Volt, chaotic male gremlin Murderer ---+-- |.#@@| |{#F#| |*#0.| |#.r.| |#.#.| ------ [Volt the Knife Killer] St11 Dx10 Co6 In9 Wi7 Ch6 MurGreMalCha S20 Dlvl:1 $0 HP0(13) Pw8(8) AC10 MC0 Mov12 Xp1/5 Wt60/1040 T193 Hungry Latest messages There is a staircase up here. There are many objects here. You see here a scroll labeled IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E {0}. Q - a scroll labeled IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E {0}. You stop. Your knife killer is in the way! Unknown command ' '. (2x) Something is written here in the dust. Use "r." to read it. Unknown command ' '. Something is written here in the dust. Use "r." to read it. You stop. Your knife killer is in the way! Unknown command ' '. You stop. Your knife killer is in the way! (7x) The red spore touches you! [-1 -> 7] You're on fire! One of your potions of urine boils and explodes! You feel very poisoned! You die... Your inventory Weapons b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Comestibles C - 5 cursed fortune cookies {0} H - a cursed porter lichen corpse {20} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} K - 4 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Q - an uncursed scroll of enchant weapon {0} Potions B - 2 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Wands u - an uncursed wand of amnesia (0:11) {0} v - a * uncursed wand of starvation (0:19) {0} Tools J - a * cursed mirror {0} Gems i - a cursed -20 status stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -47 Your max alignment was -6 You carried 16 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: curse resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 82% Wand drop chance was reduced to 82% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 92% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Monster death drops spawned with only 54% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: techniques (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 385) The following skill became untrainable after a while: searching (turn 38787) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 15582) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20109 Monster spawn increase reached its maximum at turn 58598 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7595042 The monster class that cannot be genocided was major demon The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: watcher overlord (freq bonus 24) The monster species that spawned more often: off-shitter (freq bonus 30) The monster species that spawned more often: glare force fungus (freq bonus 12) The monster species that spawned more often: snarlier eructing reecho flump stepping (freq bonus 18) The monster species that spawned more often: MacBauer (freq bonus 12) The monster species that spawned more often: fancy stalk (freq bonus 42) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 8) The monster species that spawned more often: wonderful lady (freq bonus 14) The monster species that spawned more often: colossus (freq bonus 14) The monster species that spawned more often: swarm centipede (freq bonus 132) The monster species that spawned more often: spider quylthulg (freq bonus 32) The monster species that spawned more often: Marian's sneaker (freq bonus 28) The monster species that spawned more often: adult sky dragon (freq bonus 15) The monster species that spawned more often: rain cloud dragon (freq bonus 10) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 36) The monster species that spawned more often: morocco dewiest rail (freq bonus 14) The monster species that spawned more often: blink stalk (freq bonus 24) The monster species that spawned more often: sisterly cullet yup (freq bonus 24) The monster species that spawned more often: thorn colony (freq bonus 10) The monster species that spawned more often: cursed laser (freq bonus 56) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: shady rust monster The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: chaos sorceror The monster species that never randomly spawned: defrocking upraise The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 47) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 10) Next attribute increase check would have come at turn 1287 Strength training was 7 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were punished You had the following problem: You could not cure status effects. (0) You were heterosexual You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) You had 241 points of nutrition remaining You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (107) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) dazzle 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (deltoid) Armor helm of thirst (poor helmet) undroppable gloves (faded mittens) cloak of luck negation (wishful cloak) boots of weakness (buffalo boots) Scrolls scroll of flood (RIEN NE VA PLUS) scroll of lava (DUHU DA SHUDI KURU WUTSIYA) scroll of growth (PATENT PENDING) scroll of barrhing (GNAY GNIY) scroll of lockout (23571113171923293137) scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (MERKELDAEMMERUNG) scroll of phase door (LEP GEX VEN ZEA) scroll of standard id (READ ME) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (DUVESSA SIFMUNA SAMANTHA) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) scroll of enchant weapon (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of darkness (red-listed) spellbook of aggravate monster (stellar) spellbook of stun self (clueless) Potions potion of urine (yerba mate) Rings ring of sustain ability (copper) ring of gain intelligence (alexandrite) Wands wand of remove resistance (heavy metal) wand of amnesia (flesh) wand of starvation (query) Tools tin whistle (whistle) mirror (looking glass) Gems status stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack kobolds (4 created) 0 whnases (1 created) 0 water nymphs (1 created) 0 goblin cops (1 created) 0 sewer rats (1 created) 0 grid bugs (1 created) a lichen (0 created) 0 sub-gnomes (1 created) 0 New Kops (3 created) a grid xorn 0 murderers (1 created) 0 novice light walls (1 created) 16 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (10 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 193 moves. Killer: boiling potion You were level 1 with a maximum of 13 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 4 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 5 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 6 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 7 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 8 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 9 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 10 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 11 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 12 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 16 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 23 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 24 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43] 34 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 35 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 36 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 37 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] *38 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] 39 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 40 4 rahn-Mur-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [14] 41 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21]