361570 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: blanched taximan (freq bonus 8) The monster species that spawned more often: giant zinc ant (freq bonus 15) The monster species that spawned more often: gnoll shaman (freq bonus 10) The monster species that spawned more often: six-footed snake (freq bonus 16) The monster species that spawned more often: gruffest precluded (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 7) The monster species that spawned more often: lag monster (freq bonus 30) The monster species that spawned more often: spoiled princess (freq bonus 24) The monster species that spawned more often: giant wood spider (freq bonus 5) The monster species that spawned more often: flying ribbon fish (freq bonus 24) The monster species that spawned more often: baby purple worm (freq bonus 24) The monster species that spawned more often: xorn caster (freq bonus 56) The monster species that spawned more often: gore colony (freq bonus 14) The monster species that spawned more often: conscious stalk (freq bonus 8) The monster species that spawned more often: undead justice keeper (freq bonus 27) The monster species that spawned more often: weak crow (freq bonus 32) The monster species that spawned more often: spiderling (freq bonus 28) The monster species that spawned more often: high mushroom (freq bonus 32) The monster species that spawned more often: legion devil rayman (freq bonus 30) The monster species that spawned more often: death quasit (freq bonus 10) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: aureolin warp patch The monster species that never randomly spawned: puma The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: Goblin Sub King The monster species that never randomly spawned: Throne Archon The monster species that never randomly spawned: roomful citatory The monster species that never randomly spawned: huge ogre thief The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: magic flute (nay) The RNG hath decreed that this item was never generated: platinum fire hook (tumshuqli xodimlari) The RNG hath decreed that this item was never generated: kimyo (brand-new) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: tail spikes (zahari sachratmoq) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: autodestruct de vice boots (portlovchi chizilmasin) The RNG hath decreed that this item was generated more often: cloak of insulation (uzoq palto, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shoshilish o'zini o'zi (purple, freq bonus 14) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (uchuvchi plash, freq bonus 5) The RNG hath decreed that this item was generated more often: egan orzu (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (aql bovar qilmaydigan plash, freq bonus 18) The RNG hath decreed that this item was generated more often: voulge (kutuplu yoruvchi, freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (but poshnalar, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (chuqur muhim qalqon, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (qo'lqop g'alati juftligi, freq bonus 6) The RNG hath decreed that this item was generated more often: qattiqlashishi kuygan (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (qon ajdaho teri qalqon, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (zahari sachratmoq) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: roller blade (rolikli chizilmasin) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (sariq plash) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: display trap (freq bonus 3) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - bug 'zahar 4 elemental 90% 300% b - yomg'ir bulut 2 elemental 0% 100% c - momaqaldiroq to'lqin 4 elemental 90% 300% d - temir qamoqxona 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirit bomb 1 O Prepared(0) Discoveries Armor turar to'n (sariq to'n) Scrolls scroll of o'sish (YTTOCS PU EM MAEB) scroll of sirli kuch topish (CROWDED OF BODY IN FLUFFY WATAGE) scroll of davolash (KAME HAME HA) scroll of sirli kuch (PEDULI SING JALMO SIMBOL PANGAN) scroll of bosqich eshik (IDNUM AIROLG TISNART CIS) scroll of yagona identifikatsiya (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of qattiqlashishi (VIK LADY) * scroll of qo'shimcha shifo (ONLY EFFECTIVE STUNT IS HITTING) * scroll of katta sehrli energiya tiklash (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) Spellbooks spellbook of bug 'zahar (credited) spellbook of yomg'ir bulut (pigtail) spellbook of momaqaldiroq to'lqin (glittering) spellbook of temir qamoqxona (listening) Potions potion of qo'shimcha davolash (foaming) potion of neft (pink) Wands wand of zahar (alabaster) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Volt the Elementalist... Since you quit, the score list will not be checked.