Volt, chaotic male heretic Murderer a ----- a ------ ##|...| |....| #,....| a ------------####### |....--- #,|...|a |........))-,,,[,,##|....... #,----- |..........|###,,,,,.......|,#, #,,,# |...@......|,,,,####|.......,,# ###,# ------------##### --------#,# #,# a #,# #,# a #,# #,# #,# ---------,# #,## |.......|,# #`,##|`......|,# #,,,-....<...,# ####---------## [Volt the Knife Killer] St12 Dx9 Co13 In16 Wi6 Ch8 MurHerMalCha S92 Dlvl:2 $0 HP-13(16) Pw6(6) AC11 MC0 Mov12 Xp1/8 Wt92/1260 T312 Weak Legs Latest messages This cookie has a scrap of paper inside. It reads: They say that the transvestite role is the only really offensive spell in the game. Somehow, a strip of paper appeared in your food! Read it? [yes/no] It reads: They say that redditors start with stun resistance but lose it once they reach experience level 10. The grid xorn bites you! You get zapped! [-1 -> 4] The land spider bites you! [-1 -> 3] Warning: HP low! What do you want to read? [o-sw-zAK-O or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [o-sw-zAK-O or ?*] As you read the scroll, it disappears. Your body is transported to another location! You fall down the stairs. You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} d - 19 blessed -4 knives (alternate weapon; not wielded) {38} Armor f - a cursed -10 cyan dragon scale mail (being worn) {20} h - a cursed +0 pair of gauntlets of trap creation {4} Comestibles C - 2 cursed fortune cookies {0} G - a cursed partly eaten lichen corpse {10} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 4 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (4:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:0) {0} u - an uncursed wand of amnesia (0:14) {0} v - a * uncursed wand of starvation (0:2) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 9 cursed -6 rocks {0} i - a cursed -20 alignment stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -49 Your max alignment was -8 You carried 16 sins You could not have this property at all: infravision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: glib combat Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 63% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 87% Tool drop chance was reduced to 91% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: high heels (turn 75) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 384) The following skill became untrainable after a while: two-handed weapons (turn 34433) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37395) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61067 Monster spawn increase reached its maximum at turn 134564 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318321 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: inanimate veiny defrosted reduplicative (freq bonus 30) The monster species that spawned more often: brimstone hellcat (freq bonus 6) The monster species that spawned more often: dust elemental (freq bonus 18) The monster species that spawned more often: great white dragon (freq bonus 18) The monster species that spawned more often: grating blob (freq bonus 108) The monster species that spawned more often: doctrine sanguine (freq bonus 6) The monster species that spawned more often: Jasieen (freq bonus 60) The monster species that spawned more often: sasquachuck (freq bonus 6) The monster species that spawned more often: many-eyed moss (freq bonus 12) The monster species that spawned more often: Judge Death (freq bonus 7) The monster species that spawned more often: baby red dragon (freq bonus 48) The monster species that spawned more often: dwarf thief (freq bonus 10) The monster species that spawned more often: Robur, the Conqueror (freq bonus 3) The monster species that spawned more often: deicidal reoccurred (freq bonus 4) The monster species that spawned more often: nexus naga hatchling (freq bonus 12) The monster species that spawned more often: short skirt (freq bonus 6) The monster species that spawned more often: retsina glandularly (freq bonus 32) The monster species that spawned more often: ferrous patch (freq bonus 14) The monster species that spawned more often: map mimic (freq bonus 12) The monster species that spawned more often: silver stalk (freq bonus 28) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: Daughter Lilith The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: impossible challenger The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: info boy The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: locomoted tanka deleing The monster species that never randomly spawned: torched subserviency The monster species that never randomly spawned: box jellyfish The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 12) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 15) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 2) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 2) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 1) Next attribute increase check would have come at turn 607 Strength training was 21 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were resistant to fear You were punished You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having magical breathing (0) You had wounded legs (54) You were aware of the presence of poisonous monsters You had 52 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Balam, Celeste and Terpsichore Your deity was Terpsichore The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 97% b - aggravate monster 4 body 90% 297% c - stun self 3 healing 86% 197% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (pyramidal) Armor helm of thirst (dim colored helmet) gauntlets of trap creation (nonexistant gloves) cloak of luck negation (stone cloak) boots of weakness (sharp-edged sandals) Scrolls scroll of flood (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of lava (VOMIT TO MELT ENEMY) scroll of growth (DRAW SHOCK STUNT) scroll of barrhing (SNU QQQ) scroll of lockout (SUECHOL OGI ABS OLUTEN ULPEN) scroll of healing (HOW WAS I) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of standard id (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of extra healing (FAGEYUDUD) * scroll of greater mana restoration (YIKES) Spellbooks spellbook of darkness (transparent) spellbook of aggravate monster (lupine) spellbook of stun self (dawn) Potions potion of urine (creamy) potion of polymorph (venomous) Rings ring of sustain ability (glass) ring of gain intelligence (marriage) Wands wand of remove resistance (holly) wand of amnesia (deleted) wand of starvation (glass) Tools tin whistle (whistle) mirror (looking glass) Gems alignment stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a worker ant 0 army ants (7 created) 0 shade jellies (1 created) 0 kobolds (1 created) 0 baby mimics (1 created) 0 sewer rats (1 created) 0 land spiders (1 created) 0 daddy longlegses (1 created) 0 grid bugs (2 created) 0 chaffinches (1 created) 0 ungenomolds (1 created) 0 Keystone Kops (1 created) 0 grid xorns (1 created) 0 shopkeepers (1 created) a health trove 22 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 5 times You eaten food with animal by-products 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (4 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 2 with 92 points, and 0 pieces of gold, after 312 moves. Killer: breaking their legs You were level 1 with a maximum of 16 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 24 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 32 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 33 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 34 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] *35 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] 36 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 37 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 38 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 40 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 41 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 43 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 45 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 46 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 48 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 49 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]