Volt, lawful male human Gunner --- ----.-- |.......@.| |(........+ |.........| ----------- [Volt the Pistol User] St11 Dx9 Co9 In7 Wi5 Ch6 GunHumMalLaw S0 Dlvl:1 $0 HP14(14) Pw4(4) AC8 MC0 Mov12 Xp1/0 Wt75/1170 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 55 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Book drop chance was reduced to 96% Scroll drop chance was reduced to 67% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 91% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 31) The following skill became untrainable if you tried to train it too early: matter spells (turn 130) The following skill became untrainable after a while: polymorphing (turn 17304) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 37920) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62753 Monster spawn increase reached its maximum at turn 94281 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6888420 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: compsognathus (freq bonus 8) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 3) The monster species that spawned more often: Minator Kop (freq bonus 9) The monster species that spawned more often: dephmah sephirah (freq bonus 12) The monster species that spawned more often: pink horror (freq bonus 8) The monster species that spawned more often: filament tented (freq bonus 24) The monster species that spawned more often: stegocentipede (freq bonus 8) The monster species that spawned more often: ladiesman (freq bonus 4) The monster species that spawned more often: relieved caveatee (freq bonus 8) The monster species that spawned more often: frog (freq bonus 32) The monster species that spawned more often: tin hen (freq bonus 10) The monster species that spawned more often: defunct etiolated (freq bonus 9) The monster species that spawned more often: halfling slinger (freq bonus 2) The monster species that spawned more often: red force patch (freq bonus 2) The monster species that spawned more often: former sergeant (freq bonus 15) The monster species that spawned more often: Shiere (freq bonus 20) The monster species that spawned more often: werejelly (freq bonus 72) The monster species that spawned more often: leader sentai (freq bonus 6) The monster species that spawned more often: abyss fiend (freq bonus 48) The monster species that spawned more often: real warp fungus (freq bonus 9) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster species that never randomly spawned: stockbroker inviable The monster species that never randomly spawned: tumoral absorb The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: grinder The monster species that never randomly spawned: apricot freedmen The monster species that never randomly spawned: liturgical football The monster species that never randomly spawned: overcame groundwork rent The monster species that never randomly spawned: flood surfer The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 36) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 4) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 3) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (SEXY PRINCESS CATHLETTE) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (SALIQUAS) * scroll of extra healing (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Gunner... Since you quit, the score list will not be checked.