Volt, chaotic male human Warrior ----------- --------------------------------------------------## ----- |....>....|###|........................)........................,##--...-- |.........-,,,|.------------...........-----------------------.|,,,-.....| |.........|###|.|.....|....|.-------...| |..............|..,,,|.....| |.........| |.|.....|....|.| |...| |..............|.|,#,|.....| ------<...| |.|.....|....|.| |...| |..............|.|,,,-.....| #-|---- |.|.....|....|.| |...| |-|-------------.|,#,--....| #,,,# |.---|---|----.---- |...| |................|,#,#-|---- ###,,## |.................- --{-- ------------------,#,#,,# #,,[,# |.-|--------|----.| ### #,,,,),,#,#%## -|-.-# |.|......|..)..!|.| ||---,###,#,### |...----- |.|......|!!!!.!|)| |...|,,,,,,,,,# |.......|###|.|......|.!!!!!|.| |...|####,-|-|----- |.......-,,,|.|......|!!!.!!|.| |...| #,|@...)..| |.......|##,|.---------------.| ----- #,|.>....^| |.......| #,-.................| #,|.......| |.......| ##------------------- #,-.......| --------- ##--------- [Volt the Two-Handed Swordsman] St11 Dx11 Co9 In5 Wi8 Ch3 WarHumMalCha S16825 Dlvl:4 $79 HP-3(120) Pw73(73) AC-5 MC2 Mov12 Xp9/3954 Wt240/1550 T3841 Paralyzed Burn Latest messages Restoring save file... You return to level 4 in The Dungeons of Doom. Hello Volt, the human Warrior, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy You are lucky! Full moon tonight. The troll permamimic mummy claws you! [-13 -> 23] Warning: HP low! The troll permamimic mummy claws you! human, your life force is running out. [-16 -> 7] Warning: HP low! The troll permamimic mummy claws you! [-4 -> 3] Warning: HP low! The troll permamimic mummy claws you! You die... Your inventory Amulets r - a blessed amulet of reflection {0} Weapons b - an uncursed corroded +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 48 blessed +0 crossbow bolts named Steel Runeword (in quiver) {1} o - a blessed +3 dwarvish mattock {48} T - an uncursed +0 lucern hammer {60} U - the uncursed +3 elven spear named Aiglos {12} Armor a - an uncursed +1 set of orange dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} x - an uncursed +0 dwarvish cloak (being worn) {4} y - a sticky cursed -1 pair of iron shoes (being worn) {20} D - an uncursed +0 gnomish helm (being worn) {1} Comestibles f - 37 uncursed apples {1} g - 34 uncursed carrots {1} Scrolls i - 4 uncursed scrolls of mana {0} k - 4 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} P - an uncursed scroll of create monster {0} Potions C - a blessed potion of gain ability {0} M - an uncursed potion of gain energy {0} R - an uncursed potion of see invisible {0} Rings m - a cursed -4 ring of gain strength {0} z - an uncursed ring of levitation {0} Wands n - an uncursed wand of magic missile (0:6) {0} p - an uncursed wand of wind (0:3) {0} B - a ! uncursed wand of opening (1:6) {0} O - an uncursed wand of secret door detection (0:17) {0} Q - an uncursed wand of clone monster (0:0) {0} S - an uncursed wand of reduce max hitpoints (0:0) {0} Tools L - the uncursed stethoscope named Medical Ophthalmoscope {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 29 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: hallu party You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: dagger (turn 432) The following skill became untrainable if you tried to train it too early: high heels (turn 200) The following skill became untrainable after a while: hammer (turn 34203) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 52903) Number of artifacts generated was 2 Number of fake artifacts generated was 8 Monster spawn increase started at turn 117323 Monster spawn increase reached its maximum at turn 186119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1567676 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: Jana the Soft Wench (freq bonus 9) The monster species that spawned more often: battle scarred ronin (freq bonus 16) The monster species that spawned more often: regenerating mind flayer (freq bonus 18) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 12) The monster species that spawned more often: pink patch (freq bonus 3) The monster species that spawned more often: unreal fungus (freq bonus 12) The monster species that spawned more often: carpel leadenly (freq bonus 18) The monster species that spawned more often: seltoh sephirah (freq bonus 6) The monster species that