Volt, chaotic male human Gangster --------------- |.............| |.............| |.........$...| |........@..... |.............| ----------.---- [Volt the Low Thug] St17 Dx9 Co10 In18 Wi6 Ch6 GanHumMalCha S0 Dlvl:1 $0 HP14(14) Pw4(4) AC8 MC0 Mov12 Xp1/0 Wt22/1630 T1 Latest messages Use hybrid races? [yn] (n) Hello Volt, welcome to SlashEMExtended! You are a chaotic male human Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. You don't have anything to drink. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 83% Wand drop chance was reduced to 84% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 83% Tool drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shuriken (turn 63) The following skill became untrainable if you tried to train it too early: healing spells (turn 253) The following skill became untrainable after a while: spear (turn 50405) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 20625) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49664 Monster spawn increase reached its maximum at turn 291684 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 293328 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: null fungus (freq bonus 14) The monster species that spawned more often: bollixing fracturing (freq bonus 20) The monster species that spawned more often: engraving sitar compulsorily (freq bonus 10) The monster species that spawned more often: hedrow wizard (freq bonus 16) The monster species that spawned more often: petty brute (freq bonus 12) The monster species that spawned more often: footpad (freq bonus 12) The monster species that spawned more often: nazi mad scientist (freq bonus 18) The monster species that spawned more often: white ooze (freq bonus 20) The monster species that spawned more often: exaggerate enfranchising (freq bonus 10) The monster species that spawned more often: unbecoming eonian (freq bonus 28) The monster species that spawned more often: hemophage (freq bonus 30) The monster species that spawned more often: arach (freq bonus 42) The monster species that spawned more often: softener beetle (freq bonus 32) The monster species that spawned more often: sprite (freq bonus 10) The monster species that spawned more often: weeder dominator (freq bonus 16) The monster species that spawned more often: dyspeptically swayer (freq bonus 28) The monster species that spawned more often: giant brown toad (freq bonus 12) The monster species that spawned more often: kobold leader (freq bonus 42) The monster species that spawned more often: inducting doggie (freq bonus 24) The monster species that spawned more often: lunatic rabbit (freq bonus 24) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: leggy oystering organizing subletting anaerobe The monster species that never randomly spawned: admirer linearly The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: nothing checker who is confused The monster species that never randomly spawned: real impact hound The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: big boo The monster species that never randomly spawned: humanlike dragon The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 42) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 19) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 1) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (RAAWWWRRRR) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (JE SUIS COVFEFE) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of greater mana restoration (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Volt the Gangster... Since you quit, the score list will not be checked.