Volt, chaotic male gremlin Murderer ##########---------------- -------------############,,,,,,,,,...............| +............,,,,,,,,,,,,,,#######|.......%......| |...........|###,#########,,,,### |<.............| | |............,,,,############,,,##-.----------.--- |......... ............|,,,,,,,,#,,,,,,###,,,,# |... -----|------- ######,#-----.------|--- | ,,, #,#|..............| #,# #`,...............| #,# ##|..............| #,# ##|..........`...| #,# ####@+..............| -.---.- #,,_,---------------- |.....|#####------,#### |.....|,,,,,.....|,# |......^####|.....,# ----.--## ------## [Volt the Knife Killer] St6 Dx9 Co11 In11 Wi5 Ch4 MurGreMalCha S13 Dlvl:1 $13 HP-2(13) Pw5(5) AC-13 MC4 Mov12 Xp1/0 Wt125/1060 T300 Latest messages There is a wall in the way! (18x) This door is locked. (4x) Unknown command ' '. This door is locked. (4x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! (5x) You see here a pair of vampiric gloves named Fumblefingers Quest {4}. P - a pair of vampiric gloves named Fumblefingers Quest {4}. What do you want to wield? [- abd or ?*] Your sniper rifle is welded to your hands! There is a wall in the way! (3x) You find a secret door! The door resists! (3x) 1 points of your strength got sapped! You are beginning to feel weak. The door resists! (5x) You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} P - the cursed -1 pair of gauntlets of fumbling named Fumblefingers Quest {4} Comestibles C - 5 cursed fortune cookies {0} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed -1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:14) {0} u - an uncursed wand of amnesia (0:10) {0} v - an uncursed wand of starvation (0:8) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 7 cursed -6 rocks {0} i - a cursed -20 stone of cursing m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -5 You carried 16 sins You could not have this property at all: searching You could not have this property extrinsically: regeneration You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 80% chance Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 98% Wand drop chance was reduced to 87% Potion drop chance was reduced to 90% Armor drop chance was reduced to 95% Tool drop chance was reduced to 82% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: protection spells (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 900) The following skill became untrainable after a while: martial arts (turn 7173) The following skill couldn't be trained before a certain turn number is reached: implants (turn 16637) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81198 Monster spawn increase reached its maximum at turn 125423 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2008832 The monster class that cannot be genocided was lich The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: rattata (freq bonus 6) The monster species that spawned more often: monkey zombie (freq bonus 12) The monster species that spawned more often: leprechaun elder (freq bonus 40) The monster species that spawned more often: rapping nonparticipating (freq bonus 15) The monster species that spawned more often: big ghost (freq bonus 7) The monster species that spawned more often: Rough Teresa (freq bonus 10) The monster species that spawned more often: acid turret (freq bonus 27) The monster species that spawned more often: creaky throat (freq bonus 24) The monster species that spawned more often: bunchiest radiogenic (freq bonus 6) The monster species that spawned more often: yora chick (freq bonus 6) The monster species that spawned more often: shaped colony (freq bonus 6) The monster species that spawned more often: recompenser basket flak (freq bonus 21) The monster species that spawned more often: dream vortex (freq bonus 32) The monster species that spawned more often: petty dwarven master thief (freq bonus 26) The monster species that spawned more often: Amy's foot (freq bonus 10) The monster species that spawned more often: waterspout (freq bonus 18) The monster species that spawned more often: selenite elite guard (freq bonus 36) The monster species that spawned more often: Yamatanoorochi (freq bonus 14) The monster species that spawned more often: intermediate gnome (freq bonus 24) The monster species that spawned more often: giant bronze ant (freq bonus 11) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: predomination swarming The monster species that never randomly spawned: draconic quylthulg The monster species that never randomly spawned: ragwort specifying The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: mayday tossup fiend The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: accurately unhorse The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: sideliner zoster The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 15) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 14) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 34) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 111) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 13) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 4) Next attribute increase check would have come at turn 907 Strength training was 15 Dexterity training was 5 Wisdom training was 1 Constitution training was 2 You were fire resistant You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having regeneration (0) You were aware of the presence of poisonous monsters You had 196 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 25% 98% b - aggravate monster 4 body 90% 298% c - stun self 3 healing 90% 198% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (jungle) Armor helm of thirst (organic helmet) undroppable gloves (even pair of gloves) cloak of luck negation (purple cloak) boots of weakness (buffalo boots) gauntlets of fumbling (vampiric gloves) Scrolls scroll of flood (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of lava (BWARHARHARHARHAR) scroll of growth (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of barrhing (SODALG) scroll of lockout (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of mana (VUS AS CORIUMA) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (DNETHACK TRASHED THE SAMURAI ROLE) * scroll of extra healing (THE LITTLE GIRL GETS WET) * scroll of greater mana restoration (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of darkness (backward) spellbook of aggravate monster (gloaming) spellbook of stun self (starry) Potions potion of urine (red) Rings ring of sustain ability (silk) ring of gain intelligence (engagement) Wands wand of remove resistance (horizontal) wand of amnesia (kukui wood) wand of starvation (slippery) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (1 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (3 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...