Volt, chaotic male curser Murderer -----.----- |.........| --.........-- |...........| |......_q...| --....0r@..-- |.........| ----------- [Volt the Knife Killer] St9 Dx17 Co16 In13 Wi5 Ch4 MurCurMalCha S0 Dlvl:1 $0 HP13(13) Pw4(4) AC-18 MC4 Mov12 Xp1/0 Wt2471/1480 T31 Hungry Stressed Latest messages The lamb misses. (2x) The sewer rat bites the lamb. The lamb misses the sewer rat. (2x) The lamb misses. (2x) The sewer rat just misses the lamb. You begin bashing monsters with your sniper rifle. You miss the lamb. The lamb misses. (2x) The sewer rat just misses the lamb. You hit the lamb. The lamb misses. (2x) The sewer rat misses the lamb. You are beginning to feel hungry. The lamb misses. (2x) The sewer rat misses the lamb. You hit the lamb. The lamb misses. (2x) The sewer rat misses the lamb. # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a heavily cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 cursed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a heavily cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a heavily cursed +2 pair of undroppable gloves (being worn) {4} k - a heavily cursed +0 cloak of luck negation (being worn) {4} l - a cursed fireproof +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a heavily cursed low ooze corpse {500} E - a cursed yokuda corpse {1450} F - a cursed goblin corpse {400} G - a cursed health trove corpse {0} H - a cursed energy trove corpse {0} Scrolls w - a cursed scroll of flood {0} x - an uncursed scroll of lava {0} y - a cursed scroll of growth {0} z - a cursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed fireproof scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a heavily cursed spellbook of stun self (3:20) {0} Potions B - 3 cursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a heavily cursed -2 ring of gain intelligence (on right hand) {0} Wands t - a cursed wand of remove resistance (0:4) {0} u - a cursed wand of amnesia (0:-1) {0} v - a cursed wand of starvation (0:8) {0} Tools j - a heavily cursed can of grease (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 7 cursed -6 rocks {0} i - a cursed -20 trap creation stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: keen memory You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Potion drop chance was reduced to 75% Monster death drops spawned with only 84% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 1862) The following skill became untrainable after a while: high heels (turn 38772) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 65589) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73011 Monster spawn increase reached its maximum at turn 230331 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5421324 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: subjectivity trackage (freq bonus 9) The monster species that spawned more often: nabassu (freq bonus 6) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 30) The monster species that spawned more often: gutraven (freq bonus 10) The monster species that spawned more often: trelon (freq bonus 8) The monster species that spawned more often: liturgical football (freq bonus 16) The monster species that spawned more often: pale warp patch (freq bonus 3) The monster species that spawned more often: punting penetrate (freq bonus 8) The monster species that spawned more often: model mummy (freq bonus 3) The monster species that spawned more often: slinger (freq bonus 8) The monster species that spawned more often: great bar slayer (freq bonus 6) The monster species that spawned more often: gun cat (freq bonus 14) The monster species that spawned more often: kratscher (freq bonus 30) The monster species that spawned more often: player salamander (freq bonus 24) The monster species that spawned more often: huge pile of evasive coins (freq bonus 6) The monster species that spawned more often: girly girl (freq bonus 16) The monster species that spawned more often: blue lizard (freq bonus 12) The monster species that spawned more often: animated hugging boot (freq bonus 3) The monster species that spawned more often: shimmering force patch (freq bonus 12) The monster species that spawned more often: inka lady (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster species that never randomly spawned: misplace pierce hemlock The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: hairpiece brig etherized sufferer The monster species that never randomly spawned: ruby mold The monster species that never randomly spawned: neothelid The monster species that never randomly spawned: cure slime The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 22) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 17) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 33) The RNG hath decreed that this item was generated more often: death (long, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 3) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 1) Next attribute increase check would have come at turn 934 Strength training was 5 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having keen memory (0) You were prevented from drunken boxing (0) You were aware of the presence of poisonous monsters You had 495 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (1451) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status blessing 1 R Reloading(834) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (beaten) Armor helm of bad alignment (dark helmet) undroppable gloves (sensor gloves) cloak of luck negation (colorfade cloak) boots of weakness (heap of shit boots) Scrolls scroll of flood (EYGOORTS TOGAAL JEZEHH) scroll of lava (RAGE CAN ADD POWER) scroll of growth (6 TIME) scroll of barrhing (KASTOR THAB THAB) scroll of lockout (GRAB EM BY THE PUSSY) scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (IEO BELPHENO) scroll of cure (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) * scroll of extra healing (ON TIMON TIME ON TIME) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Spellbooks spellbook of darkness (silly) spellbook of aggravate monster (chaos-inducing) spellbook of stun self (winged) Potions potion of urine (icy) Rings ring of sustain ability (peridot) ring of gain intelligence (mesoleather) Wands wand of remove resistance (rusty) wand of amnesia (tapered) wand of starvation (wish parser) Tools tin whistle (whistle) mirror (looking glass) Gems trap creation stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 chicks (1 created) a lamb (2 created) 0 sewer rats (1 created) 0 wild rabbits (1 created) 0 porter lichens (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 31 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.