Volt, chaotic male asgardish Gangster #### ###############,,####################### ---------- ------------#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##############|........| |...........,,--------------,#####################,,,,,,,,,,,,,,`.........| |..........|#,|.$`..^......+,# ###############,|`.......| |..........+,,-......`.....|,# ##-----------## #,----|-.--- |..........|#,|..`.........| #,-......#...,# #,# #,#,# |..........| |............| #,|..#......|,# #,# ###,# |..........| |.....>......# ##,|.........|,# ##,# ##,`# ------|--#-- ---#--------.- #,,-..........,, ##,,# ##,,# #,,# -------,,,,, #,,-----------,, #,%## #,,## ###,## |.....|,%,,) ##,,# #,, #,#####,## #,,,# |...._---#,# #,,# ,,,###,###,,,# #,### |..#..#.-,,# #####,## ,,,,,,,,,,,### #,# #########,|.......|,,##,,,,,,,,,,,,,# ,----#,##,,,# #,# ,#,,,,,,,,,-..#....),,,,,,,@,,,,,,##,# |>...,,-+-.- -.---,,,#######,|....#..|,#---#---#---+-- -...#,,.%..| |(...,,## ---------,......$........ |....,,|...| |...|### ###.............| .... ....| ----- --------------- ---- ----- [Volt the Street Criminal] St8 Dx15 Co10 In9 Wi8 Ch8 GanAsgMalCha S7604 Dlvl:3 $60 HP95(102) Pw79(79) AC6 MC0 Mov12 Xp9/3091 Wt30/1490 T2789 Latest messages You hit the Succubus Sergeant. (2x) You hit the gray mold. (3x) You got hit by botox spores! You feel much worse. There is a wall in the way! You see here a crude spear {12}. The giant ant eats a monkey corpse {100}. You still feel deathly sick. There is a wall in the way! You hit the gray mold. There is a wall in the way! (2x) You displaced your giant ant. The giant ant misses the gray mold. The giant ant picks up a crude spear {12}. The giant ant drops a crude spear {12}. You still feel deathly sick. There is a wall in the way! You hear some noises in the distance. There is a set of iron bars in the way! You die from your illness. Your inventory Amulets s - an uncursed amulet of depetrify (being worn) {0} Weapons a - an uncursed +0 submachine gun {8} j - 14 blessed rusty +5 crossbow bolts named Cage Rattler {0} A - a cursed -2 bullet (in quiver) {0} Armor c - an uncursed +0 leather jacket {12} y - the uncursed +2 mummy wrapping named 747 Attack {2} z - an uncursed +0 pair of jumping boots {8} Comestibles k - an uncursed pancake {0} v - an uncursed cram ration {0} G - 4 blessed apples {0} Scrolls e - 5 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - an uncursed scroll of standard id {0} h - an uncursed scroll of cure {0} Spellbooks x - an uncursed spellbook of cure hallucination (0:1) {0} Wands o - an uncursed wand of fire (0:0) {0} w - an uncursed wand of make invisible (0:8) {0} Final attributes You have sinned Your alignment was -6 Your max alignment was 24 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: free action You could not have this property intrinsically: freezopathy Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 58 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 96% Armor drop chance was reduced to 76% Tool drop chance was reduced to 64% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: crossbow (turn 12) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 168) The following skill became untrainable after a while: protection spells (turn 33997) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 40996) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31506 Monster spawn increase reached its maximum at turn 78207 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1001160 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: piercer (freq bonus 9) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: undead elementalist (freq bonus 22) The monster species that spawned more often: interpolation formidably (freq bonus 33) The monster species that spawned more often: giant totoro (freq bonus 40) The monster species that spawned more often: banished soul (freq bonus 132) The monster species that spawned more often: indigo force fungus (freq bonus 12) The monster species that spawned more often: morph vortex (freq bonus 72) The monster species that spawned more often: viper (freq bonus 24) The monster species that spawned more often: insolent monkey (freq bonus 12) The monster species that spawned more often: wha resemble hajji libya (freq bonus 33) The monster species that spawned more often: anteater (freq bonus 60) The monster species that spawned more often: elph (freq bonus 26) The monster species that spawned more often: flying scimitar (freq bonus 52) The monster species that spawned more often: stone golem (freq bonus 33) The monster species that spawned more often: potion trove (freq bonus 60) The monster species that spawned more often: crashbug causer (freq bonus 88) The monster species that spawned more often: giant fire ant (freq bonus 13) The monster species that spawned more often: pale warp fungus (freq bonus 72) The monster species that spawned more often: wereacidblob (freq bonus 22) The monster species that spawned more often: werepermamimic (freq bonus 88) The monster species that spawned more often: quackery docked (freq bonus 10) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 9) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 12) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 5) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: decennial abc The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: worth rewrite The monster species