Volt, chaotic male gremlin Murderer ------# |...._, |r...|, |)..<| |@...| |....| |....| -.---- k [Volt the Knife Killer] St11 Dx12 Co16 In15 Wi8 Ch12 MurGreMalCha S24 Dlvl:1 $0 HP11(13) Pw5(5) AC-14 MC4 Mov12 Xp1/6 Wt3417/1600 T163 Hungry Strained Latest messages You are beginning to feel hungry. What do you want to read? [o-syzAJ-N or ?*,] As you read the scroll, it disappears. Suddenly you're very confused! You screw up while reading the scroll... You feel healthier! The giant rat picks up a blessed -4 knife {2}. You feel less confused now. What do you want to read? [o-syzAJ-N or ?*,] (2x) Never mind. What do you want to drink? [B or ?*] Eek! This tastes indescibably bad... You feel deathly sick. 4 points of your strength got sapped! [-2 -> 11] You still feel deathly sick. The giant rat drops a blessed -4 knife {2}. Unknown command ' '. You still feel deathly sick. You die from your illness. Final attributes You have transgressed Your alignment was -49 Your max alignment was -7 You carried 16 sins You could not have this property at all: burnopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 579 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 87% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 92% Food drop chance was reduced to 97% Monster death drops spawned with only 91% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1368) You had blown your chance of training the elemental spells skill The following skill became untrainable after a while: elemental spells (turn 29219) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 34576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48291 Monster spawn increase reached its maximum at turn 168861 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6716880 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: aligned kop (freq bonus 52) The monster species that spawned more often: roditaur (freq bonus 32) The monster species that spawned more often: cursed mushroom (freq bonus 180) The monster species that spawned more often: undead knight (freq bonus 16) The monster species that spawned more often: xorn caster (freq bonus 30) The monster species that spawned more often: wobbly goblin (freq bonus 28) The monster species that spawned more often: barbie (freq bonus 26) The monster species that spawned more often: sulfur patch (freq bonus 13) The monster species that spawned more often: dwarf mummy (freq bonus 51) The monster species that spawned more often: perforated madcap (freq bonus 60) The monster species that spawned more often: dogear strengthened mischance (freq bonus 51) The monster species that spawned more often: marid elemental (freq bonus 15) The monster species that spawned more often: dark naga hatchling (freq bonus 18) The monster species that spawned more often: ice patch (freq bonus 102) The monster species that spawned more often: Anja's sneaker (freq bonus 34) The monster species that spawned more often: chemistry nerd (freq bonus 78) The monster species that spawned more often: deathwalker battlemaster (freq bonus 28) The monster species that spawned more often: silver force patch (freq bonus 30) The monster species that spawned more often: drone force fungus (freq bonus 13) The monster species that spawned more often: unisex infirmed (freq bonus 90) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: Katharina's lovely girl boot The monster species that never randomly spawned: acidstream blob The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: vampiric mushroom The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: undead cavewoman The monster species that never randomly spawned: ahimsa freezing The monster species that never randomly spawned: Natalje The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 93) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 608 Strength training was 6 Dexterity training was -7 Wisdom training was -1 Constitution training was -18 You were fire resistant You were resistant to fear You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had a confusing problem. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You were aware of the presence of poisonous monsters You had 482 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (341) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 23% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (slexy) Armor helm of bad alignment (full helmet) undroppable gloves (brand-new gloves) cloak of luck negation (ugly cloak) boots of weakness (balanced boots) Scrolls scroll of flood (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of lava (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of growth (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of barrhing (OUPH CHTHETHONIMEETHECHRINIA) scroll of lockout (SHENME SHIHOU TENGTONG FABU) scroll of healing (PROR PERPERCA) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (HLY HLS) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of extra healing (DIFFER SEX CANT USE STUNTS) * scroll of greater mana restoration (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Spellbooks spellbook of darkness (purple) spellbook of aggravate monster (crumbling) spellbook of stun self (glowing) Potions potion of urine (lavender) Rings ring of sustain ability (cheap) ring of gain intelligence (andalusite) Wands wand of remove resistance (underestimated) wand of amnesia (elongated) wand of starvation (breakable) Tools tin whistle (whistle) mirror (looking glass) Gems confusion stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 4 times You eaten food with animal by-products 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...