Volt, lawful male human Elementalist ----- |$..| |...| |... +...| |...| |.Z.| |.@.| |.o.| ----- [Volt the Fire Fingers] St5 Dx11 Co7 In13 Wi7 Ch4 ElmHumMalLaw S0 Dlvl:1 $0 HP12(12) Pw24(24) AC7 MC0 Mov12 Xp1/0 Wt32/830 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You don't have anything else to wear. Unknown command ']'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: speed You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 52% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 77% Tool drop chance was reduced to 91% Food drop chance was reduced to 56% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: morning star (turn 3) The following skill became untrainable if you tried to train it too early: general combat (turn 585) The following skill became untrainable after a while: attack spells (turn 45551) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 84883) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37366 Monster spawn increase reached its maximum at turn 157126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341903 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: disgusting warp fungus (freq bonus 12) The monster species that spawned more often: sue force patch (freq bonus 12) The monster species that spawned more often: blastoise (freq bonus 8) The monster species that spawned more often: nessian pit fiend (freq bonus 24) The monster species that spawned more often: soaring eel (freq bonus 8) The monster species that spawned more often: psychic mushroom (freq bonus 10) The monster species that spawned more often: disintegration kobold (freq bonus 10) The monster species that spawned more often: green mushroom (freq bonus 4) The monster species that spawned more often: light hound (freq bonus 30) The monster species that spawned more often: Megumi Kannazuki (freq bonus 8) The monster species that spawned more often: poison monster (freq bonus 12) The monster species that spawned more often: spherical light (freq bonus 6) The monster species that spawned more often: crystal drake (freq bonus 9) The monster species that spawned more often: criminal scumbag (freq bonus 12) The monster species that spawned more often: furious whirlwind (freq bonus 24) The monster species that spawned more often: vampire mage (freq bonus 21) The monster species that spawned more often: decayed mushroom (freq bonus 14) The monster species that spawned more often: worm that walks (freq bonus 12) The monster species that spawned more often: falling colony (freq bonus 6) The monster species that spawned more often: shadow reaper (freq bonus 20) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster species that never randomly spawned: ebony spore The monster species that never randomly spawned: nominee commissariat The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: immaculately tie The monster species that never randomly spawned: anderson viticulture envyingly The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: zegrump The monster species that never randomly spawned: headless brute The monster species that never randomly spawned: biotelemetry ordered The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 25) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 5) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 19) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 10) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 56) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 11) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% b - frost 4 elemental 70% 300% c - vaporize 6 elemental 98% 500% d - dripping tread 5 elemental 95% 400% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (octarine robe) Scrolls scroll of genocide (WE WILL HURT YOU) scroll of identify (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (ETAOIN SHRDLU) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (USED IT FALLED BUT ELF HEAL NEXT) * scroll of greater mana restoration (IAIA IAKOUBIAI IO ERBETH) Spellbooks spellbook of volt rock (satisfied) spellbook of frost (molded) spellbook of vaporize (uninscribed) spellbook of dripping tread (historic) Potions potion of amnesia (sparkling) potion of clairvoyance (magenta) Wands wand of poison (tin) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Volt the Elementalist... Since you quit, the score list will not be checked.