Volt, chaotic male gremlin Murderer ----- |...| |...| ------- F ------- ----...|##,|.....| -----------,|.....| |.>.....,,,-....}| |..........,|.....| |......|##,|....}|###|.........|,-..<..| |....... |.....|,,,..........|,|.....| ----.-.- ----.--,##-|-----|---,----.-- ###############,,,#####,,,,,,,,,,,,,,,,,,,,,# ##%# +,,@,,,,,,,,,,,,,,,,,,,,,,,,,,,,###,,,#####,#,,,,# ############-.-####,##########,#####,,, ,,,,,,## F ..... ##,,,,,,,,##,,,##,,,# ---.--.- ........| #######-.----.--.-# .......| ..........| |.........| |..|...| |.........| |%..%.....| |......| |..{......| |.........| |......| ----------- |.........| |......| ----------- -------- [Volt the Knife Killer] St16 Dx12 Co10 In14 Wi8 Ch5 MurGreMalCha S232 Dlvl:1 $98 HP23(26) Pw9(9) AC-14 MC4 Mov12 Xp2/31 Wt121/1590 T452 Stun Latest messages Ouch! That hurts! [-3 -> 21] Your right leg is in no shape for kicking. # You can't force anything without a proper weapon. What do you want to wield? [- abd or ?*] (2x) Never mind. Ouch! You bump into a door. (5x) You miss the sewer rat. Ouch! You bump into a door. (8x) Unknown command ' '. You see here a heavy iron ball {1200}. Your leg feels somewhat better. You miss the sewer rat. The sewer rat squeals! You kill the poor sewer rat! You hear the rumble of distant thunder... Autopickup: OFF. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -96 Your max alignment was -4 You carried 16 sins You could not have this property at all: displacement You could not have this property extrinsically: fear resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 221 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 95 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 87% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 91% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: techniques (turn 157) The following skill became untrainable if you tried to train it too early: body spells (turn 136) The following skill became untrainable after a while: attack spells (turn 40661) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 42409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53230 Monster spawn increase reached its maximum at turn 117592 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 520737 The monster class that cannot be genocided was snake The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: dour rat (freq bonus 6) The monster species that spawned more often: annoying desert enemy (freq bonus 8) The monster species that spawned more often: hypertype (freq bonus 18) The monster species that spawned more often: varietal whishing (freq bonus 6) The monster species that spawned more often: glare mushroom (freq bonus 3) The monster species that spawned more often: taliban militia (freq bonus 8) The monster species that spawned more often: creeping credits (freq bonus 3) The monster species that spawned more often: night sparrow (freq bonus 14) The monster species that spawned more often: calibrator mote (freq bonus 6) The monster species that spawned more often: porter Mordor orc (freq bonus 12) The monster species that spawned more often: magnetic growth (freq bonus 30) The monster species that spawned more often: leopard dress prostitute (freq bonus 12) The monster species that spawned more often: lower gnome priest (freq bonus 12) The monster species that spawned more often: replated beetroot (freq bonus 96) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 8) The monster species that spawned more often: chastely irreplaceably creasiest wig blossoming (freq bonus 24) The monster species that spawned more often: Uberjaquio (freq bonus 6) The monster species that spawned more often: werefloatingeye (freq bonus 54) The monster species that spawned more often: nexus bomb (freq bonus 12) The monster species that spawned more often: 8lY`GSl$+(IAg->P7nPo[mq9W~bwIp[zw5vY$c] (freq bonus 48) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: ivory mushroom The monster species that never randomly spawned: chatterbox reread exception snuffed The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: Iris flax The monster species that never randomly spawned: coded wont The monster species that never randomly spawned: gnoll The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: infernal troglodyte The monster species that never randomly spawned: lavender stalk The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 30) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 13) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 48) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 81) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 7) Next attribute increase check would have come at turn 2196 Strength training was 5 Dexterity training was -2 Wisdom training was 0 Constitution training was 19 You were fire resistant You were resistant to fear You were stunned (50) You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your potions didn't always work. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having displacement (0) You were aware of the presence of poisonous monsters You had automatic searching You had 427 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (646) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 96% b - aggravate monster 4 body 90% 296% c - stun self 3 healing 90% 196% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) dazzle 2 R Prepared(0) Discoveries Amulets amulet of poison warning (underground) Armor helm of thirst (silk helmet) undroppable gloves (natural gloves) cloak of luck negation (bleached cloak) boots of weakness (balanced boots) Scrolls scroll of flood (ZLORFIK) scroll of lava (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of growth (CARPE DIEM) scroll of barrhing (RECOPIED CONGREGATION) scroll of lockout (EPSTEST EPS) scroll of healing (NIOQUO TARGO) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of extra healing (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of greater mana restoration (IDNUM AIROLG TISNART CIS) Spellbooks spellbook of darkness (spiral-bound) spellbook of aggravate monster (dull) spellbook of stun self (forgotten) Potions potion of urine (hidden tea) potion of stunning (prickly ash) Rings ring of sustain ability (garnet) ring of gain intelligence (spikard) Wands wand of remove resistance (refracted) wand of amnesia (old-testamentarian) wand of starvation (chemical) Tools tin whistle (whistle) mirror (looking glass) Gems DSTW stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (1 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (7 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...