Volt, chaotic male gremlin Murderer ------ --....- |.<--- |_|# |@| ..- -- k [Volt the Knife Killer] St13 Dx10 Co10 In17 Wi9 Ch14 MurGreMalCha S0 Dlvl:1 $0 HP13(13) Pw5(5) AC-13 MC3 Mov12 Xp1/0 Wt2311/1420 T46 Hungry Stressed Latest messages You cannot carry all that and also drag the heavy iron ball. You hear some noises. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You cannot carry all that and also drag the heavy iron ball. (4x) You stop. Your sewer rat is in the way! You cannot carry all that and also drag the heavy iron ball. (2x) You hear a door open. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: wallwalking You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 91% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: matter spells (turn 13) The following skill became untrainable if you tried to train it too early: sling (turn 740) The following skill became untrainable after a while: unicorn horn (turn 51402) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 47734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59863 Monster spawn increase reached its maximum at turn 121046 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2684514 The monster class that cannot be genocided was jelly The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: smoke elemental (freq bonus 12) The monster species that spawned more often: hostelry si (freq bonus 3) The monster species that spawned more often: thorn beast (freq bonus 12) The monster species that spawned more often: grouping ant (freq bonus 9) The monster species that spawned more often: clay force fungus (freq bonus 16) The monster species that spawned more often: Great High Shaman of Kurtulmak (freq bonus 6) The monster species that spawned more often: great dome of perplexity (freq bonus 18) The monster species that spawned more often: teller of secrets (freq bonus 6) The monster species that spawned more often: dwarven priest (freq bonus 5) The monster species that spawned more often: nether stalk (freq bonus 21) The monster species that spawned more often: robot (freq bonus 8) The monster species that spawned more often: aggravated ogre (freq bonus 10) The monster species that spawned more often: squad astral elemental (freq bonus 6) The monster species that spawned more often: ivory stalk (freq bonus 32) The monster species that spawned more often: cozier unpen (freq bonus 6) The monster species that spawned more often: six of hearts (freq bonus 12) The monster species that spawned more often: trachoma mismark (freq bonus 24) The monster species that spawned more often: porter magenta lichen (freq bonus 12) The monster species that spawned more often: Dreaming Kop (freq bonus 18) The monster species that spawned more often: cannoneer prod (freq bonus 48) The monster trait that was more common: monsters that can teleport (freq bonus 10) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: activistor The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: radon kieselguhr impaler The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: morlock The monster species that never randomly spawned: cloud giant The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 33) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 15) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 4) Next attribute increase check would have come at turn 481 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from drunken boxing (0) You were aware of the presence of poisonous monsters You had 473 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (382) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 80% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (transitory) Armor helm of bad alignment (thinking helmet) gauntlets of trap creation (nondescript gloves) cloak of luck negation (deadly cloak) boots of weakness (hot boots) Scrolls scroll of flood (PATENT PENDING) scroll of lava (IAO ASTO IOPHE) scroll of growth (MOVE RAISED BY FEARED) scroll of barrhing (CURSED GOLD DETECTION) scroll of lockout (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (UPPERCASE SOUNDS LIKE SHOUTING) scroll of phase door (PAPOU) scroll of standard id (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of cure (ETADPU CIMOC) * scroll of extra healing (OIL YOU ASSHOLE) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Spellbooks spellbook of darkness (garbage) spellbook of aggravate monster (rocky) spellbook of stun self (junethack) Potions potion of urine (violet) Rings ring of sustain ability (platinum) ring of gain intelligence (alexandrite) Wands wand of remove resistance (cloth) wand of amnesia (pokemon logo) wand of starvation (girly) Tools tin whistle (whistle) mirror (looking glass) Gems shades of grey stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... Since you quit, the score list will not be checked.