Volt, chaotic male gremlin Murderer ------ .....| |.{.&|# ....&@$ |..0.|r ------ [Volt the Knife Killer] St7 Dx7 Co11 In9 Wi6 Ch6 MurGreMalCha S3 Dlvl:1 $3 HP-1(13) Pw5(5) AC-15 MC4 Mov12 Xp1/0 Wt1061/1090 T22 Latest messages The shotgun shell named Cliffkiller misses the water demon. The water demon picks up the cursed +10 shotgun shell named Cliffkiller {0}. The water demon hits you! [-2 -> 7] The water demon misses. (2x) The water demon hits you! [-2 -> 5] The water demon claws you! [-2 -> 3] The water demon bites you! [-2 -> 1] Warning: HP low! # What do you want to read? [o-rv-zJ-N or ?*] As you read the scroll, it disappears. Your body is transported to another location! The water demon opens a gate! The water demon misses. The water demon claws you! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 3 cursed +10 shotgun shells named Cliffkiller (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - the cursed +0 helm of bad alignment named Shadow's Touch (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles B - 5 cursed fortune cookies {0} C - a cursed twen corpse {10} D - a cursed sand rat corpse {20} E - a cursed newt corpse {10} F - a cursed whnas corpse {400} G - a cursed low ooze corpse {500} Scrolls v - an uncursed scroll of flood {0} w - an uncursed scroll of lava {0} x - an uncursed scroll of growth {0} y - an uncursed scroll of barrhing {0} z - an uncursed scroll of lockout {0} J - 5 uncursed scrolls of healing {0} K - 4 uncursed scrolls of mana {0} L - 2 uncursed scrolls of phase door {0} M - 2 uncursed scrolls of standard id {0} N - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of aggravate monster (0:20) {0} r - a cursed spellbook of stun self (7:20) {0} Potions A - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +5 ring of gain intelligence (on right hand) {0} Wands s - an uncursed wand of remove resistance (0:20) {0} t - an uncursed wand of amnesia (0:14) {0} u - an uncursed wand of starvation (0:2) {0} Tools j - a cursed tinning kit (0:1) {0} H - a cursed tin whistle {0} I - a * cursed mirror {0} Gems c - 10 cursed -6 rocks {0} i - a cursed -20 stone of magic resistance m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: keen memory You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 134 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 76% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: sling (turn 11) The following skill became untrainable if you tried to train it too early: implants (turn 605) The following skill became untrainable after a while: missile weapons (turn 54408) The following skill couldn't be trained before a certain turn number is reached: flail (turn 8840) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56082 Monster spawn increase reached its maximum at turn 109664 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 381582 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: epidote force fungus (freq bonus 36) The monster species that spawned more often: frost spider (freq bonus 24) The monster species that spawned more often: Solar Boss (freq bonus 24) The monster species that spawned more often: holy fishing rod (freq bonus 12) The monster species that spawned more often: exeggcute (freq bonus 14) The monster species that spawned more often: rust golem (freq bonus 15) The monster species that spawned more often: earth demon (freq bonus 10) The monster species that spawned more often: speedhorse (freq bonus 12) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 8) The monster species that spawned more often: Anji Mito (freq bonus 36) The monster species that spawned more often: Avatar of Roflth (freq bonus 6) The monster species that spawned more often: large scroll trove (freq bonus 48) The monster species that spawned more often: fopped scissor (freq bonus 32) The monster species that spawned more often: Policeman Kriminologist (freq bonus 5) The monster species that spawned more often: jubilation brailled (freq bonus 42) The monster species that spawned more often: great magic dragon (freq bonus 48) The monster species that spawned more often: hairy stalk (freq bonus 22) The monster species that spawned more often: ribbon fish (freq bonus 14) The monster species that spawned more often: farting girl (freq bonus 42) The monster species that spawned more often: hungry force patch (freq bonus 48) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 5) The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: leathery erosive expectorate The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: complexer substratum fairy The monster species that never randomly spawned: contamination force fungus The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: cricking freeform sequester disciple The monster species that never randomly spawned: greater mimic The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 278) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 27) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were fire resistant You were magic-protected You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having keen memory (0) You took double damage You were aware of the presence of poisonous monsters You had 523 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (450) You are dead Spells known in the end Name Level Category Fail Memory a - aggravate monster 4 body 90% 300% b - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (rubber) Armor helm of bad alignment (scuba helmet) undroppable gloves (silk fingerlings) cloak of luck negation (slowing gown) boots of weakness (blue sneakers) Scrolls scroll of flood (KIRJE) scroll of lava (FINNING SPIDGET) scroll of growth (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of barrhing (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of lockout (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (AQUE BRAGH) scroll of mana (SCHELLENOE KONTENOE) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (SEX OCYMISOX) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (HITTING EVEN USED HAT MELO) * scroll of greater mana restoration (VUS AS CORIUMA) Spellbooks spellbook of darkness (silver) spellbook of aggravate monster (gameplay-altering) spellbook of stun self (hugging) Potions potion of urine (turquoise) Rings ring of sustain ability (silk) ring of gain intelligence (cobalt) Wands wand of remove resistance (triclinic) wand of amnesia (beeswax) wand of starvation (short) Tools tin whistle (whistle) mirror (looking glass) Gems stone of magic resistance (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 sewer rats (1 created) 0 water demons (2 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 3 points, and 3 pieces of gold, after 22 moves. Killer: a monster (water demon) You were level 1 with a maximum of 13 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 24 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 32 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 35 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 36 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 39 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 40 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 41 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14] *42 3 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [13] 43 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]