Volt, chaotic male lizard Pirate ---------- ------- --........-- #######|.....| ---- ##|......<...| #,,,,,,......|#### |..| ### #,....----...|##,#####|.....-,,,-----..----- #,# #,|...| |...|#,,# |.....|##,...........| -.------## #,|...----...|#,## |.....| ##-----..-$--- |......-,## #,|..........-,,# |.....| |..| |#...##|,,#########,--........--### ------- ---- |.......,,,,,,,,,,,,,----#--.--############ |#%.##.|#,########,,,,,,,,,,,,,,,,,,,,,,,%, |>.#....,,,,#### ###,######------------.-## ------------------------- --|-----#,#,,,,-----,# |.......#....|#####|/)))))))))))))))).))[))¯| #,# #,,###,|...|,# |............-,,,,)^@Z..$)).P[))[[[))))[)[.)| ### #,|...|,# |............|#####|.))))]).))))$)).))%)..[)| ,,.^..|,# -------------- .))))))[))$))))))$))))))| #,|....,# ------------------------- #,-----## #,,,# ##### [Volt the Swabbie] St9 Dx10 Co10 In11 Wi5 Ch4 PirLizMalCha S741 Dlvl:3 $175 HP-5(43) Pw16(16) AC6 MC0 Mov12 Xp4/140 Wt109/1310 T2409 Hungry Latest messages The peasant hits ye! [-1 -> 32] Ye hit the peasant. Ye kill the peasant! Ye hear someone counting money. Ye be beginning to feel hungry. Ye hear someone counting money. What do ye want to use or apply? [jmtv or ?*] (2x) That be a silly thing to use or apply. Ye displaced Squawks. There be a wall in the way! Ye displaced Squawks. (2x) Something be written 'ere in the dust. Use "r." to read it. Vanzac fires a case shot! Ye be hit by a case shot! [-34 -> 9] Vanzac fires a case shot! Ye be hit by a case shot! Ye die... Your inventory Weapons a - an uncursed +0 cutlass {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron (weapon in hand) {8} d - 100 uncursed +0 bullets named The Weathers (in quiver) {2} z - a cursed -3 elven dagger {4} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 pair of high boots (being worn) {8} Comestibles s - an uncursed pear {0} u - 13 uncursed grapes {0} w - 4 uncursed lemons {0} x - an uncursed sea biscuit {0} Scrolls n - 8 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Potions k - 3 uncursed potions of rum {0} Rings h - a * uncursed +0 ring of adornment (on right hand) {0} i - a * uncursed +0 ring of adornment {0} l - an uncursed ring of invisibility (on left hand) {0} A - a blessed +1 ring of gain dexterity {0} Wands t - an uncursed wand of gain level (4:2) {0} v - an uncursed wand of draining (0:10) {0} Tools j - 3 uncursed +0 grappling hooks {36} m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: infravision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 368 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 51% Amulet drop chance was reduced to 15% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 53% Tool drop chance was reduced to 72% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: flail (turn 33) The following skill became untrainable if you tried to train it too early: body spells (turn 1098) The following skill became untrainable after a while: polymorphing (turn 54022) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 42646) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 105170 Monster spawn increase reached its maximum at turn 214001 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944181 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: apprentice archer (freq bonus 8) The monster species that spawned more often: vampire adventurer (freq bonus 18) The monster species that spawned more often: adventurer yeek (freq bonus 18) The monster species that spawned more often: werefloatingeye (freq bonus 12) The monster species that spawned more often: royal guardian (freq bonus 10) The monster species that spawned more often: aureolin growth (freq bonus 12) The monster species that spawned more often: The Dreamer (freq bonus 8) The monster species that spawned more often: Inspector Lieutenant (freq bonus 6) The monster species that spawned more often: cacodemon (freq bonus 6) The monster species that spawned more often: radioactive truck ghost (freq bonus 24) The monster species that spawned more often: venom monster (freq bonus 8) The monster species that spawned more often: werewolf (freq bonus 4) The monster species that spawned more often: ember colossus (freq bonus 8) The monster species that spawned more often: darkness turret (freq bonus 9) The monster species that spawned more often: isterre (freq bonus 40) The monster species that spawned more often: eraser monster (freq bonus 5) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 9) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 24) The monster species that spawned more often: dwarven child (freq bonus 12) The monster species that spawned more often: mimer nurserymaid (freq bonus 9) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 8) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: suffocation cube The monster species that never randomly spawned: spimah sephirah The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: interpolation formidably The monster species that never randomly spawned: kergeant The monster species that never randomly spawned: toxic warp fungus The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: pokemon The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 5) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 26) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 15) Next attribute increase check would have come at turn 3723 Strength training was 24 Dexterity training was 1 Wisdom training was 4 Constitution training was 38 You were petrification resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having a sight bonus (0) You had 400 points of nutrition remaining You were adorned You were invisible You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(175) invoke deity 4 R LIMIT(0) Discoveries Weapons cutlass (curved sword) elven dagger (runed dagger) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (EIGOWA KIRAIDES) * scroll of greater mana restoration (STRESS PRESSING TO VERY BOOSTING) scroll of fountain building (TU SCRONIUM ES) Potions potion of rum (concocted) potion of blindness (dangerous) Rings ring of adornment (volcanic) ring of invisibility (drawn) ring of gain dexterity (immaterial) Wands wand of gain level (pewter) wand of draining (jute) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 27 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (46 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (21 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (35 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Pirate...