Volt, chaotic male human Ninja ------- |.....| |@d...| |...$.. ------- [Volt the Sword Trainee] St16 Dx16 Co10 In6 Wi4 Ch6 NinHumMalCha S0 Dlvl:1 $0 HP21(21) Pw8(8) AC5 MC0 Mov12 Xp1/0 Wt12/1460 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Volt, welcome to SlashEMExtended! You are a chaotic male human Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to ready? [- b or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: detect monsters You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 276 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 96% Potion drop chance was reduced to 83% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: knife (turn 2) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 306) The following skill became untrainable after a while: riding (turn 54362) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 62947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28216 Monster spawn increase reached its maximum at turn 118224 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1296500 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pile of coins (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: petty numb fly (freq bonus 4) The monster species that spawned more often: giant leopard (freq bonus 12) The monster species that spawned more often: wake of fire sentry (freq bonus 12) The monster species that spawned more often: baby beholder (freq bonus 27) The monster species that spawned more often: Bettina's combat boot (freq bonus 4) The monster species that spawned more often: epidote force fungus (freq bonus 5) The monster species that spawned more often: shaded lichen (freq bonus 24) The monster species that spawned more often: Kostchtie (freq bonus 30) The monster species that spawned more often: lightbringer (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 16) The monster species that spawned more often: darkest grue (freq bonus 18) The monster species that spawned more often: child doctor (freq bonus 72) The monster species that spawned more often: horned demon (freq bonus 27) The monster species that spawned more often: red warp patch (freq bonus 12) The monster species that spawned more often: sawhorse morphinic (freq bonus 15) The monster species that spawned more often: JUGEN (freq bonus 4) The monster species that spawned more often: rock kobold (freq bonus 30) The monster species that spawned more often: roller xorn (freq bonus 8) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 14) The monster species that spawned more often: morse perseverance unkindest (freq bonus 12) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 10) The monster trait that was more common: monsters of tiny size (freq bonus 7) The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: imitatee whipping motorcar jab The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: porter magic-colored fungus The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 30) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 32) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 15) Next attribute increase check would have come at turn 1728 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (ETAOIN SHRDLU) scroll of phase door (PLAY THE VIOLIN DULY THE OPINION) scroll of standard id (TEMOV) scroll of cure (JUGEMJUGEMGOGOUNO) * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (IAO ASTO IOPHE) Potions potion of sickness (muddy) potion of invisibility (simmering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Volt the Ninja... Since you quit, the score list will not be checked.