Volt, lawful male human Gunner -------- - ...@.....| |..@a....| |......... -----....| ...+ ---- [Volt the Pistol User] St6 Dx17 Co13 In13 Wi4 Ch9 GunHumMalLaw S0 Dlvl:1 $0 HP14(14) Pw4(4) AC3 MC0 Mov12 Xp1/0 Wt97/1180 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 77% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 83% Tool drop chance was reduced to 59% Food drop chance was reduced to 87% Monster death drops spawned with only 70% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: shuriken (turn 46) The following skill became untrainable if you tried to train it too early: high heels (turn 510) The following skill became untrainable after a while: form V (Shien) (turn 58180) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12685) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15959 Monster spawn increase reached its maximum at turn 297495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 14146767 The monster class that cannot be genocided was nymph The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: recommenced harvest (freq bonus 12) The monster species that spawned more often: tittie rebounding (freq bonus 8) The monster species that spawned more often: lesser black reaver (freq bonus 72) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 12) The monster species that spawned more often: hairy force fungus (freq bonus 24) The monster species that spawned more often: serious bug (freq bonus 12) The monster species that spawned more often: Njusha's sweet sandal (freq bonus 16) The monster species that spawned more often: petty torment worm (freq bonus 3) The monster species that spawned more often: white harpy (freq bonus 6) The monster species that spawned more often: sweet blonde (freq bonus 16) The monster species that spawned more often: Transformator (freq bonus 18) The monster species that spawned more often: Liljana (freq bonus 16) The monster species that spawned more often: great wyrm of shadow (freq bonus 6) The monster species that spawned more often: ten of diamonds (freq bonus 18) The monster species that spawned more often: really dangerous force fungus (freq bonus 24) The monster species that spawned more often: energy colony (freq bonus 14) The monster species that spawned more often: sloth shrunken head (freq bonus 24) The monster species that spawned more often: dreamer cockatrice (freq bonus 12) The monster species that spawned more often: gimple nymph (freq bonus 18) The monster species that spawned more often: friendly adventurer (freq bonus 21) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: indigo force patch The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: gluttonous hulk The monster species that never randomly spawned: prick monster The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 14) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 45) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 141) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 38) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 64) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 18) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 4) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (1296) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (RATSANOPU) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (REVERTREVERTREVERT IT IN SLASHTHEM) * scroll of greater mana restoration (BREAKPOINT) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Gunner... Since you quit, the score list will not be checked.