Volt, chaotic male vampiric Murderer ------------ |..........| |.<........| #`# |..........|#### #,# M |.........(.,,,###############,#### ------------##,,,,,,,,,,,,,,,,,,,,, ######,,,,-----#0_,,# #,-[[[.[[[[--@,, -----------,|[[[[[[[.K@,,# |.........|,|)[[[[.@[@|#,, |.........|,|[[[[[[[[.| . |...(......,|[[[[..K[.| -----------#-[)[[[[)[-- ----- [Volt the Knife Killer] St10 Dx13 Co15 In12 Wi7 Ch6 MurVamMalCha S95 Dlvl:2 $1 HP-4(15) Pw8(8) AC-15 MC4 Mov12 Xp1/11 Wt1036/1470 T212 Latest messages The soldier wields a knife {2}! In what direction? [hykulnjb><] The shotgun shell misses the soldier. The soldier thrusts her knife. The soldier misses. In what direction? [hykulnjb><] The shotgun shell slips as you throw it! The shotgun shell misses the soldier. The soldier wields a rifle {12}! The soldier fires a bullet! You are almost hit by a bullet. What do you want to use or apply? [ijmt-vIJ or ?*] Sorry, I don't know how to use that. In what direction? [hykulnjb><] The shotgun shell misses the soldier. The soldier wields a knife {2}! The soldier wields a rifle {12}! The soldier fires a bullet! You are hit by a bullet! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - a cursed +10 shotgun shell (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} R - an uncursed +0 sling {2} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} U - a cursed -7 T-shirt {2} Comestibles C - 5 cursed fortune cookies {0} D - a cursed kobold corpse {400} E - a cursed field mouse corpse {20} F - a cursed parrot chick corpse {10} G - a cursed killer bee corpse {1} S - a blessed drained jackal corpse {240} T - a blessed drained jackal corpse {240} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} M - 5 uncursed scrolls of healing {0} N - 4 uncursed scrolls of mana {0} P - 2 uncursed scrolls of standard id {0} Q - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (6:20) {0} r - a heavily cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (2:20) {0} Potions B - 3 uncursed potions of urine {0} K - an uncursed potion of blood {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed -3 ring of gain intelligence (on right hand) {0} L - an uncursed ring of teleport control {0} Wands t - an uncursed wand of remove resistance (0:17) {0} u - a * uncursed wand of amnesia (0:12) {0} v - an uncursed wand of starvation (0:9) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 9 cursed -6 rocks {0} i - a cursed -20 stone of cursing m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -44 Your max alignment was -13 You carried 22 sins You could not have this property at all: free action You could not have this property extrinsically: the Force You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 113 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 75% Food drop chance was reduced to 94% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 81) The following skill became untrainable if you tried to train it too early: dart (turn 261) The following skill became untrainable after a while: chaos spells (turn 47450) The following skill couldn't be trained before a certain turn number is reached: axe (turn 23533) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 47229 Monster spawn increase reached its maximum at turn 363069 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4948592 The monster class that cannot be genocided was orc The monster class that was spawned more often: fungus or mold (freq bonus 5) The monster species that spawned more often: quantum force patch (freq bonus 28) The monster species that spawned more often: cursed rubber (freq bonus 13) The monster species that spawned more often: blackbelt (freq bonus 72) The monster species that spawned more often: enfeoffment speleology (freq bonus 21) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 33) The monster species that spawned more often: overcritically respected (freq bonus 16) The monster species that spawned more often: big spellbook trove (freq bonus 16) The monster species that spawned more often: padawan (freq bonus 63) The monster species that spawned more often: intelligent monkey (freq bonus 72) The monster species that spawned more often: wolf (freq bonus 24) The monster species that spawned more often: hunting horror (freq bonus 14) The monster species that spawned more often: acid turret (freq bonus 21) The monster species that spawned more often: highwaymen improvement (freq bonus 14) The monster species that spawned more often: whirring furthering (freq bonus 28) The monster species that spawned more often: benediction fauve (freq bonus 6) The monster species that spawned more often: negator (freq bonus 66) The monster species that spawned more often: mewthree (freq bonus 28) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 21) The monster species that spawned more often: very spiked devil (freq bonus 12) The monster species that spawned more often: novice quickling (freq bonus 48) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 14) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: levelscaler The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: Midinir The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: addict The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: Johanetta's rough-sole sneaker The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 13) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 16) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Next attribute increase check would have come at turn 360 Strength training was 9 Dexterity training was 6 Wisdom training was 3 Constitution training was 6 You were level-drain resistant You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were being chased by the kops. (1861) You were prevented from having free action (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of poisonous monsters You had 616 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (110) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 98% b - aggravate monster 4 body 90% 298% c - stun self 3 healing 90% 198% Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (eternal) Armor helm of bad alignment (etched helmet) undroppable gloves (covered pair of gloves) cloak of luck negation (icky cloak) boots of weakness (buffalo boots) Scrolls scroll of flood (SHIN KICK OF LOVE) scroll of lava (LAM EQUENUS) scroll of growth (NHQDB IS ACTUALLY KERIOQDB) scroll of barrhing (ABOR EFECTOR) scroll of lockout (THAZI N EPIBATHA CHEOUCH CHA) scroll of healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of mana (SOO BAWLZ) scroll of phase door (QUARACTAR) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of greater mana restoration (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) Spellbooks spellbook of darkness (court) spellbook of aggravate monster (amyflax) spellbook of stun self (crumbling) Potions potion of urine (hallowed) potion of blood (blood-red) Rings ring of sustain ability (pretty) ring of gain intelligence (twisted) ring of teleport control (taaffeite) Wands wand of remove resistance (orthorhombic) wand of amnesia (crystal) wand of starvation (wintry) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...