Volt, chaotic male spiritual Murderer #,########,,,,,, -+------,,,##### ,-......-,,,,,,,, . ,|<.....| #,#------ ,|......| #,......- -----.--,#,#.....| ,,k ,,,,`k,+,,+ ....| #### ##--|----##,# ----- ##,##---.....--- #,,,+...---...| ###,#|...|#|...- ###,,.##.---...| ### #####---.....--- ### ####------- ### ### #@# ### [Volt the Dangerous Criminal] St12 Dx13 Co9 In6 Wi6 Ch8 MurEspMalCha S299 Dlvl:2 $7 HP-40(24) Pw10(10) AC-15 MC4 Mov12 Xp3/53 Wt143/1310 T567 Weak Latest messages What do you want to read? [o-swxAK-O or ?*,] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [o-swxAK-O or ?*,] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [o-swxAKLNO or ?*] As you read the scroll, it disappears. You feel healthier! What do you want to read? [o-swxAKLNO or ?*] (2x) Never mind. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Falaris smites you for your sins! You die... Final attributes You have transgressed Your alignment was -42 Your max alignment was -7 You carried 16 sins You could not have this property at all: slow digestion You could not have this property extrinsically: jumping You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 186 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 39% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 28% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body armor (turn 25) The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable after a while: riding (turn 54796) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 51923) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22839 Monster spawn increase reached its maximum at turn 86063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6222006 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: type of ice block (freq bonus 24) The monster species that spawned more often: crimson warp patch (freq bonus 10) The monster species that spawned more often: belaboring caviler (freq bonus 8) The monster species that spawned more often: klingon (freq bonus 10) The monster species that spawned more often: Urbaldi (freq bonus 12) The monster species that spawned more often: unraveler (freq bonus 48) The monster species that spawned more often: brain golem (freq bonus 5) The monster species that spawned more often: soph sextile (freq bonus 17) The monster species that spawned more often: petty covetous snow orc (freq bonus 16) The monster species that spawned more often: Officer Natalia (freq bonus 10) The monster species that spawned more often: discontenting misfeasor (freq bonus 4) The monster species that spawned more often: property challenge (freq bonus 10) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 6) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 10) The monster species that spawned more often: reemerged hearth (freq bonus 20) The monster species that spawned more often: goblin shaman (freq bonus 18) The monster species that spawned more often: werevortex (freq bonus 15) The monster species that spawned more often: speeding blob (freq bonus 36) The monster species that spawned more often: crepuscule permamimic (freq bonus 8) The monster species that spawned more often: mutated snow ant (freq bonus 15) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 10) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: plumach The monster species that never randomly spawned: recriminating writhed The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: red growth The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: abilene blench The monster species that never randomly spawned: bracelet obliteration outgrowth The monster species that never randomly spawned: ferrous mushroom The monster species that never randomly spawned: dancing guy The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 22) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 14) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 651 Strength training was 12 Dexterity training was 2 Wisdom training was 14 Constitution training was 4 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were resistant to fear You were petrification resistant You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You were aware of the presence of poisonous monsters You had automatic searching You had infravision You had 159 points of nutrition remaining You aggravated monsters You could fly You could survive without air You could walk through walls You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (55) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 47% 95% b - aggravate monster 4 body 90% 295% c - stun self 3 healing 90% 195% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(1299) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of poison warning (pourpoor) Armor helm of bad alignment (padded helmet) undroppable gloves (comfortable gloves) cloak of luck negation (asbestos cloak) boots of weakness (block-heeled boots) Scrolls scroll of flood (FASUN SEEEEP) scroll of lava (XOR ME HSALS) scroll of growth (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of barrhing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of lockout (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (IAOMORMOROTOKONBAI) scroll of phase door (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (XOR OTA) * scroll of extra healing (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of greater mana restoration (THE GIAGGOSTUONO) Spellbooks spellbook of darkness (cyan) spellbook of aggravate monster (starry) spellbook of stun self (pen-written) Potions potion of urine (deep blue) potion of enlightenment (viscous) potion of recovery (amber) potion of levitation (cooling) Rings ring of sustain ability (tiger eye) ring of gain intelligence (bronze) Wands wand of remove resistance (glass) wand of amnesia (slippery) wand of starvation (buzzing) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You were a vegetarian You eaten 5 times You eaten food with animal by-products 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (6 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (2 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (11 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...