spawned more often: static force leprechaun (freq bonus 10) The monster species that spawned more often: grey cyborg (freq bonus 18) The monster species that spawned more often: elf zombie (freq bonus 9) The monster species that spawned more often: rudest elaboration (freq bonus 18) The monster species that spawned more often: hata-mata (freq bonus 40) The monster species that spawned more often: rose sentai (freq bonus 3) The monster species that spawned more often: dementor (freq bonus 16) The monster species that spawned more often: immobile patch (freq bonus 9) The monster species that spawned more often: security bot (freq bonus 4) The monster species that spawned more often: ice bear (freq bonus 9) The monster species that spawned more often: shimmering dragon (freq bonus 48) The monster species that spawned more often: Chaska's leather pump (freq bonus 20) The monster trait that was more common: monsters that wait for you to come (freq bonus 12) The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: secularizer kissable chigger The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: werebee The monster species that never randomly spawned: fawn The monster species that never randomly spawned: lacunar maggie amongst The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: uncommon lanolin brawniest disaffecting deoxidization The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 19) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 34) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 30) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 11) Next attribute increase check would have come at turn 6626 Strength training was 7 Dexterity training was 14 Wisdom training was 11 Constitution training was 25 You were sleep resistant You were paralyzed (-1) You were temporarily slower because you tried to hangup cheat (9) You were burned (3) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having magical breathing (0) You were prevented from hallu partying (0) Your chance to block was 27% You had 1409 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of reflection (tubular) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (tasseled helmet) * skullcap (wok-shaped helmet) * flack helmet (thinking helmet) * crystal helm (brick helmet) * mining helm (secret helmet) * field helm (celtic helmet) * helm of safeguard (formula one helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (fencing gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (thigh boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (POWER RAISED BY THINK FOR) scroll of mana (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of phase door (WEATHER GH-KISS) scroll of standard id (KILL HIM) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (SNU QQQ) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) scroll of charging (RAGE CAN ADD POWER) scroll of tele level (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of create monster (RO MON LIN TEXTILE) Potions potion of paralysis (silvervine) potion called dizzy (cyan) potion called burn (alchemical) potion of gain ability (vapor) potion of gain energy (dark green) potion of see invisible (roast mate) Rings ring of gain strength (black onyx) ring of levitation (pretty) Wands wand of reduce max hitpoints (teaching) wand of magic missile (cubic) wand of wind (orichalcum) wand of opening (asbestos) wand of secret door detection (girly) wand of clone monster (lithic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures an ant a firefly a giant grasshopper 6 wax bees a red hornet a giant ant a giant white ant 0 butterflies (1 created) a red blob a cockatoo 0 pack jackals (1 created) 0 little dogs (1 created) a wild wolf 3 jermlaines 0 redshirts (1 created) a group hobbit (2 created) 0 hobbit thieves (1 created) 0 dwarves (1 created) 0 black dirtbags (1 created) an army dwarf (2 created) 0 vile sewer pygmies (1 created) 0 bugbears (1 created) 0 hobbit lords (1 created) a phasing hobbit wizard 0 hobbit brigand thieves (1 created) 0 gisaus (1 created) a dwarf lord 0 dwarf lord stonebreakers (1 created) 2 kobolds 0 whnases (1 created) a large kobold 0 kobold shamans (1 created) a mini mimic (2 created) 0 small mimics (1 created) a water nymph 0 marine goblins (3 created) 0 dweeeeeeauweauws (1 created) 0 rock piercers (2 created) 2 little wild pigs 2 furry rothes 2 goats 2 