Volt, lawful male human Fighter }}. }..}---`...- - -- |..}.......| ....... ---------## |..........} }.. | |........,# |.........#} ...$....` ##|.......|,# ####|..........} ..............| #I-....F@.|,####,,,........}}.| .......| #,|.......|,#,,,,##---.-.---}-- --- ---- #,|.......|,,,#######,,%,# #,---------,#####,,,,,#### #,# ##,###,,,,,,`# ##,# #,,,,,,,##### -------#,,########,#,#,####### |......,,,,,,,,,,,%,,,,,,,,,,# |..<..|,,########,-.-+---------- |.}}^.|,## #,+..}.}}......$} |}...^. }..}..}.....}.} }.....| ...>}.}.}....}} -}----- }}-}}}}}}}}}}}} [Volt the Mars] St12 Dx16 Co16 In5 Wi4 Ch7 FigHumMalLaw S16923 Dlvl:6 $205 HP-5(102) Pw54(54) AC-2 MC1 Mov12 Xp9/4037 Wt80/1950 T5864 Paralyzed Numb Stun Latest messages Luisa's hugging boot pretends to be friendly. Luisa's hugging boot kicks you! You hear the howling of the CwnAnnwn... [-5 -> 8] Warning: HP low! Luisa's hugging boot stings you! [-1 -> 7] Warning: HP low! Luisa's hugging boot breathes on you! You lose alignment points! [-1 -> 6] Warning: HP low! Luisa's hugging boot swings her hugging boot. Luisa's hugging boot stole an uncursed wand of polymorph (0:4) {0}. Luisa's hugging boot smiles at you seductively. Luisa's hugging boot hits you! [-5 -> 2] Warning: HP low! Luisa's hugging boot kicks you! You die... Your inventory Amulets u - an uncursed amulet versus poison {0} Weapons a - a blessed thoroughly rusty +1 short sword (weapon in hand) {12} L - a heavily cursed -1 rifle {12} Armor b - an uncursed +1 sailor blouse {6} s - a blessed +2 gnomish helm (being worn) {1} W - an uncursed +0 dwarvish roundshield (being worn) {40} Comestibles f - an uncursed pancake {0} g - 3 uncursed candy bars {0} n - 4 uncursed food rations {0} p - 2 cursed melons {0} w - an uncursed tin of stalking lichen {0} A - the uncursed food ration named Hoe Pa {0} C - a blessed tripe ration {0} G - an uncursed Hacker's Food {0} H - 3 blessed bananas {0} J - 2 blessed cream pies {0} K - 2 uncursed cream pies {0} M - an uncursed tripe ration {0} Scrolls d - 3 uncursed scrolls of blank paper {0} e - an uncursed scroll of punishment {0} i - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} k - 3 uncursed scrolls of standard id {0} S - a blessed scroll of mana {0} Spellbooks D - an uncursed spellbook of blank paper (0:4) {0} Potions E - an uncursed potion of gain ability {0} T - an uncursed potion of acid {0} Wands x - a * uncursed wand of create monster (0:10) {0} y - an uncursed wand of light (0:2) {0} N - an uncursed wand of healing (0:4) {0} O - an uncursed wand of extra healing (0:8) {0} P - an uncursed wand of create horde (0:10) {0} R - an uncursed wand of teleportation (0:7) {0} U - an uncursed wand of striking (0:7) {0} Tools m - an uncursed lock pick {0} o - an uncursed +0 unicorn horn {8} t - a * uncursed mirror {0} Y - an uncursed bell {0} Gems r - a blessed +1 worthless piece of green glass {1} Final attributes You have sinned Your alignment was -7 Your max alignment was 29 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: free action You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 83% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: chaos spells (turn 70) The following skill became untrainable if you tried to train it too early: general combat (turn 186) The following skill became untrainable after a while: body spells (turn 53804) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 45157) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 98840 Monster spawn increase reached its maximum at turn 153470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 11038704 The monster class that cannot be genocided was rodent The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: gourmand ogre (freq bonus 42) The monster species that spawned more often: Joker Flack (freq bonus 3) The monster species that spawned more often: condiment sectioned (freq bonus 30) The monster species that spawned more often: eye tyrant (freq bonus 12) The monster species that spawned more often: purple warp fungus (freq bonus 12) The monster species that spawned more often: dretch (freq bonus 6) The monster species that spawned more often: grateful tootsy (freq bonus 8) The monster species that spawned more often: domestic cockatrice (freq bonus 3) The monster species that spawned more often: ogre mummy (freq bonus 14) The monster species that spawned more often: boring dragon (freq bonus 3) The monster species that spawned more often: theme lion (freq bonus 54) The monster species that spawned more often: undead ordinator (freq bonus 3) The monster species that spawned more often: giant crayfish (freq bonus 8) The monster species that spawned more often: special agent (freq bonus 16) The monster species that spawned more often: hezrou (freq bonus 12) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: special spore (freq bonus 4) The monster species that spawned more often: cohabitant uncharted (freq bonus 18) The monster species that spawned more often: giant undead shoggoth (freq bonus 16) The monster species that spawned more often: psybur (freq bonus 9) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 10) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: spell turret The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: hole stalk The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: filled energar The monster species that never randomly spawned: dishabille interviewer The monster species that never randomly spawned: black dirtbag The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 122) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 13) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 1) Next attribute increase check would have come at turn 6641 Strength training was 49 Dexterity training was 50 Wisdom training was 24 Constitution training was 50 The escalating chokhmah attack damage was 1 You were level-drain resistant You were paralyzed (-3) You were stunned (1) You were numbed (3) You were heterosexual You were prevented from having peacevision (0) You were prevented from having free action (0) Your chance to block was 27% You had 638 points of nutrition remaining You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. Selene was angry with you (3) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) concentrating 6X Prepared(0) iron skin 2X Prepared(0) Discoveries Amulets amulet versus poison (unexpected) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (hydra helmet) * skullcap (great helmet) * flack helmet (thinking helmet) * crystal helm (arduous helmet) * mining helm (inkcoat helmet) * field helm stone (gemmed helmet) * helm of safeguard (poor helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (steel gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (chess boots) * boots of safeguard (gentle boots) Scrolls scroll of identify (SGURDNOEDAMTONSAWEMAGSIHT) scroll of punishment (TRAETOR HORIGO) scroll of healing (DRAW SHOCK STUNT) scroll of mana (SO QUE SWING) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (MIMIMIMIMIMIMIMIMIMIMI) * scroll of greater mana restoration (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of magic mapping (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll called removecurse (MY SWEET VELCRO STRAP) scroll of undo genocide (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of light (M7M6YU) scroll of blank paper (unlabeled) Spellbooks spellbook of finger (marvelous) spellbook of blank paper (plain) Potions potion called grapejuice (puce) potion called freeze (milky) potion called dizzy (sparkling) potion of gain ability (sweet basil) potion of acid (roast mate) Wands wand of polymorph (birch) wand of teleportation (rollover) wand of create monster (porcelain) wand of light (hexagonal) wand of healing (royal) wand of extra healing (trigonal) wand of create horde (nicked) wand of striking (lacquered) Tools magic whistle (whistle) mirror (looking glass) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 6: <- You are here Vanquished creatures a firefly 3 black ants 3 blats (4 created) a turkey chick a cockatrice a weasel a dingo a wolf 0 monotons (1 created) 0 strange terminals (1 created) 0 wizard eyes (1 created) 0 floating eyes (2 created) 0 magebane eyes (1 created) 0 dream spheres (1 created) 2 kittens 0 jermlaines (2 created) 0 gobhoblins (2 created) 0 deformed galltrits (1 created) a winged-demon 0 petty statue gargoyles (1 created) 0 gargoyles (1 created) a hobbit reveller an ondy a dwarf (2 created) 0 normal dwarves (1 created) a bugbear a hobbit caster a phasing hobbit wizard 0 duergars (1 created) a tengu a normal jelly a pack kobold (2 created) 0 hidden kobolds (1 created) a training kobold a kicker kobold a small kobold a kobold hewer 0 petty kobold shamans (1 created) a little leprechaun 0 leprechauns (1 created) 2 baby mimics 0 petit mimics (1 created) 0 small mimics (1 created) 0 large permamimics (1 created) a mountain nymph 0 humanoid dryads (1 created) a force hobgoblin 2 orcs 3 hill orcs a b-type an orc warrior an Isengard orc a petty Uruk-hai 0 rock