Volt, chaotic male gremlin Murderer ----------##----------# .$.......|#,..........`#------- |........|#,|........|,,......| .........|#,|........|,#|.....| |..:@..-##,,----------,#|.....| |..._..|,,,,,,,,,,,,,,,#|...{.| -.--0---,############,#,....{.| k ,,%,,,,## ##,,,#,-----.-# ---|-[,,, ,,,,,#,,,# #,,# |....,### ##%#,,,#,#---.--- |...|## #,-----,#|.....| |...| #,|<..|,#|.....| |...| #,....|,#|.....| ....| ##|...-,#|...>.| ----- -----##------- [Volt the Knife Killer] St12 Dx13 Co12 In13 Wi7 Ch5 MurGreMalCha S51 Dlvl:1 $15 HP-1(13) Pw5(5) AC-15 MC4 Mov12 Xp1/9 Wt133/1430 T288 Weak Paralyzed Latest messages You miss the fluffy cat. The fluffy cat misses. You miss the fluffy cat. The fluffy cat misses. You miss the fluffy cat. The fluffy cat misses. You miss the fluffy cat. The fluffy cat misses. You kill the fluffy cat! The goblin zaps a pebble wand! The magic missile whizzes by you! The magic missile bounces! The magic missile hits you! [-2 -> 11] 1 points of your strength got sapped! You are beginning to feel weak. You kill the goblin! 1 gold piece. Q - a wand of magic missile {0}. You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} P - an uncursed +2 wild blade {12} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} J - 5 uncursed scrolls of healing {0} K - 4 uncursed scrolls of mana {0} L - 3 uncursed scrolls of phase door {0} M - 2 uncursed scrolls of standard id {0} N - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (6:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:1) {0} u - an uncursed wand of amnesia (3:37) {0} v - an uncursed wand of starvation (0:12) {0} Q - an uncursed wand of magic missile (0:4) {0} Tools j - a cursed tinning kit (0:1) {0} H - a cursed tin whistle {0} I - a * cursed mirror {0} O - an uncursed partly used tallow candle (lit) {0} Gems c - 6 cursed -6 rocks {0} i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -38 Your max alignment was -8 You carried 16 sins You could not have this property at all: wallwalking You could not have this property extrinsically: regeneration You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 85% Armor drop chance was reduced to 83% Tool drop chance was reduced to 80% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 94) The following skill became untrainable if you tried to train it too early: searching (turn 231) You had blown your chance of training the searching skill The following skill became untrainable after a while: spirituality (turn 50971) The following skill couldn't be trained before a certain turn number is reached: implants (turn 59539) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 126972 Monster spawn increase reached its maximum at turn 222246 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 864173 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: comfortable blotted (freq bonus 192) The monster species that spawned more often: frail sphere (freq bonus 18) The monster species that spawned more often: acid mimic (freq bonus 60) The monster species that spawned more often: fishing rod (freq bonus 8) The monster species that spawned more often: adom mummy (freq bonus 108) The monster species that spawned more often: flesh clan (freq bonus 64) The monster species that spawned more often: baby lindworm (freq bonus 7) The monster species that spawned more often: bad egg (freq bonus 36) The monster species that spawned more often: xerp (freq bonus 32) The monster species that spawned more often: pack fox (freq bonus 32) The monster species that spawned more often: drone force fungus (freq bonus 24) The monster species that spawned more often: six of clubs (freq bonus 132) The monster species that spawned more often: blanched taximan (freq bonus 24) The monster species that spawned more often: werefox (freq bonus 24) The monster species that spawned more often: ego-troll mummy (freq bonus 48) The monster species that spawned more often: hellpit vortex (freq bonus 20) The monster species that spawned more often: giant tool trove (freq bonus 18) The monster species that spawned more often: blue warp fungus (freq bonus 24) The monster species that spawned more often: solid mold (freq bonus 7) The monster species that spawned more often: large spawn permamimic (freq bonus 9) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster species that never randomly spawned: evil laser The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: magic laser The monster species that never randomly spawned: grinder The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: nominee commissariat The monster species that never randomly spawned: minx The monster species that never randomly spawned: chemoreceptivity transit amateurishly The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 12) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 15) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 12) Next attribute increase check would have come at turn 867 Strength training was 2 Dexterity training was 4 Wisdom training was 4 Constitution training was 2 You were fire resistant You were resistant to fear You were paralyzed (-2) You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having regeneration (0) You were aware of the presence of poisonous monsters You had 196 points of nutrition remaining You aggravated monsters You had fixed abilities You were very unlucky (-8) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (93) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 98% b - aggravate monster 4 body 90% 298% c - stun self 3 healing 90% 198% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (clicking) Armor helm of bad alignment (filtered helmet) undroppable gloves (velvet gloves) cloak of luck negation (residential cloak) boots of weakness (arcane boots) Scrolls scroll of flood (SMALLER3 SMALLER3 SMALLER3) scroll of lava (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of growth (PURE VIRTUAL FUNCTION CALL) scroll of barrhing (PROJECTION LEAD) scroll of lockout (VEGETARIANISM IS AN EATING DISORDER) scroll of healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (INSOMNIA SMACKER) * scroll of greater mana restoration (AMGEMS SLAK) Spellbooks spellbook of darkness (adorable) spellbook of aggravate monster (apocryphic) spellbook of stun self (japanese) Potions potion of urine (pungent) Rings ring of sustain ability (rubber) ring of gain intelligence (tin) Wands wand of remove resistance (quadratic) wand of amnesia (rosewood) wand of starvation (petrified) wand of magic missile (pebble) Tools tin whistle (whistle) mirror (looking glass) tallow candle (candle) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) a pack jackal a fox a fluffy cat 0 kobolds (1 created) a goblin (2 created) a sewer rat (2 created) a visor sewer rat a black rat 2 twens 0 geckos (1 created) 14 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (6 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 50 points, and 15 pieces of gold, after 288 moves. Killer: fatal weakness You were level 1 with a maximum of 13 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 24 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 32 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 35 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 36 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 37 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] *38 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 39 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] 40 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 43 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 44 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]