sewer rats (3 created) 0 eevees (2 created) 0 woodchucks (1 created) a ferret (2 created) 0 hole spiders (1 created) 0 metallic green centipedes (1 created) a large spider (2 created) a springy 0 green nightmares (1 created) a fog cloud a violent vortices 0 force fog clouds (1 created) a force mist cloud a larva 0 yellow worm masses (1 created) 0 grid bugs (1 created) a jitterbug a spark bug 0 faerie lights (1 created) 0 yellow lights (1 created) 0 echidnas (1 created) a mohat a foul crow a low centaur 0 baby gray dragons (1 created) 0 invisible badguys (1 created) a lichen (3 created) 2 colony lichens a yellow force patch a golden spore a red growth a fake fungus (0 created) a disgusting growth (0 created) a spore patch 0 blue-red warp patches (1 created) 2 sub-gnomes (5 created) a gnome (3 created) a gnome stalker 0 panotties (1 created) an intermediate gnome 0 gnome lords (3 created) 0 gnome friendloaders (2 created) 0 tinker gnomes (1 created) 0 gnomish wizards (1 created) 0 grabbers (1 created) an angsty gnome 0 gnome ladies (1 created) 0 deep gnomes (1 created) 0 gnome warriors (1 created) 0 ice monsters (1 created) 2 Undead Kops a Detective Lieutenant a mummy a gnome mummy 0 orc mummies (1 created) an elf mummy 0 ettin mummies (1 created) 0 green naga hatchlings (1 created) 0 low oozes (1 created) 0 low speezes (1 created) a gray force ooze 0 armadillos (1 created) a red snake a troll (5 created) 0 petty trolls (1 created) 0 flying trolls (1 created) 0 evasive trolls (1 created) 0 timid trolls (2 created) 0 frenzytrolls (1 created) a dungeon troll 0 ogre trolls (2 created) 0 ice trolls (1 created) a minor iceblock troll 0 rock trolls (3 created) 0 hidden rock trolls (1 created) a baby monkey a snow monkey an ape a kobold zombie 0 gnome zombies (1 created) an orc zombie (2 created) 0 monkey zombies (1 created) a weaum zombie 0 half-dragon zombies (1 created) a grey cyborg 0 human adventurers (1 created) 0 friendly adventurers (1 created) an ancipital 0 peasants (1 created) 4 muggers a Woodland-elf (2 created) 0 werepiranhas (2 created) 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (3 created) a minighost 0 tortoises (4 created) a hata-hata 13 hata-matas (14 created) a rouge jellyfish (2 created) 0 jellyfish (5 created) a babelfish (2 created) 0 half-life leeches (1 created) 0 piranhas (2 created) 0 giant eels (2 created) 0 poliwags (1 created) an eel-lizard (2 created) 2 sharks 0 very annoying fish (1 created) 0 floor fiends (1 created) 0 iguanas (1 created) a sukkiri flower 0 batman plants (3 created) 3 grey mushroom patches (5 created) 0 white mushroom patches (1 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (1 created) 2 eggmen 0 shrieker mushroom patches (2 created) a hishi mochi 0 spotted mushroom patches (1 created) a noxious mushroom patch a killer tomato a killer apple 2 piles of copper coins 0 piles of silver coins (1 created) 0 novice light walls (1 created) a novice medium wall a small turret (2 created) 0 attractive troves (1 created) 261 creatures born. 120 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 217 times You killed 120 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Expert) (69 of 160) body armor [Basic] (max Expert) (47 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (38 of 160) spirituality [Unskilled] (max Expert) (17 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Skilled] (max Master) (237 of 540) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Volt the Warrior... You died in The Dungeons of Doom on dungeon level 4 with 16818 points, and 79 pieces of gold, after 3841 moves. Killer: a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat You were level 9 with a maximum of 120 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 4 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 5 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 6 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 7 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 8 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 9 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] *10 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on * level 4 [max 6]. Killed by a monster (troll * permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 11 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 12 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102]