Volt, chaotic male human Caveman ----------- +.......... |.........| |.........| |.@.......| |.d.......| |.........| ----------- [Volt the Troglodyte] St16 Dx8 Co15 In6 Wi7 Ch5 CavHumMalCha S0 Dlvl:1 $0 HP21(21) Pw4(4) AC7 MC0 Mov12 Xp1/0 Wt74/1710 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic human Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Autopickup: OFF. Autopickup: ON, for $ objects. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half spell damage You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 340 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 85% Armor drop chance was reduced to 83% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: scimitar (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 32) The following skill became untrainable after a while: matter spells (turn 37079) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 34844) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32214 Monster spawn increase reached its maximum at turn 88209 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 768277 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: weresexyleatherpump (freq bonus 18) The monster species that spawned more often: rubble congealable lodgment (freq bonus 2) The monster species that spawned more often: training kobold (freq bonus 6) The monster species that spawned more often: spotted mushroom patch (freq bonus 12) The monster species that spawned more often: sniper lich (freq bonus 12) The monster species that spawned more often: drain turret (freq bonus 10) The monster species that spawned more often: orange growth (freq bonus 4) The monster species that spawned more often: huorn (freq bonus 12) The monster species that spawned more often: spore lichen (freq bonus 15) The monster species that spawned more often: wooden spore (freq bonus 4) The monster species that spawned more often: hidden colony (freq bonus 24) The monster species that spawned more often: mimic (freq bonus 9) The monster species that spawned more often: moon rabbit (freq bonus 6) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 16) The monster species that spawned more often: iced mammoth (freq bonus 12) The monster species that spawned more often: huge mind flayer (freq bonus 4) The monster species that spawned more often: master lich (freq bonus 2) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 12) The monster species that spawned more often: flying stalker piranha (freq bonus 6) The monster species that spawned more often: aquatic elf (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 12) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: autocube The monster species that never randomly spawned: greek catenaccio trainer The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: pleasure weekly The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 48) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 12) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 96) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 255 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (KERNOD WEL) scroll of phase door (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of standard id (ESPECIALLY WITH HIGH HEELS) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (BBQ BBQ) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Caveman... Since you quit, the score list will not be checked.