Volt, chaotic male vampiric Murderer ... ..... .@<.. @ g .@@q. cc. h c c @ M k Z s [Volt the Mean Contract] St11 Dx15 Co6 In8 Wi4 Ch6 MurVamMalCha S2420 Dlvl:3 $0 HP-6(71) Pw49(49) AC-16 MC3 Mov12 Xp6/580 Wt93/1280 T1388 Latest messages Your boots of weakness deflect the theme boar's attack. A prison guard demands 3000 zorkmids to avoid re-arrest. How much will you offer? You give the prison guard all your gold. I said 3000! The prison guard swings her rocket launcher. The prison guard hits you! [-3 -> 16] The prison guard swings her rocket launcher. The prison guard hits you! You hear the howling of the CwnAnnwn... [-12 -> 4] Warning: HP low! A prison guard demands 3000 zorkmids to avoid re-arrest. How much will you offer? You refuse. I said 3000! The prison guard swings his rocket launcher. The prison guard hits you! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - an uncursed -8 sniper rifle (alternate weapon; not wielded) {20} b - 5 cursed +10 shotgun shells {0} q - an uncursed poisoned +0 dart {0} r - 12 uncursed +0 darts (in quiver) {0} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +0 pair of gauntlets of trap creation (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} x - an uncursed +0 orcish helm {12} Comestibles C - 5 cursed fortune cookies {0} Z - 3 uncursed grapes {0} Scrolls P - 3 uncursed scrolls of standard id {0} Y - a blessed scroll of mana {0} Potions w - an uncursed potion of object detection {0} y - an uncursed potion of levitation {0} B - 3 uncursed potions of water {0} K - 2 uncursed potions of vampire blood {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} L - an uncursed ring of teleport control {0} Wands t - an uncursed wand of remove resistance (0:18) {0} u - an uncursed wand of amnesia (0:20) {0} v - an uncursed wand of starvation (0:11) {0} V - an uncursed wand of cancellation (0:11) {0} Tools T - an uncursed lock pick {0} Gems i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have strayed Your alignment was -1 Your max alignment was -1 You carried 21 sins You could not have this property at all: magic resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 97% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 35% Implant drop chance was reduced to 93% Potion drop chance was reduced to 93% Armor drop chance was reduced to 75% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 361) The following skill became untrainable after a while: divination spells (turn 43676) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 22117) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 49995 Monster spawn increase reached its maximum at turn 162608 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 717578 The monster class that cannot be genocided was mummy The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: inertia warp patch (freq bonus 9) The monster species that spawned more often: northern shin smasher (freq bonus 7) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 18) The monster species that spawned more often: red storm (freq bonus 12) The monster species that spawned more often: colluded warp patch (freq bonus 18) The monster species that spawned more often: karmic force fungus (freq bonus 10) The monster species that spawned more often: clear ooze (freq bonus 27) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 10) The monster species that spawned more often: feline cloud (freq bonus 7) The monster species that spawned more often: hadrosaurus (freq bonus 20) The monster species that spawned more often: steel knight (freq bonus 12) The monster species that spawned more often: lava force patch (freq bonus 15) The monster species that spawned more often: brown icky thing (freq bonus 18) The monster species that spawned more often: randomisator lich (freq bonus 18) The monster species that spawned more often: bullywug shaman (freq bonus 12) The monster species that spawned more often: siena colony (freq bonus 12) The monster species that spawned more often: hugger dragon (freq bonus 6) The monster species that spawned more often: silent spirit (freq bonus 21) The monster species that spawned more often: espeon (freq bonus 24) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: chod sephirah The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: xyloid waltz The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: adventurer wraith The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: lotus naga hatchling The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 23) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 21) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 4) Next attribute increase check would have come at turn 1482 Strength training was 50 Dexterity training was 28 Wisdom training was 21 Constitution training was 50 You were level-drain resistant You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having mana regeneration (0) You were aware of the presence of poisonous monsters You had automatic searching You had 2272 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 17% 87% b - aggravate monster 4 body 90% 287% c - stun self 3 healing 90% 187% Techniques known in the end Name Level Status dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(496) invoke deity 6 R Prepared(0) draw blood 6 R Prepared(0) Discoveries Amulets amulet of poison warning (ecliptic) Armor helm of thirst (viking helmet) gauntlets of trap creation (sensor gloves) cloak of luck negation (energizer cloak) boots of weakness (balanced boots) orcish helm (iron skull cap) Scrolls scroll of flood (KO BATE) scroll of lava (NONEXEMPT CONUNDRUM) scroll of growth (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of barrhing (HI GUYS IM ON