Volt, chaotic male gremlin Murderer --------- #|.......+ -<0_@....| |.......... ...$....--- - |.......| -#----.-- -# k [Volt the Knife Killer] St12 Dx17 Co13 In11 Wi7 Ch8 MurGreMalCha S0 Dlvl:1 $0 HP12(12) Pw5(5) AC-18 MC4 Mov12 Xp1/0 Wt2011/1460 T5 Paralyzed Blind Burdened Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic male gremlin Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Your movements are slowed slightly because of your load. The sewer rat misses the baby ogre. The sewer rat bites the baby ogre. The baby ogre is killed! What? the sewer rat is evolving! the sewer rat evolved into a giant rat! You hear a nearby zap. Your face is singed by searing flames! You fall into the water! You sink like a rock. You drown. Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: stun resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Amulet drop chance was reduced to 77% Armor drop chance was reduced to 76% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: trident (turn 137) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1288) The following skill became untrainable after a while: trident (turn 62692) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 50971) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13108 Monster spawn increase reached its maximum at turn 107263 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3242580 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mimic (freq bonus 2) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: mega shade (freq bonus 24) The monster species that spawned more often: rotting carcass (freq bonus 10) The monster species that spawned more often: aureolin warp patch (freq bonus 12) The monster species that spawned more often: great silver dragon (freq bonus 32) The monster species that spawned more often: Desiree's combat boot (freq bonus 12) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 6) The monster species that spawned more often: catalyzing putrid (freq bonus 6) The monster species that spawned more often: whomping willow (freq bonus 9) The monster species that spawned more often: white midge (freq bonus 3) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 8) The monster species that spawned more often: insurmountable force fungus (freq bonus 14) The monster species that spawned more often: %s ufo (freq bonus 8) The monster species that spawned more often: blister spore (freq bonus 48) The monster species that spawned more often: cursed rubber (freq bonus 16) The monster species that spawned more often: flying lemure (freq bonus 24) The monster species that spawned more often: whipfish (freq bonus 5) The monster species that spawned more often: wolfing spirit (freq bonus 15) The monster species that spawned more often: forge giant (freq bonus 20) The monster species that spawned more often: stone kobold (freq bonus 8) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 12) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 5) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: omit dizzier The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: hidden bird The monster species that never randomly spawned: big bill The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: nebulous laser The monster species that never randomly spawned: lava blob The monster species that never randomly spawned: water wight The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 27) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 19) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 19) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 16) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 12) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 3) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were resistant to fear You were paralyzed (-1) You were blinded (149) You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having stun resistance (0) You were aware of the presence of poisonous monsters You had 545 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (618) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 3% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of poison warning (dark) Armor helm of thirst (red helmet) undroppable gloves (occultism gloves) cloak of luck negation (colorfade cloak) boots of weakness (erotic boots) Scrolls scroll of flood (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of lava (FRINDS ELF ATTACK) scroll of growth (KILOBAT GIGABAT TERABAT) scroll of barrhing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of lockout (ELAM EBOW) scroll of healing (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of mana (UMUTO QUACK) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (MULY SA CITA NUL) scroll of cure (STUPIDAMY) * scroll of extra healing (EUROVISION FARCE CONTEST) * scroll of greater mana restoration (SOO BAWLZ) Spellbooks spellbook of darkness (redeemed) spellbook of aggravate monster (tame) spellbook of stun self (threatening) Potions potion of urine (forget-me-not) Rings ring of sustain ability (cleaved) ring of gain intelligence (antimony) Wands wand of remove resistance (monoclinic) wand of amnesia (chemical) wand of starvation (persimmon wood) Tools tin whistle (whistle) mirror (looking glass) Gems shades of grey stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer...