Volt, lawful male human Gunner ----- |r.@@ |...| |...+ -+--- [Volt the Pistol User] St14 Dx14 Co9 In10 Wi8 Ch7 GunHumMalLaw S0 Dlvl:1 $0 HP14(14) Pw4(4) AC5 MC0 Mov12 Xp1/0 Wt93/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a lawful male human Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. What do you want to ready? [- bcd or ?*] Never mind. You don't have anything to drink. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 86% Armor drop chance was reduced to 92% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 380) The following skill became untrainable after a while: missile weapons (turn 17880) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 24277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52930 Monster spawn increase reached its maximum at turn 188674 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3964600 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: squirt gargoyle (freq bonus 6) The monster species that spawned more often: young adult psychic dragon (freq bonus 9) The monster species that spawned more often: air grue (freq bonus 5) The monster species that spawned more often: deep one (freq bonus 12) The monster species that spawned more often: muscle penstock (freq bonus 2) The monster species that spawned more often: giant gold dragonfly (freq bonus 30) The monster species that spawned more often: death brawler (freq bonus 24) The monster species that spawned more often: minor rat-man (freq bonus 2) The monster species that spawned more often: Vorlon missile (freq bonus 6) The monster species that spawned more often: king slug (freq bonus 18) The monster species that spawned more often: island nymph (freq bonus 8) The monster species that spawned more often: stone stalker (freq bonus 6) The monster species that spawned more often: warty warp fungus (freq bonus 16) The monster species that spawned more often: aether vortex (freq bonus 30) The monster species that spawned more often: measled weeklong (freq bonus 3) The monster species that spawned more often: fieriest logicized (freq bonus 6) The monster species that spawned more often: gargantuan beast (freq bonus 8) The monster species that spawned more often: desert mushroom (freq bonus 6) The monster species that spawned more often: deathly visage (freq bonus 24) The monster species that spawned more often: aerologist misruling (freq bonus 9) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 9) The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: quantum warp fungus The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 2) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 1193 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Scorpion The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (476) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (TUFFA YUF) scroll of phase door (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (CERB BRK PAND) * scroll of extra healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Gunner... Since you quit, the score list will not be checked.