Volt, chaotic male gremlin Murderer k k -------- ------- ........| #######|k...k. k ,,,,,,`|..k).| k ###---.----)...kk.- k k `@_0......|,------- ###|......|,# |.<....|,# ........,# --------## k k k F [Volt the Knife Killer] St12 Dx9 Co13 In8 Wi6 Ch4 MurGreMalCha S52 Dlvl:1 $0 HP9(13) Pw5(5) AC-13 MC3 Mov12 Xp1/13 Wt1831/1430 T89 Hungry Burdened Latest messages You have no ammunition readied! What do you want to throw? [ad or ?*] Never mind. You hear a door open. You hear gently lapping water. The pack kobold picks up 2 darts {0}. The pack kobold picks up a dart {0}. The sewer rat misses the Uniform Kop. The pack kobold throws a dart! You are almost hit by a dart. You hear some noises in the distance. (2x) What? it is evolving! it evolved into a giant rat! You hear some noises in the distance. You hear a distant squeak. You hear a door open. You hear some noises in the distance. You have a sad feeling for a moment, then it passes. # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +0 pair of gauntlets of trap creation (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed baby mimic corpse {200} E - a cursed sewer rat corpse {20} F - a cursed porter lichen corpse {20} G - a cursed lichen corpse {20} H - a cursed Minator Kop corpse {1450} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a * cursed ring of sustain ability (on left hand) {0} p - a cursed +1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (1:9) {0} u - an uncursed wand of amnesia (0:10) {0} v - an uncursed wand of starvation (0:14) {0} Tools j - a cursed can of grease (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 10 cursed -6 rocks {0} i - a cursed -20 alignment stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -41 Your max alignment was -6 You carried 16 sins You could not have this property at all: discount action You could not have this property extrinsically: polymorph control You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 296 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 26% Potion drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) The following skill became untrainable if you tried to train it too early: polymorphing (turn 549) The following skill became untrainable after a while: healing spells (turn 65913) The following skill couldn't be trained before a certain turn number is reached: club (turn 16582) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56131 Monster spawn increase reached its maximum at turn 131798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 934505 The monster class that cannot be genocided was gnome The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: premonition (freq bonus 22) The monster species that spawned more often: desert prick (freq bonus 192) The monster species that spawned more often: armored trapper (freq bonus 20) The monster species that spawned more often: hill giant caster (freq bonus 270) The monster species that spawned more often: falling growth (freq bonus 12) The monster species that spawned more often: double meanie (freq bonus 10) The monster species that spawned more often: Barbara (freq bonus 60) The monster species that spawned more often: gug (freq bonus 36) The monster species that spawned more often: Jauffre (freq bonus 22) The monster species that spawned more often: electrolisk (freq bonus 144) The monster species that spawned more often: atomic soldier (freq bonus 44) The monster species that spawned more often: dark jedi (freq bonus 20) The monster species that spawned more often: blue-green patch (freq bonus 20) The monster species that spawned more often: butterfly (freq bonus 27) The monster species that spawned more often: jumping corpse fish (freq bonus 66) The monster species that spawned more often: eightieth calcic (freq bonus 60) The monster species that spawned more often: porter inertia fungus (freq bonus 15) The monster species that spawned more often: small locust (freq bonus 104) The monster species that spawned more often: syndical cincturing lippy (freq bonus 132) The monster species that spawned more often: noxious warp fungus (freq bonus 40) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: crap teacher The monster species that never randomly spawned: eight of diamonds The monster species that never randomly spawned: invisible mushroom The monster species that never randomly spawned: crusher The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: charged ice The monster species that never randomly spawned: bright violet stalk The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: platinum fungus The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 16) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 13) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Next attribute increase check would have come at turn 1056 Strength training was -1 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 You were fire resistant You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having discount action (0) You were aware of the presence of poisonous monsters You had 443 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (31) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 30% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (cube) Armor helm of bad alignment (tight helmet) gauntlets of trap creation (viva gloves) cloak of luck negation (storm coat) boots of weakness (clunky heels) Scrolls scroll of flood (HARATTAMA KIYOTTAMA) scroll of lava (EARNINGS SERVICES) scroll of growth (NONEXEMPT CONUNDRUM) scroll of barrhing (CONFUSION YOU FUXXOR) scroll of lockout (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (SABRA BRIATHA BRISARA) scroll of phase door (CRITICAL HIT) scroll of standard id (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of cure (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of extra healing (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Spellbooks spellbook of darkness (bursting) spellbook of aggravate monster (decrepit) spellbook of stun self (impregnated) Potions potion of urine (wormwood) Rings ring of sustain ability (class) ring of gain intelligence (constant) Wands wand of remove resistance (beaded) wand of amnesia (poured) wand of starvation (black) Tools tin whistle (whistle) mirror (looking glass) Gems alignment stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 7 pack kobolds (21 created) 0 sewer rats (1 created) a giant rat (0 created) 0 millipedes (1 created) 0 lichens (1 created) 0 mean molds (1 created) an Uniform Kop (4 created) 0 Keystone Policemen (1 created) 0 hata-hatas (1 created) 0 health troves (1 created) 34 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 52 points, and 0 pieces of gold, after 89 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.