MY TABLETTEN) scroll of lockout (DESREVER TSEPMET) scroll of healing (HM MINUS 1R) scroll of mana (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of extra healing (SERO GRIUS) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of enchant weapon (ENTIENDES ESTA LENGUA) Spellbooks spellbook of darkness (dawn) spellbook of aggravate monster (geological) spellbook of stun self (chaos-inducing) Potions potion of urine (orange tea) potion of vampire blood (blood-red) potion called conf??? (cyan) potion of paralysis (cooling) potion of object detection (amber) potion of levitation (spiritual) potion of water (clear) Rings ring of sustain ability (fighters guild) ring of gain intelligence (granite) ring of teleport control (turquoise) Wands wand of remove resistance (double-headed) wand of amnesia (dragonhide) wand of starvation (vajra) wand of cancellation (deleted) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 blats (1 created) a white blob 0 mini chickatrices (1 created) 0 cocks (5 created) 0 chicks (3 created) 0 turkey chicks (4 created) 0 cockatoo chicks (5 created) 0 parrot chicks (3 created) 0 tribbles (4 created) 0 chickens (7 created) 0 trapping chickens (1 created) 0 turkeys (2 created) 0 portbeamtrices (4 created) 0 large chickens (1 created) 0 overrun chickens (1 created) 0 giant chicks (7 created) 0 cockatoos (6 created) 0 chickatrices (1 created) 0 rabid chickens (2 created) 0 cockatrices (3 created) 0 flying cockatrices (1 created) 0 undead cockatrices (1 created) 0 petty cockatrices (1 created) 0 killertrices (1 created) 0 dreamer cockatrices (2 created) 0 random cockatrices (3 created) 0 giant cocktypi (1 created) 0 crites (2 created) 0 cryolisks (3 created) 0 chestbursters (1 created) a racoon 0 levitators (1 created) 0 felids (1 created) 0 terrible jermlaines (1 created) a cucumgappa 0 lower-level stinkers (1 created) a gondolindrim 0 hobbit brigand thieves (1 created) 0 blue jellies (1 created) 0 kobolds (1 created) 2 training kobolds 0 giant mimics (1 created) an attractive demimondaine 0 submarine goblins (1 created) an orc 2 little pigs 2 large rothes 0 theme boars (1 created) 0 sewer rats (1 created) a visor sewer rat a field vole a giant rat (0 created) an eevee 0 cave spiders (1 created) an arach (2 created) 0 poison millipedes (1 created) 0 centipedes (1 created) 0 black centipedes (1 created) 0 ponies (1 created) a drillborer 0 airborne parrots (1 created) 0 duck warriors (1 created) a deathmold 0 brown spores (1 created) a red patch a spore shrieker (0 created) a Kop Reinforcer an Uniform Kop 0 Uniform Sergeants (1 created) 0 Policeman Sergeants (2 created) a mummy (2 created) 0 baby ogres (9 created) 0 minor ogres (14 created) 0 annoyed ogres (1 created) 0 space orcs (9 created) 0 ogres (3 created) 0 stalking ogres (1 created) 0 ogros (1 created) 0 ogre lords (2 created) 0 petty shadow ogres (1 created) 0 ojyama puyos (1 created) a grid xorn 0 gargantuan beasts (1 created) 0 insolent monkeys (1 created) an intelligent monkey 0 kobold zombies (1 created) 0 straw golems (1 created) a friendly adventurer (2 created) 0 chimney sweeps (1 created) a stupid looking cos-player a filthy street urchin 0 busy-looking merchants (1 created) a mean-looking mercenary 0 yakuza members (1 created) 0 agents of the black market (1 created) a nord 0 sensers (1 created) a vile hunter a vile archer 0 werebees (1 created) 0 prison guards (6 created) a minighost a twen 0 iguanas (2 created) a colorless mushroom patch 3 sukkiri flowers a plague poppy a batman plant a dungeon fern spore an arctic fern spore a grey mushroom patch 5 white mushroom patches (6 created) a silver mushroom patch 3 lime killer tomatoes a shrieker mushroom patch a kogepan a hishi mochi a petty killer tomato a petty roast turkey an arctic fern sprout 0 novice light walls (1 created) 221 creatures born. 59 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 16 times You eaten meat 16 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 33 times You killed 54 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (27 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (4 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (33 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 3 with 2420 points, and 0 pieces of gold, after 1388 moves. Killer: a monster (prison guard) You were level 6 with a maximum of 71 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 18 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 19 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] *20 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 21 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 22 1158 rahn-Pic-Esp-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Kop Sergeant). - [28] 24 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 25 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 31 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 33 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 35 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 38 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 39 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 40 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 41 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 42 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 44 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 45 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 47 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 49 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 50 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 52 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 53 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]