Volt, lawful male dwarven Amazon #,,,,,,,,,,,,,,,,,,,,# ----------####,############------,# ------- |.........,,,,,,,,, ##--#...|,########|..>..| ---------- |......%.|######### #,-..#..|,,,,,,,,,......|## |)..)))[)| |........| #,|.....|,########|......,# |)).)))).| |........|## #,..---#| |.....|,##### |).))).))| --.....<..,### #,|.| |.....|,,,,,# |)))..))[| |.......|,,,-----------#,|.--- |.....|####,### |..[.....| -|-------##,|.........|,,|.#.##| ----+-- #,,,# --|-------# #,### #,|.........|,,|..#..| ####,I,, ###,### #,,,,,,,,# #,,,# #,|..........,,--.#.-- ,,,,,,@# #,,,--------------.- ###,# #,|...^.....|,##-----# ,##-|-%# ###,...............| ##,## #,-.........|,# |.?I. ######|..............| #,,,# ##-----------,# |.I.... #,,,,,.....{.`.......| ---.-.--#### #,,,,,,,,,,,# ......... #,####|..............| |......-,,,###,########### |.......... #,, ...............| |......|##,,,,,,,######################------------##,# ---------------- |...|..|######,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`# |)......,,,,,,,####################################### ----|---######## #,# [Volt the Chosen for Reaping] St16 Dx14 Co8 In5 Wi9 Ch6 AmaDwaMalLaw S700 Dlvl:2 $20 HP0(44) Pw11(21) AC-5 MC0 Mov12 Xp4/155 Wt104/1500 T1386 Fear Latest messages You are blinded by the night willow's radiance! You stagger... You feel a bit steadier now. You can see again. The hishi mochi oozes under the door. Your shield of mobility deflects its attack. You miss the hishi mochi. The hishi mochi misses. Your shield of mobility blocks the hishi mochi's attack. It touches you! [-1 -> 30] Its contact was poisoned! [-15 -> 15] [-1 -> 14] It touches you! [-1 -> 13] Its contact was poisoned! You break out in hives! You lose Charisma You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 91% Armor drop chance was reduced to 77% Food drop chance was reduced to 96% Monster death drops spawned with only 85% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: long sword (turn 12) The following skill became untrainable after a while: attack spells (turn 35001) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 50383) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59855 Monster spawn increase reached its maximum at turn 152581 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1392849 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: cave creeper (freq bonus 15) The monster species that spawned more often: apprentice colony lichen (freq bonus 14) The monster species that spawned more often: ratty slime (freq bonus 30) The monster species that spawned more often: rust golem (freq bonus 12) The monster species that spawned more often: oven wast (freq bonus 4) The monster species that spawned more often: cool dirigent (freq bonus 15) The monster species that spawned more often: battle scarred ronin (freq bonus 6) The monster species that spawned more often: sandswipes (freq bonus 30) The monster species that spawned more often: Naga Raja (freq bonus 18) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 24) The monster species that spawned more often: petty slut with syphilis (freq bonus 15) The monster species that spawned more often: nine of diamonds (freq bonus 15) The monster species that spawned more often: bloodsucker (freq bonus 12) The monster species that spawned more often: domina (freq bonus 4) The monster species that spawned more often: ultramarine patch (freq bonus 10) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 16) The monster species that spawned more often: arabesque naga (freq bonus 8) The monster species that spawned more often: cyclical narwhal (freq bonus 32) The monster species that spawned more often: usage angolan inclusion (freq bonus 14) The monster species that spawned more often: cyan force fungus (freq bonus 24) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 5) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster species that never randomly spawned: eye of destruction The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: batching abase juan quickening The monster species that never randomly spawned: ideational mystery The monster species that never randomly spawned: bedazzling tabletting spurning The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: colorful warp patch The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 19) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 96) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 89) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 10) Next attribute increase check would have come at turn 6416 Strength training was 7 Dexterity training was 12 Wisdom training was 6 Constitution training was 50 You were stricken with fear (3) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 36% You had automatic searching You had infravision You had 1586 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 4X LIMIT(0) weapon practice 4X LIMIT(0) rage eruption 4 R LIMIT(0) appraisal 4 R LIMIT(1489) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(2042) invoke deity 4 R LIMIT(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (wide metal helm) * skullcap (deformed helmet) * flack helmet (red helmet) * crystal helm (middle-earth helmet) * mining helm (water-pipe helmet) * field helm (basin helmet) * helm of safeguard (bluy helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (runic gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (heavy boots) * boots of safeguard (lolita boots) Scrolls scroll of teleportation (APOKRAR DONENIGHT) scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (STRC PRST SKRZ KRK) * scroll of greater mana restoration (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of light (YELL AT SKY PREVENT KEY FOR 5) Potions potion of healing (mint) potion called geapejuice (dangerous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 35 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (28 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (6 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (52 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Amazon...