Volt, chaotic female randomized Feat Master ---------- |........+ |........| |........| .........| |.@......| |..v.....| |........| |..°.....| ---------- [Volt the Hopper] St8 Dx17 Co4 In5 Wi5 Ch12 StuRanFemCha S0 Dlvl:1 $0 HP22(22) Pw15(15) AC5 MC0 Mov12 Xp1/0 Wt12/750 T1 Latest messages Hello Volt, welcome to SlashEMExtended! You are a chaotic female randomized Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 250 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 93% Scroll drop chance was reduced to 58% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 98% Food drop chance was reduced to 89% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 50) The following skill became untrainable if you tried to train it too early: knife (turn 962) The following skill became untrainable after a while: devices (turn 26791) The following skill couldn't be trained before a certain turn number is reached: searching (turn 64833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61090 Monster spawn increase reached its maximum at turn 283143 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3716172 The monster class that cannot be genocided was nemese The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: blue horror (freq bonus 36) The monster species that spawned more often: midi grue (freq bonus 12) The monster species that spawned more often: amnesia elemental (freq bonus 8) The monster species that spawned more often: colorful mushroom (freq bonus 8) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 9) The monster species that spawned more often: horned devil (freq bonus 12) The monster species that spawned more often: tsetse fly (freq bonus 60) The monster species that spawned more often: reaccustoming accountantship (freq bonus 10) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 10) The monster species that spawned more often: raging orc (freq bonus 4) The monster species that spawned more often: rock inhabitant (freq bonus 12) The monster species that spawned more often: outshine quiz (freq bonus 6) The monster species that spawned more often: giant silver frog (freq bonus 9) The monster species that spawned more often: minotroll (freq bonus 5) The monster species that spawned more often: nightingale (freq bonus 4) The monster species that spawned more often: aquaplane blackberry (freq bonus 12) The monster species that spawned more often: aqua kobold (freq bonus 3) The monster species that spawned more often: stag beetle (freq bonus 3) The monster species that spawned more often: Sailor Moon (freq bonus 14) The monster species that spawned more often: orange laser (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: space wasp queen The monster species that never randomly spawned: shortener The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: null warp fungus The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: hooked horror The monster species that never randomly spawned: creation crimsoned forejudger jellified The monster species that never randomly spawned: stone growth The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 25) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 39) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 36) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 15) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 12) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 77) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Next attribute increase check would have come at turn 1048 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (CANT FIND O ID) scroll of standard id (GICCC) scroll of cure (DUCTUM ADIS) * scroll of extra healing (XOR OTA) * scroll of greater mana restoration (CORONATION CULMINATION) Potions potion of sickness (illegal) potion of invisibility (greasy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (0 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (0 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Feat Master... Since you quit, the score list will not be checked.