Volt, lawful male human Gamer ---- --.. -...- |...| |.f.--- -.@.....- --------- [Volt the Tetris Player] St8 Dx17 Co4 In10 Wi13 Ch6 GamHumMalLaw S0 Dlvl:1 $0 HP20(20) Pw22(22) AC4 MC0 Mov12 Xp1/0 Wt15/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: psi resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 70% Wand drop chance was reduced to 96% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 56% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polearms (turn 135) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 273) The following skill became untrainable after a while: implants (turn 43922) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 64296) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29183 Monster spawn increase reached its maximum at turn 142596 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7423767 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 6) The monster species that spawned more often: shade gargoyle (freq bonus 9) The monster species that spawned more often: poison whip salamander (freq bonus 24) The monster species that spawned more often: overwork amuser sneerer (freq bonus 6) The monster species that spawned more often: platypus (freq bonus 16) The monster species that spawned more often: pitchblack turret (freq bonus 36) The monster species that spawned more often: bastard elemental (freq bonus 12) The monster species that spawned more often: water dragon (freq bonus 9) The monster species that spawned more often: afternoon caller (freq bonus 10) The monster species that spawned more often: chicken (freq bonus 6) The monster species that spawned more often: minuscule permamimic (freq bonus 5) The monster species that spawned more often: bluish beetle (freq bonus 39) The monster species that spawned more often: teal spore (freq bonus 24) The monster species that spawned more often: pyrochuck (freq bonus 12) The monster species that spawned more often: cuddle monster (freq bonus 9) The monster species that spawned more often: doom knight (freq bonus 3) The monster species that spawned more often: baby blue dragon (freq bonus 12) The monster species that spawned more often: deep wyrm (freq bonus 8) The monster species that spawned more often: shrieking spirit (freq bonus 10) The monster species that spawned more often: rabid bull (freq bonus 54) The monster trait that was more common: monsters that have gaze attacks (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 5) The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: inka militia The monster species that never randomly spawned: Bulletproof Kop The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: kipper gagger The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: hankie psaltry The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: rando The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 38) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 36) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 21) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 3) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 869 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - acquirement 7 chaos 99% 600% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHUTZPAH) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (DDOS ATTACK) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (MOWA METR OCWI) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (TO DO CANCENUS) Spellbooks spellbook of acquirement (corrupted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Gamer... Since you quit, the score list will not be checked.