piercers (2 created) a porter rock piercer 0 giant penguins (1 created) 2 sewer rats 4 evasive sewer rats 0 rabbits (1 created) 3 giant garbage rats (4 created) a rattata a rabid rat a ferret kit an enormous rat 0 tiny lurkers (1 created) 0 baby metroids (1 created) 0 man eating plants (1 created) 0 red killer tomatoes (2 created) a sand leaper (2 created) 0 mountain springies (1 created) 0 lurkers above (1 created) a black unicorn 0 crawling worm masses (1 created) 0 rot worms (1 created) 0 larvae (3 created) 0 white worm masses (1 created) 3 evasive maggots 0 dung worms (1 created) a giant leech 0 wormths (1 created) 0 baby long worms (1 created) 0 stone bugs (1 created) 0 yellow lights (6 created) 0 pulse lights (1 created) 0 black lights (1 created) 2 echidnas 2 bats a hidden bat a housebat (2 created) a large bat a killer duck a vampire bat 0 leocentaurs (1 created) a baby silver dragon a baby yellow dragon a lichen (0 created) a porter lichen 2 spore lichens a passivity lichen (0 created) a digestolichen a brown mold a brown mushroom 3 yellow growths (2 created) a golden mushroom 4 golden spores (1 created) a green growth a cyan fungus 2 cyan mushrooms (1 created) a reddish spore a shrieker 2 Luisa's hugging boots (1 created) a spike growth (0 created) 2 gnomes an intermediate gnome 5 gnome watchers a New Kop 10 Keystone Kops (14 created) 2 Radio Kops 0 Kop Lieutenants (1 created) a Policeman Lieutenant a Kop Kaptain a nether lich (2 created) 0 blue naga hatchlings (1 created) 0 green naga hatchlings (1 created) 0 white naga hatchlings (1 created) 0 domestic naga hatchlings (1 created) 0 swamp naga hatchlings (2 created) 0 black nagas (1 created) a space orc a gray speeze 0 mini rust monsters (1 created) 3 garter snakes a yellow snake a snake (2 created) an animals 0 boa constrictors (1 created) a lesser visor hulk a grid xorn 2 monkeys (3 created) a black bear cub 0 ice bear cubs (1 created) 0 kobold zombies (2 created) 4 orc zombies 2 elf zombies 0 helper zombies (1 created) a zombie 2 weary pilgrims a blabbering otaku a filthy street urchin 2 boil-covered wretches a mangy-looking leper a busy-looking merchant a human a wereacidblob 4 muggers a werejackal (2 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 cursed ghosts (1 created) 0 hata-hatas (1 created) 0 jellyfish (4 created) 0 thick jellyfish (1 created) 0 magikarps (1 created) 0 piranhas (1 created) 0 pool edge swimmers (1 created) an eel-lizard (3 created) 0 ribbon fish (1 created) 0 electric eels (1 created) 2 newts (4 created) a twen a normal frog a gecko an iguana a lizard 0 colorless mushroom patches (1 created) a sukkiri flower 0 plague poppies (1 created) a batman plant (2 created) a blazing fern spore a burning fern spore 0 grey mushroom patches (1 created) a clear mewlip 2 lime killer tomatoes 0 shrieker mushroom patches (1 created) 3 goombas a roast goose a gray mewlip a spikey mushroom patch a flying goomba 2 bad eggs 2 killer tomatoes a killer apple a weeping willow 0 arctic fern sprouts (1 created) a floor grue (2 created) a bigoted math teacher a small turret a stronger turret 2 jumping jellyfish 297 creatures born. 191 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 12 times You eaten meat 8 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 413 times You killed 175 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (61 of 160) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Master) (41 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (35 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (433 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Fighter... You died in The Dungeons of Doom on dungeon level 6 with 16903 points, and 205 pieces of gold, after 5864 moves. Killer: a monster (Luisa's hugging boot), while paralyzed by a monster attack You were level 9 with a maximum of 102 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 4 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 5 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 6 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 7 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 8 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 9 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] *10 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on * level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 11 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 12 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 15 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102]