Volt, chaotic male vampiric Murderer --------- ------ |.......| --.-- -....|## |)<.....+ ##|...+ |.....,# --------- |...%...|##----- ,,-...| |...%|,###|.......| |.......-,`+...| #,|...| ,,|....|,,,,-.......| |...-----,^|..%| #,,|...| #,,-...)|####|.......| |...| #,,,|...|######,,|...|,# #,,|...`| |.......| -.--- #,,#|..>.,,,,,,`,|....,########,, ,#Z------ ---------######### ,,,-)..|######, -----,,,,,@,,%,#####,,################,,,,,,,,,,# ##--+-- ,,,,,%_),,,,,,,,,,,,,,%,,#,,,,,,,,##------|- ,,,,,,,,##########,################|......| ### #,,,, ,,,,,,,,,,#,.......| ###,###--------|-,|......| ,,,,,.........|,-------- #`,##|.........,# #,,,.........|# ####|........| ---------- [Volt the Dangerous Criminal] St11 Dx13 Co9 In9 Wi4 Ch4 MurVamMalCha S384 Dlvl:1 $24 HP-1(42) Pw36(36) AC-15 MC4 Mov12 Xp4/90 Wt461/1340 T450 Paralyzed Latest messages Unknown command ' '. You hear a flinging sound. The dart hits the unidentified raven. Unknown command ' '. The unidentified raven misses. (2x) The unidentified raven bites you! [-4 -> 13] The unidentified raven claws you! [-6 -> 7] Warning: HP low! The unidentified raven bites you! [-2 -> 5] Warning: HP low! The unidentified raven claws you! You hear the howling of the CwnAnnwn... [-2 -> 3] Warning: HP low! The unidentified raven misses. The unidentified raven claws you! You die... Final attributes You have transgressed Your alignment was -22 Your max alignment was -5 You carried 21 sins You could not have this property at all: regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 31% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 97% Potion drop chance was reduced to 87% Armor drop chance was reduced to 39% Food drop chance was reduced to 83% Monster death drops spawned with only 81% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: hammer (turn 90) The following skill became untrainable if you tried to train it too early: firearms (turn 10) The following skill became untrainable after a while: spirituality (turn 65062) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 23286) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25164 Monster spawn increase reached its maximum at turn 62497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343952 The monster class that cannot be genocided was (null) The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: Azo (freq bonus 42) The monster species that spawned more often: werecouatl (freq bonus 63) The monster species that spawned more often: clan outern (freq bonus 14) The monster species that spawned more often: radioactive jelly (freq bonus 12) The monster species that spawned more often: werebat (freq bonus 10) The monster species that spawned more often: gnome zombie (freq bonus 18) The monster species that spawned more often: pink icky thing (freq bonus 5) The monster species that spawned more often: Fafnir (freq bonus 8) The monster species that spawned more often: repaired shadow (freq bonus 36) The monster species that spawned more often: gremlin deactivator (freq bonus 15) The monster species that spawned more often: torpedoed interactive (freq bonus 12) The monster species that spawned more often: giant forest dragonfly (freq bonus 10) The monster species that spawned more often: arch-titan (freq bonus 16) The monster species that spawned more often: rohirrim (freq bonus 22) The monster species that spawned more often: earth gas (freq bonus 4) The monster species that spawned more often: eastern ogre (freq bonus 18) The monster species that spawned more often: clay mold (freq bonus 4) The monster species that spawned more often: fliction trove (freq bonus 32) The monster species that spawned more often: lower gnome priest (freq bonus 15) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: real gravity hound The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: street thug The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: reflye The monster species that never randomly spawned: flayer The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: Antimatter Kchief The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 11) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 3) Next attribute increase check would have come at turn 980 Strength training was 3 Dexterity training was 4 Wisdom training was 3 Constitution training was 12 You were level-drain resistant You were magic-protected You were resistant to fear You were paralyzed (-1) You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having free action (0) You took double damage You were aware of the presence of poisonous monsters You had automatic searching You had 1822 points of nutrition remaining You aggravated monsters You could fly You could survive without air You had fixed abilities You were very unlucky (-7) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 96% b - aggravate monster 4 body 90% 296% c - stun self 3 healing 90% 196% Techniques known in the end Name Level Status dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Discoveries Amulets amulet of poison warning (hidden) Armor helm of thirst (dark helmet) undroppable gloves (padded gloves) cloak of luck negation (politician cloak) boots of weakness (hiking boots) Scrolls scroll of flood (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of lava (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of growth (CHINTAI LOOKS LIKE A GIRL) scroll of barrhing (SHIELD IS ON) scroll of lockout (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of healing (SORRY NISI) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (CO APPESTUS) scroll of standard id (MIS DES SBIL DE BRUNSEZEN) scroll of cure (FASCICULUS PROPRIUS) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (IPSAE IAOAI) scroll of identify (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Spellbooks spellbook of darkness (conspiratory) spellbook of aggravate monster (frosty) spellbook of stun self (accursed) Potions potion of urine (effervescent) potion of vampire blood (blood-red) Rings ring of sustain ability (soft) ring of gain intelligence (silver) ring of protection from shape changers (dazzling) Wands wand of remove resistance (mineral) wand of amnesia (overpowered) wand of starvation (beryllium) Tools tin whistle (whistle) mirror (looking glass) Gems stone of magic resistance (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 16 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (8 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...