that never randomly spawned: inserted lodgeable scarification reconsolidated The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: mind imp The monster species that never randomly spawned: spirit naga The monster species that never randomly spawned: squeakarina The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: nondescript mold The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 17) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 20) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 40) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 20) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 86) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 13) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 14) Next attribute increase check would have come at turn 2887 Strength training was 46 Dexterity training was 3 Wisdom training was 11 Constitution training was 13 You were level-drain resistant You were acid resistant You were petrification resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You were heterosexual You were prevented from having jumping (0) You were prevented from having free action (0) You had automatic searching You had 632 points of nutrition remaining You aggravated monsters You had teleport control You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (125) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 88% Techniques known in the end Name Level Status create ammo 9X Prepared(0) lucky gamble 9X Not Ready(6080) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Reloading(688) invoke deity 9 R Prepared(0) disarm 3 O Prepared(0) Discoveries Amulets amulet of depetrify (starwars) Armor jumping boots (side gore boots) Scrolls scroll of healing (SEED SHOTED AS GUN 25 TIME) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (PUTIUS CONSIO) scroll of identify (MULEPUPUSCHE A BIG ONE) Spellbooks spellbook of cure hallucination (sublime) Potions potion called grapejuice (peculiar) potion of Pan Galactic Gargle Blaster (illuminated) potion of gain level (purple) potion of oil (ecru) Wands wand of fire (leek) wand of make invisible (pixelated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant a flying toaster 6 giant ants (9 created) 2 blue blobs 0 quivering blobs (1 created) 0 gravity jackals (1 created) 2 thick jackals 0 evasive foxes (1 created) 0 pack foxes (1 created) 0 exploding jackals (1 created) 0 racoon dogs (1 created) a stoat 0 racoons (1 created) 0 terminator chess wild dogs (1 created) a phasing dingo puppy 0 little dogs (1 created) 2 wild wolves a wolf cub 0 dingos (1 created) a dog 0 wolves (1 created) a wizard eye a porter floating eye a cucumgappa a deep one a silver jelly 8 pack kobolds a butcher 0 disintegration kobolds (1 created) a force swamp kobold 4 devilkins a devilkin shaman a theme boar 2 drains rats 0 scavengers (1 created) 0 eevees (1 created) 2 spiderlings a plasma cloud 8 maggots (9 created) a dung worm (0 created) 2 grid bugs 2 tron bugs 0 pulse lights (1 created) a killer duck an athol 0 lichens (1 created) a deathmold a brown mold 0 brown spores (1 created) 0 blink spores (1 created) a reddish spore (0 created) a conscious patch a gray mold 2 translucent fungi (1 created) 0 petty gnome thieves (1 created) an arctic avenger 2 low minators a Succubus Sergeant (2 created) 0 kratschers (1 created) a tasloi mummy 0 space orcs (2 created) 0 tapioca puddings (1 created) a cave viper a monkey 2 hobbit zombies an orc zombie a kappa zombie 2 elf zombies a ghast a vicar 0 elderly gentlemen (1 created) a flower girl 0 stupid looking cos-players (1 created) 0 village idiots (1 created) 0 wide-eyed tourists (1 created) 2 yakuza members a heretic a yokuda a senser 2 werelichens 0 dark hunters (1 created) 2 weregiantants a baby boo a water demon 0 newts (1 created) a demitwen 0 plague poppies (1 created) 2 killer apples 2 petty killer tomatoes 0 weeping willows (1 created) a pile of copper coins a novice dark wall a small turret a fire trove a small item trove a disintegration trove a potion trove a health trove (2 created) 140 creatures born. 106 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 6 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 167 times You killed 99 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (65 of 160) general combat [Basic] (max Master) (47 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (15 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Skilled] (max Master) (233 of 540) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Gangster... You were poisoned in The Dungeons of Doom on dungeon level 3 with 7598 points, and 60 pieces of gold, after 2789 moves. Killer: gray mold You were level 9 with a maximum of 102 hit points when you were poisoned. You made the top ten list! No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 3 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 4 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 5 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 6 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 7 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 8 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 9 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] *10 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 11 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] 12 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74]