Volt, neutral male elven Sage ----------- |.@........ |.f.......| |.........| |.........| |.........| |.......... ----------- [Volt the Invoker] St6 Dx6 Co5 In12 Wi14 Ch4 SagElfMalNeu S0 Dlvl:1 $0 HP16(16) Pw35(35) AC7 MC0 Mov12 Xp1/0 Wt28/970 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Volt, the elven Sage, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waning tonight. You can move again. What do you want to ready? [- or ?*] Never mind. What do you want to drink? [hij or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 34 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 61% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 73% Armor drop chance was reduced to 98% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: general combat (turn 122) The following skill became untrainable if you tried to train it too early: searching (turn 84) The following skill became untrainable after a while: crossbow (turn 41857) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41673) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33341 Monster spawn increase reached its maximum at turn 119492 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2061552 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: Arne (freq bonus 30) The monster species that spawned more often: vampire (freq bonus 8) The monster species that spawned more often: war orc (freq bonus 4) The monster species that spawned more often: docent interstitially (freq bonus 24) The monster species that spawned more often: really good guard (freq bonus 12) The monster species that spawned more often: violet colony (freq bonus 20) The monster species that spawned more often: drow rogue (freq bonus 12) The monster species that spawned more often: Bundle Tree (freq bonus 15) The monster species that spawned more often: drains rat (freq bonus 5) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 18) The monster species that spawned more often: ripped weld bottomer reaming (freq bonus 18) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 60) The monster species that spawned more often: weresexyleatherpump (freq bonus 6) The monster species that spawned more often: indigo fungus (freq bonus 21) The monster species that spawned more often: orc mummy (freq bonus 8) The monster species that spawned more often: Jennifer (freq bonus 8) The monster species that spawned more often: petty kop kaptain (freq bonus 4) The monster species that spawned more often: coded wont (freq bonus 16) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 8) The monster species that spawned more often: haunted tiger (freq bonus 15) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: only thief The monster species that never randomly spawned: stone soup mummy The monster species that never randomly spawned: reciprocal grue The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: theme fox The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 67) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 5) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were temporarily slower because you tried to hangup cheat (8) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (purple robe) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro boots) * elven cloak (faded pall) Scrolls scroll of identify (EIGOWA KIRAIDES) scroll of fire (SUSY THENSE) scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (CHOMASO EMMAI SERBONI EMER) scroll of phase door (GEEEEE) scroll of standard id (NOISY STUNT NO EFFECTIVE) scroll of cure (PATENT PENDING) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Spellbooks spellbook of force bolt (dark green) spellbook of healing (historic) spellbook of extra healing (chartreuse) Potions potion of speed (stevia) potion of gain ability (pseudo-violet) potion of healing (bitter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Sage... Since you quit, the score list will not be checked.