Volt, chaotic male gremlin Murderer ##----------- --------- ------ #,II......... |.<.....| |...{| #,I,|I........| |.......| ###,|..#.- -----------#,##|>........| |.......|##,,,-..##| |@nr..}...-,,# |.........| |.......-,,,#,|....| |._0.{.}}.|### |.........| -.-------#### |....| |.......}.| ----.------ |....| ---------|- #,## ------ #,,# ##,# #,## #,,# - ##,# . #,# -.---------- |..........|,, |..........-,# |..........|## ------------ [Volt the Knife Killer] St8 Dx12 Co13 In13 Wi8 Ch7 MurGreMalCha S8 Dlvl:1 $0 HP-2(13) Pw5(5) AC-1 MC4 Mov12 Xp1/2 Wt77/1280 T341 Fainted Paralyzed Latest messages The water nymph stole an uncursed wand of starvation (0:19) {0}. What do you want to eat? [tCH or ?*] Really eat that item? [ynq] (n) What do you want to eat? [tCH or ?*] This fortune cookie is terrible! Read the fortune? [yes/no] This cookie has a scrap of paper inside. It reads: If you wield a cockatrice corpse, you're protected from foocubus attempts to remove your gloves. The water nymph zaps a wand of starvation! You feel a hole in your stomach! The water nymph zaps a wand of starvation! You feel a hole in your stomach! You faint from lack of food. 1 points of your strength got sapped! The water nymph zaps a wand of starvation! You feel a hole in your stomach! The water nymph zaps a wand of starvation! You feel a hole in your stomach! You pass away due to being too weak. Final attributes You have transgressed Your alignment was -44 Your max alignment was -5 You carried 16 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 40% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 23% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable if you tried to train it too early: hammer (turn 51) The following skill became untrainable after a while: two-weapon combat (turn 25439) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 19157) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58425 Monster spawn increase reached its maximum at turn 109101 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7966068 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: BOFH (freq bonus 5) The monster species that spawned more often: moldy patch (freq bonus 10) The monster species that spawned more often: zombified dog (freq bonus 48) The monster species that spawned more often: persian lady (freq bonus 12) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 16) The monster species that spawned more often: machinated jowled democracy (freq bonus 8) The monster species that spawned more often: special fungus (freq bonus 12) The monster species that spawned more often: Wolf-Man packleader (freq bonus 24) The monster species that spawned more often: dwarf king (freq bonus 60) The monster species that spawned more often: octarine patch (freq bonus 10) The monster species that spawned more often: hungry soul (freq bonus 4) The monster species that spawned more often: minx (freq bonus 16) The monster species that spawned more often: death slasher (freq bonus 16) The monster species that spawned more often: Mac Os X (freq bonus 6) The monster species that spawned more often: jaundice inutile asininely (freq bonus 96) The monster species that spawned more often: winged black unicorn (freq bonus 3) The monster species that spawned more often: giant germ (freq bonus 6) The monster species that spawned more often: large mind flayer (freq bonus 8) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 52) The monster species that spawned more often: Ulitharid (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 16) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster species that never randomly spawned: failed ceremorph The monster species that never randomly spawned: real mold The monster species that never randomly spawned: 5K guy The monster species that never randomly spawned: wonderful lady The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: marsupilami The monster species that never randomly spawned: prefabricate optimal The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: tumblrer The monster species that never randomly spawned: consul The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 17) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 18) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 69) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 3169 Strength training was 26 Dexterity training was 3 Wisdom training was 7 Constitution training was 0 You were fire resistant You were paralyzed (-4) You were punished You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having half spell damage (0) You had -2228 points of nutrition remaining You aggravated monsters You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (88) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 97% b - aggravate monster 4 body 90% 297% c - stun self 3 healing 90% 197% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (twisted) Armor helm of bad alignment (meteoric helmet) undroppable gloves (slippery gloves) cloak of luck negation (poke mongo cloak) boots of weakness (steel boots) Scrolls scroll of flood (HOYO HOYO) scroll of lava (ASCHELIDONETH BATHARIBATH) scroll of growth (CAO NI MA) scroll of barrhing (PUTO FER LO) scroll of lockout (WE ARE ALL INFECTED BY THE MESHERA) scroll of healing (MOVE RAISED BY FEARED) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (COPAC DE INUNDATII) scroll of cure (BIRD STUNT IS BETTER) * scroll of extra healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) scroll of destroy armor (YOU HAVE BEEN VIOLATED) Spellbooks spellbook of darkness (antimatter) spellbook of aggravate monster (psychedelic) spellbook of stun self (cryptic) Potions potion of urine (violet) Rings ring of sustain ability (clocked) ring of gain intelligence (granite) Wands wand of remove resistance (leek) wand of amnesia (banyan) wand of starvation (tar) Tools tin whistle (whistle) mirror (looking glass) Gems trap creation stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (3 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (4 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...