Volt, lawful male human Gladiator ------------- +...........| |...........| +...........| |..@d....d..| |.........d.+ ---.--------- [Volt the Velite] St14 Dx14 Co8 In5 Wi7 Ch5 GlaHumMalLaw S6 Dlvl:1 $6 HP14(14) Pw2(2) AC1 MC0 Mov12 Xp1/0 Wt32/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! 6 gold pieces. The moon is waning tonight. You don't have anything else to wear. Autopickup: OFF. You don't have anything to drink. # qu': unknown extended command. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: jumping You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 74% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 97% Armor drop chance was reduced to 83% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: implants (turn 13) The following skill became untrainable if you tried to train it too early: devices (turn 15) The following skill became untrainable after a while: body armor (turn 36673) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 25855) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61756 Monster spawn increase reached its maximum at turn 118243 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1837614 The monster class that cannot be genocided was ghost The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: petty large pile of killer coins (freq bonus 40) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 72) The monster species that spawned more often: skirmisher topsoil (freq bonus 28) The monster species that spawned more often: till starlike (freq bonus 6) The monster species that spawned more often: drone mold (freq bonus 10) The monster species that spawned more often: changing laser (freq bonus 15) The monster species that spawned more often: rock piercer (freq bonus 18) The monster species that spawned more often: evil mold (freq bonus 48) The monster species that spawned more often: sounding sand (freq bonus 7) The monster species that spawned more often: vamp mimic (freq bonus 40) The monster species that spawned more often: giant spellbook trove (freq bonus 96) The monster species that spawned more often: jumping jellyfish (freq bonus 5) The monster species that spawned more often: true weeping archangel (freq bonus 12) The monster species that spawned more often: looniest presupposing selected stumbled (freq bonus 66) The monster species that spawned more often: river goblin (freq bonus 14) The monster species that spawned more often: clay mushroom (freq bonus 32) The monster species that spawned more often: frost grue (freq bonus 6) The monster species that spawned more often: unaligned priest (freq bonus 10) The monster species that spawned more often: textural gurgle (freq bonus 6) The monster species that spawned more often: Waldern, King of Water (freq bonus 14) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: Abhoth, Source of Uncleanness The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: master medium wall The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: squalid housebreaking cushioning unbinding handing The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: gentleman The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 3) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 2307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) Your chance to block was 27% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (570) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (twisted visor helmet) * skullcap stone (gemmed helmet) * flack helmet (crested helmet) * crystal helm (masked helmet) * mining helm (ruined helmet) * field helm (water-pipe helmet) * helm of safeguard (green bowel) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (camouflage patterned gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (fleecy boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (SUCH A FLEECY LYNN) scroll of phase door (FORGETABOUTIT) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (NO ONE CAN STOP ME) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (ESQUECER OS RENUNCIANTES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Gladiator... Since you quit, the score list will not be checked.