Volt, lawful male human Gunner ------------- |#...........| |............+ |............| ..r......@...| |.r......@.# --------.--- [Volt the Pistol User] St10 Dx11 Co8 In13 Wi7 Ch7 GunHumMalLaw S0 Dlvl:1 $0 HP14(14) Pw4(4) AC7 MC0 Mov12 Xp1/0 Wt109/1130 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {49} Contents of the medical kit: a * cursed phial {2} a * blessed phial {2} 2 uncursed bandages {2} a * uncursed phial {2} a blessed bandage {1} an uncursed bandage {1} a * cursed phial {2} 2 * uncursed phials {4} 2 blessed bandages {2} a cursed bandage {1} 2 uncursed bandages {2} a * cursed phial {2} 7 uncursed bandages {7} a * uncursed phial {2} a cursed bandage {1} a * sticky cursed phial {2} 7 * uncursed phials {14} 15 uncursed pills {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: curse resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 174 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 10% Tool drop chance was reduced to 86% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 690) The following skill became untrainable after a while: two-weapon combat (turn 36616) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 25838) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20403 Monster spawn increase reached its maximum at turn 315783 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 674783 The monster class that cannot be genocided was centaur The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: banished soul (freq bonus 24) The monster species that spawned more often: covetous war orc (freq bonus 8) The monster species that spawned more often: picked midwife (freq bonus 4) The monster species that spawned more often: time force fungus (freq bonus 4) The monster species that spawned more often: bulbasaur (freq bonus 28) The monster species that spawned more often: kobold spellmaster (freq bonus 30) The monster species that spawned more often: indifferent wraith (freq bonus 12) The monster species that spawned more often: adult gentleman (freq bonus 12) The monster species that spawned more often: voltigore (freq bonus 144) The monster species that spawned more often: fouler (freq bonus 12) The monster species that spawned more often: lurking raven (freq bonus 12) The monster species that spawned more often: unsaddle unveiled (freq bonus 20) The monster species that spawned more often: killer rabbit (freq bonus 8) The monster species that spawned more often: mister whoopee (freq bonus 7) The monster species that spawned more often: snooped normandy (freq bonus 12) The monster species that spawned more often: Anja (freq bonus 36) The monster species that spawned more often: ultramarine warp fungus (freq bonus 12) The monster species that spawned more often: Lord Bademon (freq bonus 12) The monster species that spawned more often: Officer Kriminologist (freq bonus 5) The monster species that spawned more often: sea naga (freq bonus 30) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 7) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: theme sheep The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: ferrous mold The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: nightcreeper The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 2) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 18) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 38) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 10) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 56) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (317) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (LOMA ZATH AION ACHTHASE MA) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (EIT ME) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Gunner... Since you quit, the score list will not be checked.