Volt, chaotic male expert Ladiesman ---------------- |.......}.@.}... |..........@...| |....rr...$..}.| -+- -------.-#-- [Volt the Wiseguy] St13 Dx10 Co6 In17 Wi5 Ch18 LadExpMalCha S0 Dlvl:1 $300 HP14(14) Pw9(9) AC10 MC1 Mov8 Xp1/0 Wt20/1220 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a chaotic female expert Ladiesman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You don't feel like being female! The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - 2 blessed +2 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Rings d - an uncursed -2 ring of adornment {0} e - an uncursed -2 ring of adornment {0} Tools h - an uncursed sack {5} i - a * blessed pair of lenses {0} Gems b - 2 uncursed +1 diamonds {2} c - 2 uncursed +0 diamonds {2} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 57 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 78% Wand drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 61% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: polymorphing (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 3283) The following skill became untrainable after a while: body spells (turn 59860) The following skill couldn't be trained before a certain turn number is reached: bow (turn 48894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61275 Monster spawn increase reached its maximum at turn 159406 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1356924 The monster class that cannot be genocided was centaur The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: trap force patch (freq bonus 24) The monster species that spawned more often: stalking ore lichen (freq bonus 36) The monster species that spawned more often: notable force patch (freq bonus 20) The monster species that spawned more often: edgy mushroom (freq bonus 36) The monster species that spawned more often: even fatter farting girl (freq bonus 10) The monster species that spawned more often: zakrong sephirah (freq bonus 12) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 18) The monster species that spawned more often: deformed cat (freq bonus 6) The monster species that spawned more often: fiefdom firebombing (freq bonus 20) The monster species that spawned more often: ladiesman (freq bonus 16) The monster species that spawned more often: phaser fungus (freq bonus 22) The monster species that spawned more often: two of hearts (freq bonus 42) The monster species that spawned more often: atomic turret (freq bonus 24) The monster species that spawned more often: little leprechaun (freq bonus 27) The monster species that spawned more often: giant yellow mouse (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 8) The monster species that spawned more often: munchkin (freq bonus 6) The monster species that spawned more often: edgy colony (freq bonus 15) The monster species that spawned more often: greater ice spawn (freq bonus 4) The monster species that spawned more often: bound spirit (freq bonus 9) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 5) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 5) The monster species that never randomly spawned: purposing rationalizer The monster species that never randomly spawned: contra dragon The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: giant emerald dragonfly The monster species that never randomly spawned: random fish The monster species that never randomly spawned: translucent colony The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 169) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 2) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 12) Next attribute increase check would have come at turn 1022 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You had psi resistance You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Arsene Lupin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (splatted) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (VO AMMITAM SA) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (MAYBE GIVE FELLOW THE PROP) Rings ring of adornment (kryptonite) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Volt the Ladiesman... Since you quit, the score list will not be checked.