Volt, chaotic male homicidal Murderer ---------------- ...............| |..............|## ----#-- #...............,##|.#...| |..............|,,,-....@| |..............+,#`|..^_.| ##-----.---------- ----0-- #,,,,,,,# ,,, -----.----### #,# |........| #,##### |.#......|## #,,,,,, |.........,##### --.--.---- |........|,,,,,# |........| |........|####,#############|.<......| |.......#| #,,,,,,,,,,,,,,-........| --------- ###############|........| |....^...| |........| ---------- [Volt the Knife Killer] St15 Dx11 Co13 In8 Wi6 Ch5 MurHomMalCha S71 Dlvl:2 $21 HP-2(13) Pw4(4) AC-14 MC4 Mov12 Xp1/0 Wt101/1580 T330 Latest messages There is a wall in the way! (2x) The door resists! The door opens. For some reason, you cannot drop items! What do you want to wield? [- a or ?*] (2x) You are empty handed. 1 points of your strength got sapped! You are beginning to feel weak. What do you want to eat? [CD or ?*] This fortune cookie is terrible! You only feel hungry now. You feel your luck is turning... Read the fortune? [yes/no] This cookie has a scrap of paper inside. It reads: Pay ANY price for a Rod of Perception for it saves you lots of scrolls/staffs. There is a wall in the way! 1 points of your strength got sapped! You are beginning to feel weak. You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - an uncursed very rusty -8 sniper rifle {20} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 4 cursed fortune cookies {0} D - a cursed ivy lichen corpse {20} Scrolls y - an uncursed scroll of blank paper {0} z - an uncursed scroll of blank paper {0} A - an uncursed scroll of blank paper {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Tools I - a cursed tin whistle {0} Gems i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -4 You carried 16 sins You could not have this property at all: telepathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 93% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: body armor (turn 59) The following skill became untrainable if you tried to train it too early: devices (turn 42) The following skill became untrainable after a while: riding (turn 47120) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 33735) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64720 Monster spawn increase reached its maximum at turn 134026 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 904128 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: type (freq bonus 18) The monster species that spawned more often: uranium imp (freq bonus 54) The monster species that spawned more often: apprentice lichen (freq bonus 20) The monster species that spawned more often: friend nymph (freq bonus 27) The monster species that spawned more often: Sasuke Sarugature (freq bonus 40) The monster species that spawned more often: prick fist (freq bonus 20) The monster species that spawned more often: great psychic dragon (freq bonus 60) The monster species that spawned more often: mandrake (freq bonus 48) The monster species that spawned more often: force mist cloud (freq bonus 36) The monster species that spawned more often: nexus spore (freq bonus 22) The monster species that spawned more often: high orc captain (freq bonus 9) The monster species that spawned more often: suxxor permamimic (freq bonus 20) The monster species that spawned more often: force hobgoblin (freq bonus 20) The monster species that spawned more often: petro permamimic (freq bonus 108) The monster species that spawned more often: shadow wyrm (freq bonus 30) The monster species that spawned more often: phase patch (freq bonus 60) The monster species that spawned more often: rust water vortex (freq bonus 36) The monster species that spawned more often: bramble hulk (freq bonus 12) The monster species that spawned more often: real cold hound (freq bonus 12) The monster species that spawned more often: Officer Julia (freq bonus 10) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: strungler vine The monster species that never randomly spawned: soul gazer The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: gambian duetted The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: prizewinner brilliant kuwait clipper The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: home seeker The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 20) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 18) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 7) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 5) Next attribute increase check would have come at turn 1066 Strength training was 2 Dexterity training was -1 Wisdom training was 4 Constitution training was 1 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from being a stoned chiller (0) You were aware of the presence of poisonous monsters You had 195 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (747) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 18% 97% b - aggravate monster 4 body 90% 297% c - stun self 3 healing 90% 197% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (heap) Armor helm of thirst (radiant helmet) undroppable gloves (transparent gloves) cloak of luck negation (concrete cloak) boots of weakness (buffalo boots) Scrolls scroll of flood (NO TNILCYR ALLIK) scroll of lava (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of growth (ITS ALL MINE) scroll of barrhing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of lockout (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of phase door (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (MEMELIKE) * scroll of greater mana restoration (ONE RESULT IS MORE POWER) scroll of enchant weapon (KILOBAT GIGABAT TERABAT) scroll of blank paper (unlabeled) Spellbooks spellbook of darkness (zylon) spellbook of aggravate monster (dark brown) spellbook of stun self (appearing) Potions potion of urine (fragrant olive) Rings ring of sustain ability (fluorspar) ring of gain intelligence (hardened) Wands wand of remove resistance (perforated) wand of amnesia (vertical) wand of starvation (ivy) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a sewer rat 0 vampiroids (1 created) 0 shopkeepers (1 created) 3 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (2 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 2 with 69 points, and 21 pieces of gold, after 330 moves. Killer: fatal weakness You were level 1 with a maximum of 13 hit points when you died. You reached the 36th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 24 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 32 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 34 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 35 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *36 69 Volt-Mur-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a fatal weakness. - [13] 37 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 38 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 39 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 40 24 Volt-Mur-Gre-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by an urine potion. 11 [13] 42 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 44 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 45 8 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 47 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 48 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]